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-Zin-

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Everything posted by -Zin-

  1. I shall quote the creed: "Nothing is true. Everything is permitted" The more you can explore, the better. As long as it written well.
  2. In video games... I don't mind there being cutscenes and exposition to one of our main villains. In DnD as GM though, I would be VERY careful introducing overpowered characters that the party can't fight. It's essentially like introducing a big red button saying: "Don't push." They really can't help themselves but to do it. I'm not saying that's always the case, but certainly don't have too many unbeatable characters appearing continously because then the player will get bored and feel like "It's never the time to attack!" They will get bored and attack just because they haven't had en
  3. For. Sometimes it's hard to judge an experience until it's over. You might hate school as a kid, but in hindsight, having learned your history, how to read, and somewhat how the world works is probably a good thing.
  4. It's just a weird question, OP. But you're right. People shouldn't be rude just because they don't agree with your preference. One shouldn't always conform to other people's opinion after all. What's best for others isn't always best for you. But it's like ordering a basic bowl of tomato soup, and ask to eat it with a knife. It's strange for other people around you to hear that, because the spoon is optimized for tomato soup. The spoon is great for this very task! We just want you to be like The Tick: http://www.youtube.com/watch?v=DBocpO2XUu0 Spoon!
  5. I wonder if the relationship would still have been felt so romantic if Anna would have also looked like a rotting corpse like the nameless did? Sure, appearance is not everything, but a romance with a zombie?! Disgusting! I hope I don't have to see something like that in P:E. Agreed. That said, I enjoyed The Nightmare Before Christmas. This is Halloween, Halloween, Halloween..
  6. I share your sentiment. I always prefer going Batman on my enemies and not killing them for moral reasons blabla. however there are certain games with cases where I'm comfortable with killing.. Dragon Age had many siege scenarios. You used ballistas, traps, group spells etc I don't think it would be within the protagonist's power to preserve lives when literally thousands of enemies are attacking your keep at the same time. I mean, even if you succeed, how are you gonna deal with them when they wake up? It'll be hard to arrest that many people, or capture them. Obviously it would be freggi
  7. I just completed KOTOR 2. I'm fine with non-voiced, short descriptions of texts. *This Mandalorian camp is empty and looks like it has been raided* I read faster than I listen, and I would be creeped out if there was a random man/woman I couldn't see who was narrating all the things I did. I like listening to the voice of my party members though and other NPCs. That just lifts the whole story when done correctly like Obsidian usually does.
  8. I think you actually nailed it. Romance is just a small part ouf of many other mances you can have with characters. For example, I wish Alistair would be a better bro and have more dialouge options. I liked talking to him, but he didn't seem too into me since I didn't have a vagina. Oh well, I was still a good bro and wing-manned him into a sure lay with a hot dark haired chick. I know it wasn't his fault that he was written that way. And again, I also agree about some of the latest Bioware-romances in general. Leiliana and Liara think you're flirting with them just because you did the most a
  9. Jasede said: You don't understand what I am trying to convey. A romance that is well written is part of a theme, of a character's entire arc. The character can't be the same if he didn't have that romance option, else the romance is simply a shallow addition. You cannot add a romance to a character without altering the entire character. Avellone, much like me, looks for themes, for ideas, for arcs and stories. Romance isn't added because people ask for it or because it's something people ask for - it's only there if it makes sense for the theme, character I see your point now, a
  10. Where does this "it's optional" sentiment come from? A good romance isn't "optional" in the sense you imply. If a romance were to be well written it would resonate in everything the character says and does in some way or another, no matter if you go down the actual romance path or not. His rejection or acceptance, his attitude, his outlook, his plight- these are all things that would be affected by having the character be involved in a romance with the PC. That's why romances are so hard to write well. It's easy to write an optional romance. Writing one that is good is a completely differe
  11. That's not what people argue about, it's whether romances have a place is PE or not that's up for debate. Would they add something to the game and could they be done in an adequate manner? Do they detract from the narrative or cheapen it in some way? Do they fit within the focus of the game? Such are the questions that are being asked, it's not as simple as liking or disliking romances in general. Yes. It's optional and attracts more customers than not having it. I for one, am not gonna play on the hardest difficulty. I'm more intrigued by exploring all the dialouge options, and find out
  12. It's Avallone's personal preference, though he still writes good romances, so I'm sure he'll do so again. That said; Alpha Protocol did have some awesome romances, even though two of them didn't have what you'd necesarily call a 'happy ending'. The romances/characters were still great, and it fit the story/genre. On second thought, I guess all the romance-options had a 'happy ending' if you angle that phrase correctly LOL though so not my point. Also, most people who don't like romances go: "Alright. *Easily ignore*" But some of them just have such an "us versus them" mentality, like an in
  13. I actually agree. I thought romances from before Mass Effect were good. In KOTOR you never saw an actual kiss. The screen just faded to black before it and it was actually enough. Jaden Empire did show a kiss, but faded out before sexing later on. It's not the sex scene itself that's important. I just like the idea that my virtual character gets along with the virtual world. That I'm playing someone who has a personality outside of saving/destroying the world. Romance just happens to be a part of a bigger story element. Questing is fun, but I just want the game to show interest in the play
  14. The only reason why the topic went that way recently is because pro-romance guy said that people who are against romances are lonely and insecure, so this point is invalid. I never said people who didn't like romance were lonely. I'm not sure where you got that from. I said people who don't like romances and can't ignore other people liking it have an insecurity. It's harmless preference that some people have that doesn't affect anyone else in any way. It's in fact, entirely up to you what you want to do in that game. So for some people with one trivial taste to tell other people th
  15. Care to elaborate? Because I view my 'problem' (not needing bogus emotional and / or sexual validation and / or gratification via a virtual digital relationship) as being a pretty healthy one TBH. Congrats, you also just insulted Obsidian/Bioware writers who enjoy writing these things for a living for hundreds of thousands of people. :/ All because you couldn't just be quiet and ignore something that's clearly not for you. I mean, if you can't deal with people being different from you, then.. yeah, that's a problem. Especially considering who's forum we're currently in. That's about
  16. I actually think you mis-read my first post in the quotation there, or maybe I wasn't clear enough. Sorry about that on my end though. I liked what YOU had written specifically, and I was improving on your idea by suggesting a middle-ground that I personally would be happy with. In my conclusion I made a side-point though. Not to you, but just to the people who outright rejected the premise of a romance all together. I think THEY have a problem if they can't ignore the fact that some people like 'romances'. Especially when it's optional like in all Obsidian/Bioware games. I actually agree
  17. Um, dude. Girls in real life often *bug* you if they have a crush on you. I'm constantly annoyed and aroused in real life I'm kidding a bit, but yeah.. Sometimes girls just say weird things to you just to have something to talk about. It's fine. I happen to like girls anyway and it's not a big deal. I happen to have my unsuave moments too where I'm not the brighest bulb in the haystack. But seriously, romances done the way you first mentioned makes a lot of sense. Obsidian/Bioware focus MAINLY on the characters who are around you the most because those characters are written to have the
  18. F*** that. Just have a timer on the quest instead. If it's a random I'm just modding the game to do what I want then.
  19. Um, dude. Girls in real life often *bug* you if they have a crush on you. I'm constantly annoyed and aroused in real life I'm kidding a bit, but yeah.. Sometimes girls just say weird things to you just to have something to talk about. It's fine. I happen to like girls anyway and it's not a big deal. I happen to have my unsuave moments too where I'm not the brighest bulb in the haystack. But seriously, romances done the way you first mentioned makes a lot of sense. Obsidian/Bioware focus MAINLY on the characters who are around you the most because those characters are written to have the
  20. The hell you guys...? A bluff is saying you're a High King from the foreign continent of Nerverheardia and the nearby guards should bow to you before letting you pass. A bluff is indirect, and not physically threatening. A successful bluff will just result to a bunch of orcs welcoming a halfling into their village and believe that the halfling is a cursed orc, or a distant cousin Grush'norc the Blacksmith. An intimidation isn't a bluff. Intimidation is believing that your enemy will physically harm you/your loved ones and you really should reconsider making this person displeased. An
  21. This is okay, but it has nothing to do with the OP. These tags aren't hand-holding, or stats related. Obviously it has to be indicated if a response is sarcastic (or any other emotion), since there's neither facial expressions nor tone of voice available in the game. I love the idea that, if the NPC you're talking to doesn't understand sarcasm, he will take your chuckled comment seriously and charge you. I just really don't want the result of my dialogue to be entirely predictable, they should also depend on the personality of the person I am talking to. If I'm nice to them, it shouldn't mean
  22. I voted no because this topic is absurd. Yes, betrayal is cool, but now that it's discussed, I don't want it in the game because the more it's discussed the more we'll prepare for it It's kind of a weird question to begin with. If yes, then you know that it's coming, so what's the point in asking? And if not, then you'll be disappointed. You're setting yourself up to be screwed by this question. Betreyal is a cool suprise-element to use in a story if it is merited and is used correctly. However, discussing it without having played the game is just plain weird unless you're the develop
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