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baldurs_gate_2

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Everything posted by baldurs_gate_2

  1. Ok, that mega boss gets more wrath, the more spiderlings you kill. But you have to kill em, because otherwise you would just not hit her what increases her damage insanely.
  2. Better to dump resolve and put it in INT, because you want your hobbled / blinded last long. What does the -8 INT ring do? Bliss: Resistance to Perception, Intelligence, and Resolve afflictions lol pretty much useless. Don't you get the same with captains banquet and without the -8 int?
  3. Somebody know, when she gets "Wrath of the Empress"? Because she hits pretty hard when she gets it. And another problem is, the little spiders deal nearly no damage, but she has to see you, to receive the deflection loss when you kill one spider, otherwise it don't affect her.
  4. Yeah, I am never Bloodied, as I panic heal instantly at 75 percent (or has the scripts heal). So I guess for my safe style it's not for me. Use Nemnok's Cloak. Barrings Death Door and you can not die vs. burst damage.
  5. Better to dump resolve and put it in INT, because you want your hobbled / blinded last long. What does the -8 INT ring do?
  6. Yeah, but that feels like cheating. I want to play the game, as the developers intented it. If they don't put it down, i won't use any mods. And World Map: I just don't do everything, because i play always solo and reach very fast max level. Other island like the fampyr cave are easy discovered, when you name the island, then you know you were there =) And i do those only for copper and loot, no xp gain anymore for me xd
  7. I think monks are a special case because they have 2 ressource pools, so you don't feel the lack of ressources that much. That and Empowered Inner Death is enough to justify Single Class anyway. But the question may be asked in the opposite way : would monk become more overpowered with additional ressource ? Whispers of the Wind use Wounds, and Empowers are limited to 1/encounter, so my opinion is that it wouldn't change that much. In my opinion, the wound talents from monk at Level VIII / IX are superior, but pretty lackluster downwards from VII, what a MC can achieve. If they would make torments reach a full attack, it would be fine.
  8. 30 Points for that one, with the mythical update? Ok i got 89 points, because i got every achievement so far, but that is just insane. What do you want? - Myhtical - 30P - Explored Map - 12P - 50k Money - 15P - +2 Attribute - 15P - +2 Skills - 3 Points - Start with Level 4 12P = 87 So, but you definitly want the reduced crafting, but you missing 13 points. I think, we should reduce the cost to 15 for the stone. How much gives it anyway? +1 Pen +2 ACC or something?
  9. MC are better most of the time, but a SC Monk is still pretty good. With high ACC und Stunning Surge, you don't run out of ressources that easily and whispers is really good, esp. if you empower it.
  10. I actually removed Scion of Flame and added charged. ************************************************ UPDATED BUILD #2 Class: Crusader - Goldpact Knights/Devoted Race: Human Attributes: MIG: 14 >> 18 (BB, GoTM, Effigy) >> 19/20 (Gear) CON: 7 >> 10 (Gear, BB) DEX: 16 >> 18 (BB) >> 19/20 (Gear) PER: 18>> 20 (BB) INT: 16 >> 18 (BB) >> 19/20 (Gear) RES: 7 >> 9 (BB) >> 10/11 (Gear) Where should I put the Cauldron Brew from Outcast’s Respite “Finding the Encoded notes before freeing Tama Watua allows you to and ask for a reward and get the Deciphered notes: It allows to brew in the purple cauldron a potion (depending of the ingredients you have) giving you a permanent +1 to one attribute of your choice.” ~ I believe it can be achieved by maxing History Abilities: Level 1 (GP): Flames of Devotion (DV): Disciplined Barrage Level 2 (GP): Deep Faith Level 3 (GP): Retribution Level 4 (GP): Zealous Aura (DV): Fighter Stances Level 5* (GP) / (SF): Two-Handed Style or Two Weapon Style Level 6 (GP): Lay on Hands Level 7 (GP): Sworn Rival (DV): Disciplined Strikes Level 8 (DV): Unstoppable Level 9 (GP): Eternal Devotion Level 10 (GP): Exalted Endurance (DV): Vigorous Defense Level 11 (GP): Divine Purpose Level 12 (GP): Inspired Defenses** Level 13 (GP): Uncanny Luck (DV): Unbending Level 14 (DV): Conqurerer Stance Level 15 (DV): Charge Level 16 (GP): Improved Critical (DV): Armored Grace Level 17 (GP): Inspired Beacon Level 18 (DV): Weapon Specialization Level 19 (GP): Virtuous Triumph (DV): Unbending Trunk Level 20 (DV): Weapon Mastery * Can defeat the Drake encounter on the first island at this point. ** Stacks with Gilded Enmity Gears: Armor: Blackened Plate Armor / Reckless Brigandine / Devil of Caroc Breastplate Weapons (MH): Scordeo's Edge Weapons (OH): Tarn's Respite / Beza's Toothed Blade or/alt Weapon: Sanguine Great Sword or Whispers of the Endless Paths Neck: Strand of Favor (+1 INT) or Charm of Bones (+2 INT) Belt: The Undying Burden (+1 CON) Ring 1: Entonia Signet Ring / Voidward Ring 2: Solitary Wanderer (+1 RES) Hands: Woedica's Strangling Grasp (+2 MIG) or Gatecrashers (+1 MIG) or Boltcatchers Cloak: Nemnok's Cloak / Cape of the Falling Star / Cloak of Greater Deflection Head: Cap of the Laughingstock or/alt Helm of the Falcon Boots: Footprints of Ahu Taka (+2 DEX) / Boots of the Stone (+1 DEX, +1 RES) Pet: Abraham Skills: Athletics: 10 Mechanics: 10 History: MAX ************************************************ Thanks for posting your ability layout. It seems more rogue-ish than my layout. What type of paladin did you pick for your run? Goldpact gets Sworn Enemy for free at level one I'm going to review to see if i want to change anything in my layout that matches yours. I'm certainly missing things like Greater Lay on Hands and any sort of mobility move. Thats why i'm wondering where escape can go in my current line up. Goldpact, that's the reason i put it on Level 1, because you get 2 starting talents. And Paladin has much more party-like talents, than solo, so you can put more rough in it.
  11. Because, let's say, i stack up to 28 AR, how is it possible, to still receive damage? I read, that if the enemy crits you, the armor does not count? Can you explain the system to me?
  12. Not entirely sure how to get escape in there, but I was able to add Weapon and Shield style (by removing the additional Deep Wounds) as well as Stoic Steel (moved Virtuous Triumph by removing Scion of Flame). Thank you. I've added this to the notes Level 1 Crippling Strike Sworn Enemy Level 2 Deep Faith Level 3 Lay on Hands Level 4 Smoke Veil Flames of Devotion Level 5 Two Weapon Style Level 6 Blinding Strike Level 7 Debillating Strike Sworn Rival Level 8 Eternal Devotion Level 9 Greater Lay on Hands or Hands of Light Level 10 Zealous Aura Confounding Blind Level 11 Dirty Fighting Level 12 Inspired Path Level 13 Deep Wounds Zealous Focus Level 14 Persistance Distraction Level 15 Retribution Level 16 Withering Strike Virtous Triumph Level 17 Toxic / Perishing Strike Level 18 Uncanny Luck Level 19 Deathblows Stoic Steel Level 20 Deep Pockets or Escape I skilled it nearly that way. Withering Strike and the Upgrade is not really necassary, because it costs 3 guile and i rarely used it, so you can pick something else.
  13. When does it go online in Europe Time?
  14. Kraken Tentacles are immune against crush. And the slimes are immune to slash if i m not mistaken. All skeletons are immune to pierce.
  15. How do you achieve this? With Nemnok's Cloak you can get 26 AR at the moment, because spirit shield and ironskin stacks with gilded enmnity, but it shouldn't xd With a Plate Armor even 28 AR or 30 vs. melee with the right enchantment.
  16. Ok now i know why i don't got NR, because i thought it is permanent, but it goes away when you rest. So you are not allowed to rest at all?
  17. I don't think Nature's Resolve works anymore. I ate the mushroom at two locations and one time it seems it does nothing and the other time i got wounded and attacked afterwards.
  18. I thought he uses dampener not cleanse? Cleanse is much stronger xd It might be random what it used, on my game it used Cleanse haha. I thought dampener removes the Llengrath effect, but it seems only cleanse does it? Then he used cleanse in my game. I summoned the mage on my 2nd try.
  19. I thought he uses dampener not cleanse? Cleanse is much stronger xd
  20. Streetfighter gets +30% Damage from Sneak Attack and +100% crit damage while bloodied and flanked, what pretty much outdamages every other matial class.
  21. You can still beat it after the nerf, but you need the charm of bones and a risen mage with arcane cleanse, or the dragon will recast llengrath's 3 times and you won't damage him with 21 AR.
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