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Everything posted by baldurs_gate_2
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Because it was encounter-breaking, especially when multiclassed with a monk or rogue. I wouldn't mind if it did a full attack against the target enemy the way flagellant's path does, though... Why? Because of that nerf, your fighter has not really a AoE attack, that deals good amount of damage. They should have nerfed charge OR mob stance, not both. Clear out is only a primary attack and clear sweep is not obtainable for MC characters.
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You mean now I can finally craft scrolls of Miraculous Healing? Yes, probably unintended. But it's near the end of the game and will probably not make much difference until they add more mega bosses. I loaded a previous save game and there i had 4 adra ban, now i got 6. So you get from the little spiderlings one adra ban i think.
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I managed to beat her, but after i left the place and re-entered it, she spawns again. So, you can beat her several times and always get the Mythical Adra Stone. Äh and now i have around 50 Luminous Adra Dust, because the little spiderlings drop it (one time i got adra ban too). I don't think it is intented xd
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I played mostly solo and the best one i played was Holy Slayer. The damage is pretty good and the class is more survivable than a Marauder. But i don't think the class can solo the mega boss. I tried it and you don't have enough ACC to hit it until it gets around 70 wrath of the empress and then it can suddenly 2 shot you with ~3xx hp. So, someone told me, a psyblade is pretty good. Mostly because of the brilliant inspiration and you got unlimited use of unbending. What are your thoughts?
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Well, i would say, pure Monk is still Tier 1 on Single Class. But a multiclass is most of the time better, because you have two pools with ressources to use and some powerlevel VIII and IX talents are just not good. Monk is pretty good with goldpact paladin or bleak walker. MC only reach PL VII at Level 19, no access to VIII and IX.
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I think I actually counted how many levels I gained in... FFX? Iirc it was the one with no level number, you just gained the level, chose new abilities and there was no number to let you know your level. If I counted correctly, I went above 100, which was quite strange at the time. Even FFX has a max "Level", when all your stats are 255 and the HP are 99.999. But that takes ages and is just not worth it. Esp Magic was ludacris hard to get and is worthless in the end, compared to physical damage :)I played the game for 89 hours and had only magic and the hp left to max out, but that was not worth the time .s
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I think you have mistaken DLC with an xp boost. Those DLC give you content to play, not power to make the rest of the game even more unbalanced than it already is. No, you have mistaken this DLC with content. A fight DLC is not content, there are only two reasons to buy it: 1) enjoyable and challenging fights (since for Obsidian this lately meant statbuffing enemies and keep the overly sophisticated 'let's bumrush the closest character' combat script, you are guaranteed to not get any of this) 2) rewards (as the level cap is incredibly low and you can reach it halfway into the game already XP it gives is meaningless). So, why buy this DLC? Just go anywhere else on the map and fight mobs, same thing. I'll let slip this stupid 'develop a better game' argument - I can criticize as much as I want, they can listen to it or not, just as I decide to buy their product or not. I don't have problems with level cap. I have problems with a level cap that you reach in the first quest hub if you happen to solo, keeping you at max level for over 50% of the original game. If you add more content you just add more time people spend on max level, which is honestly boring due to the fact the game doesn't really offer more than the very good leveling/character building. So, yeah, sure, NWN2 OC had max level of 20. Then came the first DLC and they increased it to 30. For BG: 1 was 89 000 xp 1 expansion increased it to 161 000 2 was 2 950 000 xp 2 ToB increased it to 8 000 000. Hell, even poe 1st expansion gave 2 more levels and the second further 2. Current DLC scheme from this game reeks of lazyness and greed. True. If they can not give us more PL // Talents, they should give us more deflection // acc maybe pen with level ups. I don't even have to reach neketaka to reach level 10, only maje --> deadlight ---> dunnage ---> crookspur loot ---> nemnok cloak and with the disarm traps you are 10, at least with a rogue multiclass.
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Many people say, it's too easy in a group. Divinity OS had the Lone Wolf system. You still had 2 "party"-members, but you got your attributes etc. higher than normal, for playing only as 2 instead of 4. In the second game, you can play completely solo with Lone Wolf. But the best system had Diablo 2 / LoD. The enemies in the game grew stronger, the more player were in the game. In Deadfire it would be easy. The difficult scaling on potd upscaled would be 0% for solo, and for each more party member +25% more hp / damage etc. for the enemies, up to +100% for 5 in a group (only the MC does not count).
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Yeah, but that feels like cheating. I want to play the game, as the developers intented it. If they don't put it down, i won't use any mods. And World Map: I just don't do everything, because i play always solo and reach very fast max level. Other island like the fampyr cave are easy discovered, when you name the island, then you know you were there =) And i do those only for copper and loot, no xp gain anymore for me xd So...you think it should be 15 and if Obsidian changes it to 15 you’re good, but using a mod that makes it 15 is cheating? If the mod was created by obsidian, i don't have a problem, but with a mod i could just use god mode. Where should i draw the line?
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Would not be much of a problem in a party with cipher and brilliant inspiration xd But solo, you have to summon ****, or you get your ass kicked. /E Second, you can not use weapons with only 11 pen. Even with the potion, you got only 13, but often you just would not pen the armor. So you need animancer blade and rusts to deal damage.