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Mazisky

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Everything posted by Mazisky

  1. Can we see (or hear) something more about the music of the game? Soundtrack is an important aspect and we need more updates about Justin.
  2. I've found most of the PoE tracks very enjoyable, the only problem with the combat tracks was they had a bad loop system, so they were interrupted and "restarted" in a cheap way, feeling more repetitive than they were.
  3. My english sucks but i'll try to explain. The dudes who are supposed to hold the rudder, (the ship "Wheel" ) spawn in the wrong position. Like 3 meters behind, so they look like they re holding the air
  4. Well done devs, well done!!! I like that you consider important even small details ))) Good devs Obsidian
  5. I think it can be made with little effort if you don't add special effects but just work on fading saturation\lighting levels. Only effects needed are 2 versions for important places images, one for daytime and another with lights for nighttime.
  6. I really appreciate what they are doing with the overland map. It fits with the game and the exploration\islands theme, much better than a classic static map like we had in Poe1. There is a problem tho, i really wonder if they'll add a day\night cycle because it feels odd to see the upper-left clock and time (with sun\moon icons) passing, but no real effect to see. I'm pretty sure this may add a lot to the exploration mood the game is trying to achieve.
  7. Those are the main complains: Combat too fast \ lack of slow mode Lack of generic talents \ few level up choices So i guess Obsidian should keep an eye on those 2 aspects.
  8. The new world map look pretty nice but it would be awesome if the day\night cycle could be showed there too.
  9. -Deadfire environment seems pretty cool. Will we have the chance to visit different biomes other than Desert and Jungle?? For example, artic?
  10. La Biancamarcia? Really? How could people possibly find the Italian translation of Pillars of Eternity good is way beyond my understanding. I tried it for, like, two dialogs and changed back to English immediately, never to look back. Whoever decided that names of places should be translated shouldn't be allowed anywhere near a translation, professional or otherwise... The location names are the only bad part about italian PoE translation. All dialogues were pretty good and professional
  11. To be honest guys, mid game content suits better in a openworld game, while end game is better for linear games. PoE2 will be more on the openworld side, so mid content is more beneficial to it.
  12. How they get dynamic lighting into 2d backgrounds? LOL
  13. Nice! Thank you. I read that the company name was based on Black Isle, Scotland. Perhaps then it could have an old abandoned castle? And a magic portal within called the "Icewind Gate of Torment"
  14. Aloth looks like correct to me. I don't see any steroid changes tbh.
  15. Ehy Aarik, it would be nice if you will chooose some graphic\engine related question since Adam will be there.
  16. Can we have some infos about the main city of the game ( Neketaka)?
  17. Guys, since Adam will be on stream, i suggest to ask more technical questions: I would like to know from Adam all the improvements made in Poe2 engine compared to PoE1!
  18. Feargus said big announcement + new stretch goal revealed today. Since they are sleeping now, we will see something just before dinner (for us europeans)
  19. I think end content expansions suit well with pretty linear games (fps, action rpg) In open world games is better to do "middle" content for an overall bigger experience. I would prefere a middle content for POE2
  20. I prefere map content the most, new areas, cities, etc.
  21. Btw, they said many times the order in which localization language appears is based on crpg\PoE sales. Just that. Simple
  22. LoL, i feel a little dumb in following that number growing over time, but those campaigns are pretty exciting! What a bunch of nerds we are
  23. I guess they have planned reveals based on campaign days left.
  24. Obsidian Marauders is simple and effective, i like it. On the other side, Black Isle Bastards is cool asf.
  25. Yeah, there is not a map of Deadfire yet. I wonder if we will have many environments, because we already know about deserts and tropics, but who knows if there will be some tundra or such
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