
Indalecio
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Everything posted by Indalecio
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Revan: Alright! I will now use Blue-Eyes White Dragon in attack mode! Revan: Now go! Attack Malak's Life Points directly! Malak: Argh!
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RPG book. West End Games had the liscense to make the Star Wars RPG before it went bankrupt.
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How would YOU tie together the KOTOR endings?
Indalecio replied to Ivan the Terrible's topic in Star Wars: General Discussion
I don't see think it was like demonic-possession in KOTOR, more like a drug-addiction. When you're addicted to drugs, you tend to do things you wouldn't normally do in order to get your next hit. When you call upon the Dark Side, you feel strong and powerful, but when that passes, you feel the same as you did before, and so you try to regain the feeling, and you'll do anything in order to do so. Redemption comes when you finally realize you have a problem and go into Force-rehab. -
Ranged weapons more powerful - why?
Indalecio replied to Mr. Teatime's topic in Star Wars: General Discussion
Why people didnt just switch to disruptors I dont know. From what I saw, disruptors don't do a heck of a lot of damage; 1-4 or 1-6. Not that Blasters did a whole lot more. -
How would YOU tie together the KOTOR endings?
Indalecio replied to Ivan the Terrible's topic in Star Wars: General Discussion
Light Side is taken care of. Dark Side though. I think Malak had a dead-man switch on him. That dead-man switch triggers the self-destruction of the Star Forge. Revan either escapes, or dies in the ensuing explosion. Either way, he now has limited resources. He needs to build up his resources, so he leaves the field. Conversely, allowing the Star Forge to be destroyed may have been like a weakness to some. Either Revan is ousted, or the Sith factionalizes. Thoughts? -
You can also use Destroy Droid on them as a LS Jedi, and that takes care of them.
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Bear in mind, I've never played Kingdom Hearts, but what I've seen of it doesn't really impress me. The character designs look somewhat ugly, and I'am not talking about the Disney characters. I've heard the combat system is mostly button mashing(menus in an real-time action game?) and that while the worlds look nice they are largely uninhabited.
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Hmm..how about this. Keep Force Healing in the game, but early in the game, have med-packs be more efficient at healing damage. At the same time, keep the med-packs somewhat rare. Later, should the player invest heavily in the healing Force Powers, than that maybe becomes better. The downside might be that he has few powers, or fewer strong powers.
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Is that what people mean when they say Malak is too easy? Because if that's the case, then it's not really that MALAK is too easy, but rather the fact that it's too easy to use a medpac/stim during combat by going in to inventory. I'm wondering how many people would still feel Malak was too easy if the option to go into inventory and use a medpac during combat wasn't available. Right but then Malak would be too hard. But he is hard because you have so many med-packs, or other ways to heal. If the rest of the game had been better balanced, the designers wouldn't have feltl compelled to make Malak so tough
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Well, thats the thing. Combat was tedious. You didn't have to put too much thought into it. Part of the reason I made this topic was suggestions to make combat more strategic and interesting.
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I don't know if they're able to do this or not. But how about making Force Powers like skills like in the D20. Apart from skill pts, you'd get Force skill pts. Each Jedi class would get them, and maybe you'd get a bonus for high Wisdom. The more Force Skill Pts you'd put in a skill, the stronger it got, and if you put enough points into one, it'd upgrade into a stronger power. Maybe have different powers have different associated costs?
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Instead of cooldown. How about tying Force Heal to the Treat Injury skill. If you have a lot of ranks in the skill, you'll heal more, otherwise less. Possibly have it usable on only one person at a time. Or only usuable on multiple persons with someone with the Force Mind Feat.
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I remember a game called Breath Of Fire: Dragon Quarter. What I really liked about this game is how they handled difficulty. Instead of making the enemies especially difficult, they made resources scarce. Heal potions were scarce, and there were no spells that restored health. No inns either, and inventory space was limited. This made for more cautious play. You didn't just want to defeat the enemy, you wanted to defeat the enemy without getting hurt yourself. How could this be implemented in KOTOR2? Some suggestions. *Limited Med-packs. Perhaps difficulty could be decided at the beginning of game. Choosing 'Easy' could grant more med-packs during the course of the game. *Putting a limit on Force Heal powers. Make them usuable only after a set duration in game, like say, 5 minutes per use. *No auto-heal zones like the Ebon Hawk or the apartment. Or have them, but no auto-transport to them. *Make blaster combat more deadly. This will make the Lightsaber Defense feats more useful. *Make villains less cheesy. Have them conform to the D20 rule-sets. This doesn't mean they can't set traps, but this is a whole lot better than having a villain who is immune to most Force-powers just because, or having ridiculous BAB or Defense. Thoughts?
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Heh. Good stuff.
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Arren Kae? I thought that was name of the location. Ala, "The Tomb Of Arren Kae", or "The Shrine Of Arren Kae", or whatnot.
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I just hope that its bittersweet even for DS. Imagine, if the Star Forge had self-destructed once Malak had died. Or seeing the senseless struggle between you and Malak, had gone over back to the Lightside? Admittedly, that last one wasn't very believable, but something along those lines. You get one thing but lose something else that important to you.
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That makes three... Thats 4, sort've. They seem to talk each other more than they talk to me. B)
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I really didn't want to get into this debate, but 'meh'. Anyway, not being materialistic is all very well and good, commendable even, but what does being pale and wearing dark clothes have anything to do with it? I am not particularly materialistic. I have no desire to be rich, and I don't consider myself 'goth'. I think the problem is that they're a lot of people out there who think they're goth simply because they're pale and wear dark clothes. You think goth is not being materialistic. What we have is a contradiction in terms. Unfortunately, from what I see, these actions aren't having the desired results. People don't take goths seriously, because people judge by appearances. Its sad, but its also human nature. If you want to be taken more seriously, don't be materialistic, but at the same time, dress modestly but neatly. My $0.02
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Hidden endings and codes for KOTOR2
Indalecio replied to Darth Jebus's topic in Star Wars: General Discussion
Well, the matter of fact is, people don't simply find other reasons to fight. Sorry, bad wording on my part. They already have reasons for fighting besides religion. Justification for fighting would've been better. Governments would find other justification to get people to fight. Appeals to patriotism, saying they threaten our way of life, old racial hatreds, and the always not so subtle, 'if you don't pick up a gun, we'll throw you in jail.' Really, the problem begins and ends with alliances between church and state. Take Christianity for example, a religion that taught peace, love and racial and societal harmony. Before the 2nd and 3rd Century, no Christian would've even thought of either joining the army or holding political office. However after Constantine made Christianity the state religion, that changed. By doing this the Church had to comprise on a number of issues. Basically, it lost its integrity, and while the Church could ask for favors from the State, the State could make demand on the Church, which included encouraging it practititioners to get involved involved in fighting wars and other things of this nature. -
Seriously? Are they planning a High School RPG? That actually might be pretty cool.
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Hidden endings and codes for KOTOR2
Indalecio replied to Darth Jebus's topic in Star Wars: General Discussion
Making broad generalizations isn't exactly bright, either. Not by much. If religion were to disappear tomorrow, people would find other reasons to fight. -
Believing that what you are doing is virtuous often times leads to utter ruin. Frankly, being passionate about something usually, though possibly not always, leads to tunnelvision, which blinds you about whats going around you. As for virtue, this isn't really so. This has more to do with pride and self-righteousness. These are two negative emotions that frequently inflict those who believe they are good. If you temper your virtue with humility you're not going to run into problems, or at least run into far fewer problems. Very true. But villainy wears many masks. None more dangerous than the mask of virtue. Agreed. Just means you need to be careful.
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Hidden endings and codes for KOTOR2
Indalecio replied to Darth Jebus's topic in Star Wars: General Discussion
Religion is not a scapegoat. It is the cause for wars. People fight and kill for beliefs others don't care about. People don't go to war for nationalism, to acquire resources, or for ethnic hatreds? They do. But often, to cover what would otherwise be petty reason to go to war, governments often try to cover these with a veneer of religious purpose. Afterall, how many people would risk their life for the above reasons? Probably not many. But if you tell them that you're fighting a righteous and just war, then you'll get far more. With or without religion, war will still have the same causes as they always do. -
Hidden endings and codes for KOTOR2
Indalecio replied to Darth Jebus's topic in Star Wars: General Discussion
Please, people can be inhumane against others even without religion. Look what happened in Soviet Russia under Stalin. China under Mao and even post-Mao, and Germany under Hitler. All secular societies, and all of them oppresive. The problem lies not with religion, but with people doing what they want and then afterwards attempting to justify it. Religion in this case, is not a cause, but a scapegoat.