
Brimsurfer
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Keeping enemies engaged?
Brimsurfer replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
@OP:this is the thing to keep in mind, pure tanks were nerfed. The best way to get an attacker to 'stick' to a tank is to give him some DPS, avoid min/maxing the other companions, use crowd control skills, and give all your squishies disengagement abilities so they can break engagement. You are assuming a lot , how do you know that I am using min/max approach and that my tank does no damage? My frontliners do very good damage and as for disengagement abilities there is no time to disengage, the enemy just teleport from the tank to the wizard and one shot him in less than a fraction of a second........which difficulty do you play on? I hope you are not talking about normal difficulty....... This is specifically happening in the WM2 late game where I am fighting large groups of .... -
OK so there is a ring called Iron Circle in the game, it penalize the Atk Spd by 5% , would it also affect the spell casting speed, if I put it on a priest or a paladin? I know casting speed is governed by Dex and Recovery Rate but sometimes things do work differently in games like this so i'ld like to if this will have any effect on spell casting, that is if anyone knows? Thanks
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Keeping enemies engaged?
Brimsurfer replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Enemies don't engage no matte what I throw at them with my fighter..........they just run past the fighter even if my fighter hits'em like a truck and when they run past him, it doesn't trigger that passive knock down attack since there was no engagement to break to begin with........ The passive should work on disengagement attacks, IIRC ( I'm at work atm and can't check the wording ). Thus, it shouldn't matter if they don't engage you, disengagement attacks trigger when they move away after you've engaged them. I checked it, it only triggers if an enemy is 'engaged' to your fighter (when you can see red arrow shooting out from enemy red circle to your fighter green circle) but if the enemy is 'not engaged' to your fighter and is only running past him, then it doesn't trigger. At least that's what's been happening for me, for several hours..... Enemy needs to be engaged to you, if your Fighter is engaged to enemy it doesn't mean anything and its been going on since I have restarted playing the game after WM2, enemy doesn't get engaged to you as you engage him, he needs to engage you on his own otherwise he can still move away from you without any disengagement penalities (doesn't matter if your fighter is engaged to him) and that doesn't trigger that passive knockdown disengagement counter by the fighter......it has happened so many times now. -
Keeping enemies engaged?
Brimsurfer replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What difficulty you play on? By the time you cast the talent, enemy usually get a hit or two in before the cast is complete taking a huge chunk of endurance away (in some cases even interrupting the cast) and then no matter even if I switch the place with a tank an aoe from enemy caster would knock the rest of the endurance away before I can heal....... And this is happens pretty much every time ....... Honestly what's the point of having tanking talents but being unable to goad enemy into attacking you......I don't want to make tanking easy but at least enemy should take into account if some one is standing on his face and bashing his skull in with a big ass hammer, don't just keep shooting at a caster who is 50 feet away and is not even targeting him...... BUT THIS MAKES FIGHT EASY FOR ME......because even if my wizard falls unconscious I am still winning the fights because my frontliners are getting ignored......but its just the overall feel of the fight and how it plays out, it doesn't feel right, it doesn't feel realistic, it feels mechanical and repetitive rather than organic (this feeling was not there in BG or PST games), if I was fighting machines then probably it would make sense because they can't emotionally rationalise and react to the situation and act always the same as per their programming but when you are fighting humans they should react randomly, every encounter shouldn't be a mechanical copy of the previous one.......if you know what I mean....but this is kind of off topic. My frustration is not in regards to losing fights because I am not, its rare that I lose a fight.........my frustration is in regards to the fact that I am unable to tank with my tanks....... Or should I just retrain my tanks to be melee juggernauts rather than damage soakers? Go with Two Handers and ditch the shield? -
Keeping enemies engaged?
Brimsurfer replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Enemies don't engage no matte what I throw at them with my fighter..........they just run past the fighter even if my fighter hits'em like a truck and when they run past him, it doesn't trigger that passive knock down attack since there was no engagement to break to begin with........ -
Keeping enemies engaged?
Brimsurfer replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Also It has become quite hard to flank attack with melee rogue now..... I had 3 enemies attacking Eder, so I snuck my rogue around and sneak attacked one of them, as soon as my attack landed, two of them turned around right that moment and one knocked my rogue down right away and the other chopped off 75% of endurance in a single attack......and I was like...WTF?!?! Recently what's been happening is that, as soon as enemy sees my non tank party members he forgets all about my front liner despite of the fact that my front liner is chopping that enemy's face off. This mechanics seems very unrealistic, e.g. this just happened....... my paladin was splitting the head of enemy archer with his great sword standing right in his face but that archer keeps shooting at my wizard who was standing 50 feet away and was not even attacking that archer........this makes the combat totally unrealistic........ And now I am wondering that what's the point of giving some classes tanking abilities but then making them unable to coax enemy into attacking them? EDIT: Also I have noticed that my guys (ranged) become engaged right away but the enemy doesn't engage no matter what I throw at them........It seems like that engagement mechanics now only works for the AI to engage my vulnerable party members where as my tanks can't engage crap...... -
Keeping enemies engaged?
Brimsurfer replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
make a wall? -
Ok so how to keep the enemies engaged to my tank? Enemies have been breaking engagement or becoming impossible to engage and keep teleporting or dashing to my casters or ranged attacker.......... I just restarted playing the game after several months, I am playing with WM2 installed with the latest patch on Steam..... I am having this problem specially in keep breaking engagement with my tank and dashing to my spell casters. How do I keep them engaged? Or in fact how do I engage them? Because I have been dashing into the fray with my tanks and unloading attacks that hit them but still the enemies teleport or run to my ranged party members...... I have also noticed this in few other encounters through out the game as well........ Thanks.....
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OK so I just restarted playing after several months and I remember back then I found it next to impossible to solo the bear cave on PoTD difficulty when I came across it right at the beginning........has anything changed since then? Because I remember I asked for advice on how to solo that cave (because at that point in the game you are by yourself) and pretty much everyone told me leave it for later, gain a couple of levels and get a party member or two and then come back and clear it.......
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Its been several months since i last played the game and now I am planning to start a completely new campaign (PoTD) with WM complete installed. I can't decide which class to play with though, are Priests or Barbarians any good in 3.0? Or are there any other classes that stand out in the most recent patch? I tried playing a melee rogue but I found it kind of boring, I guess its because I almost always play melee rogue in RPGs and I am kind of burnt out on using stealth mechanics and backstabbing.....so I want to try something else or may be a ranged rogue or a cipher may do it for me.......but I want to make an informed decision...... Can anyone shed some light on this and help me come to a decision? Thanks
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I just started playing the game after several months and I found my boots of speed are not working, so I looked up on internet and found (some 6 month old online posts) that some people had this bug but re-equipping the boots fixed it so I tried re-equipping the boots but I am still not getting the bonus...........so now I have no idea whats happening......... Can anyone shed some light on it? Has anyone had this problem where re-equipping didn't work? Thanks
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Can anyone tell me for what party level White March 2 is basically designed? Everyone said White March 1 is designed for level 7-10 party but there was a certain reptile beast there who moped the floor with my level 10 party........ So now I am wondering about White March 2? When does the quest line takes place, does it meant to be before the end of the main story quest and at what level should I go there to find it challenging but not impossible? Thanks
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Defender 2.0 beta nerf
Brimsurfer replied to limaxophobiacq's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It seems you are talking about attack speed rather than accuracy. A big disadvantage in attack speed (lower no. of attacks) and some what decline in accuracy should do it, I suppose, that is if you want deflection penalty taken off. -
Hmm.......and what about conversion of grazes to hit, the sabre already converts 20% grazes to hits. Will adding Durgan Refinement bring it up to 40% conversion? Is there some way (a software or an application on which) i can test all of this, I mean + crit mod bonus stacking, graze conversion to hit, etc.?
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Role of fighter?
Brimsurfer replied to Real Rahl's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I guess people really need to learn to play a fighter............. Asking for God Mode is not the solution. -
Durgan Refined Stats?
Brimsurfer replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No one knows? -
Role of fighter?
Brimsurfer replied to Real Rahl's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
^ I love this toaster pic..... -
Since patch 2.0..... I am seeing weird accuracy scores for my characters. For example, at the moment my rogue has weapon focus in sabre, stiletto etc. (Ruffian Specialization). But I am getting same accuracy score with Rapiers and Maces etc. even without focus in these weapons. Before the patch this was not the case....is it a glitch or am i missing something?
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Ok so I have a weapon that already converts 20% grazes to hit and give +0.5 Crit Damage Multiplier. Also I have gloves that give +15% attack speed. Now Durgan Refinement also converts 20% grazes to hit and gives +0.3 Crit Damage Multiplier and it also adds 15% attack speed to the weapon Well, will Durgan refinement bonuses stack with the ones I already have or the lower bonus will be suppressed? Also I want to know if it stacks with the rings or necks etc.? Thanks. EDIT: We need a resource that'll tell us about these things, I have been looking at the game manual. game's wiki and at various other sites, haven't been able to find a definitive answer.