
cavemandiary
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Everything posted by cavemandiary
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Agreed, monk is amazing. But then again, all the classes shine in one way or another wigh the right 'cheese/bugged' interaction or combo. Even paladins can work ( as tanks) on potd and be immortal. Chanter is bad on anything but potd but really shines there. Only ranger is truly lackluster across the board. Btw cipher doesn't start to deal dmg (atleast now with the mindblades nerf) until lvl 9 with burrowed instincts) and amplified wave (lvl 11) does 70 dmg to the entire screen with high int. Until then he's mostly a cc bot imo.
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Funny, I did the exact same thing. For a surprisingly overlooked race, paleelves are pretty good paladins.
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So far I´ve been having great success with using pale elf Darcozzi, who is basically immune to fire and frost. Add a cipher with painblock and a druid with woodskins and very few things hurt your paladin.
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My POTD party is: Cipher(main) - Coastal Aumaua (because I hate knockdown). No explanation needed, ciphers can adapt to any situation, target many resistances Chanter tank Paladin tank - Pale Elf Darcozzi - basically immune to fire and cold dmg, and retaliates every attack. Allows my Wiz, druid and priest to target the surrounded paladin without damaging her. Really good against shades. Priest - cc, heal, dmg Druid - cc, heal, dmg Wiz - cc, dmg I usually just send my paladin into the fray, cast flames of devotion and painblock on her. That pretty much makes her unkillable. Have the rest of the party equipped with ranged weapons, and have chanter chant the phrase for faster reload. Use cipher to snipe stray targets going past the paladin with mental binding and rotate party. Managed to get to lvl 8 in the endless dungeon at lvl 6 with this strategy on POTD, which I am pretty happy about.
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How do you feel about the general balance of talents? While I understand that complete equilibrium is impossible, I sort of feel like some sort of balancing is in order. Right now the offensive tree is leaps and bounds better than almost anything else. There are exceptions ofcourse. Weapon and shield style is great, and so is cautious attack. But the nodes with 10 to x defence are very weak. From the utility tree the elemental nodes are good as well. The heals, especially field triage are utterly worthless. I don´t know, it just feels like, whenever I level up I automatically either pick a class-specific or offensive talent. For a tank I will be sure to pick up weapon and shield style, and for a caster I will probably get the appropriate elemental node but that´s it. The offensive tree has so much to offer(even as a tank), while the other ones just feel a bit "meh". Whats your experience?
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Durance
cavemandiary replied to cavemandiary's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Aaaaand back to the topic at hand. -
Durance
cavemandiary replied to cavemandiary's topic in Pillars of Eternity: Stories (Spoiler Warning!)
You pretty much answered your own query, so I guess it´s just a matter of interpretations. Do not read a spoiler forum then, good sir. -
I have to admit that Durance was easily my favorite companion. Deep, charismatic, haunting, abusive and most importantly memorable. It seems to me that he was given way more lore and love than the other companions. I felt a bit sad when I read that he burned to death. So, I guess this is just a shout-out to the writer. Given the scope of the game I was pretty impressed.
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Like others have mentioned, wizard start off as weak, and do not truly shine until lategame. Confusion alone makes the wizard worth taking. I honestly like paladins. They make excellent support tanks. I would take paladin just for the aura (whichever one you choose), and the liberating and reviving exhortation. Lay on hands and flames of devotion are good too, especially if you go with the faction that allows you to heal your team for 20 endurance. TBH i prefer the paladin over the fighter. Ofcourse, druids, priests, monks, barbs and ciphers are a tier of their own. The only classes that I currently think needs some love is rangers and chanters (non-POTD).
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Not counting the ones you can buy from merchants: Whispers of Yenwood - Od nua - you mentioned this one Larder door - shield - Bash - reward a quest in gilded vale (sorry forgot which one) Gauns Share - Flail - Catacombs in Defiance Bay - Draining, 30% graze-to-hits, fine Aatuuk - Dagger - Reward for killing the animancer who took the lords daughter in dyrwood - Exceptional, 10% crit, 5 accuracy Tidefall - Greatsword - Secret, found in the pile of gold of the dragon Cilent in the Fiery Pools (needs 8-9 mechanics to find) - Superb, DOT, Draining Leadspitter - Quest reward for killing Ogre in Dyrwood from Rumbald
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Hey there. Do you people have a lot of success with the rogue on hard? I've made my rogue into a glasscannon, yet the damage is somewhat disappointing even with durance throwing out interdiction every fight. As a matter of a fact, my tank monk does almost the same damage with turning wheel and rooting pain, while at the same time being 4 times as tanky. I've maxed out might and dex, dw, savage attack, dual wield mastery, vicious attack, that 1.2dmg 8 acc modal, and blinding strike. What gives?
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Stuck in Defiance Bay
cavemandiary replied to cavemandiary's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I went ahead and updated the patch. Sadly, no cigar. I reloaded an earlier save, just before the temple of woedica. Two levels and 6 hours lost, but atleast I can continue now. Thanks.