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Everything posted by Mazisky
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My english sucks but i'll try to explain. The dudes who are supposed to hold the rudder, (the ship "Wheel" ) spawn in the wrong position. Like 3 meters behind, so they look like they re holding the air
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Overland MAP - Can we have a day\night cycle there?
Mazisky replied to Mazisky's topic in Backer Beta Discussion
Well done devs, well done!!! I like that you consider important even small details ))) Good devs Obsidian -
Overland MAP - Can we have a day\night cycle there?
Mazisky replied to Mazisky's topic in Backer Beta Discussion
I think it can be made with little effort if you don't add special effects but just work on fading saturation\lighting levels. Only effects needed are 2 versions for important places images, one for daytime and another with lights for nighttime. -
Overland MAP - Can we have a day\night cycle there?
Mazisky posted a topic in Backer Beta Discussion
I really appreciate what they are doing with the overland map. It fits with the game and the exploration\islands theme, much better than a classic static map like we had in Poe1. There is a problem tho, i really wonder if they'll add a day\night cycle because it feels odd to see the upper-left clock and time (with sun\moon icons) passing, but no real effect to see. I'm pretty sure this may add a lot to the exploration mood the game is trying to achieve. -
The new world map look pretty nice but it would be awesome if the day\night cycle could be showed there too.
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La Biancamarcia? Really? How could people possibly find the Italian translation of Pillars of Eternity good is way beyond my understanding. I tried it for, like, two dialogs and changed back to English immediately, never to look back. Whoever decided that names of places should be translated shouldn't be allowed anywhere near a translation, professional or otherwise... The location names are the only bad part about italian PoE translation. All dialogues were pretty good and professional