Everything posted by Mazisky
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Deadfire Dev Q&A, April 2nd!
Can we see (or hear) something more about the music of the game? Soundtrack is an important aspect and we need more updates about Justin.
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My big hope for thiis game is that the soundtrack won't...put me to sleep
Mazisky replied to waltc's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I've found most of the PoE tracks very enjoyable, the only problem with the combat tracks was they had a bad loop system, so they were interrupted and "restarted" in a cheap way, feeling more repetitive than they were.
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Visual bug
My english sucks but i'll try to explain. The dudes who are supposed to hold the rudder, (the ship "Wheel" ) spawn in the wrong position. Like 3 meters behind, so they look like they re holding the air
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Overland MAP - Can we have a day\night cycle there?
Well done devs, well done!!! I like that you consider important even small details ))) Good devs Obsidian
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Overland MAP - Can we have a day\night cycle there?
I think it can be made with little effort if you don't add special effects but just work on fading saturation\lighting levels. Only effects needed are 2 versions for important places images, one for daytime and another with lights for nighttime.
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Overland MAP - Can we have a day\night cycle there?
I really appreciate what they are doing with the overland map. It fits with the game and the exploration\islands theme, much better than a classic static map like we had in Poe1. There is a problem tho, i really wonder if they'll add a day\night cycle because it feels odd to see the upper-left clock and time (with sun\moon icons) passing, but no real effect to see. I'm pretty sure this may add a lot to the exploration mood the game is trying to achieve.
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By now, the most criticized aspects are combat speed and talents removal.
Those are the main complains: Combat too fast \ lack of slow mode Lack of generic talents \ few level up choices So i guess Obsidian should keep an eye on those 2 aspects.
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Backer Beta First Impressions
The new world map look pretty nice but it would be awesome if the day\night cycle could be showed there too.
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Deadfire Q&A Twitch Stream - July 12th!
-Deadfire environment seems pretty cool. Will we have the chance to visit different biomes other than Desert and Jungle?? For example, artic?
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I know... but... please include Italian localization :D
Mazisky replied to nifel87's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)La Biancamarcia? Really? How could people possibly find the Italian translation of Pillars of Eternity good is way beyond my understanding. I tried it for, like, two dialogs and changed back to English immediately, never to look back. Whoever decided that names of places should be translated shouldn't be allowed anywhere near a translation, professional or otherwise... The location names are the only bad part about italian PoE translation. All dialogues were pretty good and professional
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Poll: Expansion after the end of the story or in the middle
Mazisky replied to keriana's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)To be honest guys, mid game content suits better in a openworld game, while end game is better for linear games. PoE2 will be more on the openworld side, so mid content is more beneficial to it.
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Stretch goal discussion!
Mazisky replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)How they get dynamic lighting into 2d backgrounds? LOL
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Backing a "Black Isle" for the Deadfire Archipelago
Mazisky replied to Fluffle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Nice! Thank you. I read that the company name was based on Black Isle, Scotland. Perhaps then it could have an old abandoned castle? And a magic portal within called the "Icewind Gate of Torment"
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Aloth has been redesigned?
Mazisky replied to Archaven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Aloth looks like correct to me. I don't see any steroid changes tbh.
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#Deadfire Q&A Twitch Stream with Josh Sawyer and Adam Brennecke
Ehy Aarik, it would be nice if you will chooose some graphic\engine related question since Adam will be there.
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#Deadfire Q&A Twitch Stream with Josh Sawyer and Adam Brennecke
Can we have some infos about the main city of the game ( Neketaka)?
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#Deadfire Q&A Twitch Stream with Josh Sawyer and Adam Brennecke
Guys, since Adam will be on stream, i suggest to ask more technical questions: I would like to know from Adam all the improvements made in Poe2 engine compared to PoE1!
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Stretch goal discussion!
Mazisky replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Feargus said big announcement + new stretch goal revealed today. Since they are sleeping now, we will see something just before dinner (for us europeans)
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Poll: Expansion after the end of the story or in the middle
Mazisky replied to keriana's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think end content expansions suit well with pretty linear games (fps, action rpg) In open world games is better to do "middle" content for an overall bigger experience. I would prefere a middle content for POE2
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Content Stretch Goals
Mazisky replied to Mygaffer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I prefere map content the most, new areas, cities, etc.
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Stretch goal discussion!
Mazisky replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Btw, they said many times the order in which localization language appears is based on crpg\PoE sales. Just that. Simple
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Stretch goal discussion!
Mazisky replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)LoL, i feel a little dumb in following that number growing over time, but those campaigns are pretty exciting! What a bunch of nerds we are
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Stretch goal discussion!
Mazisky replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I guess they have planned reveals based on campaign days left.
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Vote for the name of our community pirate order!
Mazisky replied to Fluffle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Obsidian Marauders is simple and effective, i like it. On the other side, Black Isle Bastards is cool asf.
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Is there a map of Deadfire Archipelago?
Mazisky replied to Mazisky's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, there is not a map of Deadfire yet. I wonder if we will have many environments, because we already know about deserts and tropics, but who knows if there will be some tundra or such