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Mazisky

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Everything posted by Mazisky

  1. First time it happens after 30+ hours of playing. I have 3 perma wyrms with me and everytime a combat ends, they are still there and there is slow mode always active.
  2. I'm on act 3 now, hard mode, i did all quests (expect Caed Nua, still have to explore even the first floor) and i had some difficult in only one particular fight, while all others were incredibly easier. I don't even check the loot because who cares, i can melt everything. If they won't balance it i'll be forced to restart on Path of the damned. I repeat, i'm not a pro player, i'm a normal one. I think ALL enemies should be buffed in stats on hard mode. For now there are only 2 difficulties: EASY(easy, normal, hard) and HARD (pod)
  3. Please, can someone tell me the file where memorial texts are located? I can't find it
  4. The Backgrounds are beautiful and most of them are really well rendered. I noticed tho, that some parts are low res and contrast with the rest, why? Is there a chance to see those parts hi-res like every other places? Example: Gilded Vale Temple (the stairs at the entrance, the bells) Another example: the cave with the red Dragon (the "lava\stone" background)
  5. When entering in Sanitarium from the outside (doing the Azo quest) the game is still playing Brackenbury music. Switching floors unfortunately don't trigger the proper music too. The only way to trigger the correct music is to reload a savegame inside the Sanitarium. Same thing happens on Ondra's Gift Lighthouse, during the quest.
  6. -Missing translation on Enchant (Items ui) -Missing translation on Area loot radius (options) -Wrong translation on resolution (graphic options) -Missing translation on every tomb memorial (still in english) Feel free to add stuff you'll notice
  7. If you enter into lighthouse from outside, it will re-trigger the Ondra's Gift theme. If you load a savegame from inside the lighthouse, it will trigger the dungeon music. I guess the second is the correct theme.
  8. Update: same problem at Ondra Gift too, after going outside from the Inn. Pressing pause and then going back real time seems to trigger the ambient sound.
  9. LoL, places like Caed Nua are much more atmospheric at nighttime, imho
  10. They are in english unfortunately, someone knows in which folder\file they are located?
  11. Well, i checked again ingame just to be sure and the difficulty bar it's on hard. I have a party of 5, 2 tanks, 2 range dps and the priest.
  12. I'm playing hard setting and i find the game too easy, i'm not even an hardcore gamer, i completed Baldur's Gate (at time) only on normal settings. I'm at 12 hours of game. Would be fine a new difficulty level between hard and pod, or buffing hard mode.
  13. Caed Nua music resets on every transition between interior (es Great Hall) and exterior. Considering that it is the same theme, it would be better to just let it flow during the transitions.
  14. Well, Ark Eversong anticipated me and he said almost all about the issue
  15. You must put them in inventory and equip again to see the color change.
  16. When exit from a Dungeon, Inn or interiors to the Gilded Vale area, it happens sometimes that ambient effects (rain, etc.) disappear or better, don't trigger at all; The only way to "fix" that and reset the ambient sounds is by switching area again.
  17. I've just beaten the prologue but for what i did read, they did a wonderful job; I'm also reading all bestiary entries and lore stuff, it's perfect. This is important in a game like this, with huge dialogues\writing emphasis. I was a bit afraid but....now i'm so happy about that : - )))))) Thank you Obsidian for giving us a professional localization
  18. Every combat, music starts normally but after 3 or 5 seconds music volume turns down by a good amount, then randomly raises up.
  19. Same. Upgraded from normal to champion, all content under "installed" sign, but files don't exist.
  20. I haven't installed yet (at work now), but i guess the last version is the 500, right?
  21. Jesus Christ, i'm at work now and i'll finish on 19:00 (central europe time)...i'm so hyped that i'll take a taxi for going home faster, instead of the usual public transports.
  22. Hard is better for a completionist playthrough. You are incentivated to do all side quests and take every bit of xp and loot to beat that tough enemy and continue to the main path.
  23. I bought a coloured led bar that i installed behind the monitor, i'll tune it on purple\blue for that dreamy\fantasy mood, then lights off and go!
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