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Director

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Everything posted by Director

  1. I imagine that there will be an update from Josh / Tim at some point that provides more details on firearms. We'll have to wait until then to know more, all we know atm is that firearms will be slow firing wheelock weapons, (which makes sense - anything prior to a wheelock wouldn't be useful to an adventurer). So - lower rate of fire than a bow, but higher damage, higher penetration of armour and magical defenses.
  2. If that's how they decide to do it - I have no issue with it. Trees do fit a class / role based system well, but I'm not sure how well it would work with the stated goal of having Wizards wearing armour and using swords, (and presumably Fighters casting fireballs and arcane veil). Trees tend to lock you into class /role specific paths.
  3. With the Stamina / Health system there is also the option for armour to turn Health damage into Stamina damage, or a percentage of it. This actually makes a lot of sense, as while your just as likely to be hit, armour can turn a fatal blow into a non-fatal one.
  4. Back on topic - won't be surprised if enemies, (or at least most enemies), only have Health and no Stamina,
  5. lols - the HP / Stamina system is from "Darklands" which makes BG1 look like DA2 in terms of difficulty.
  6. Definitely picking up a "Dear God - how is this going to all work?" vibe from this video Normal stuff for a game dev. A great game isn't without challenges. I'm glad he's saying it like it is. No worries guys. I hope there won't be any overreactive forum comments here that will make the next update sound more vauge: "um yeah, things are going along.. um we're in the process of figuring out cool stuff!". Ah we have no worries about fans going haywire, this isn't the Bioware forums. It was the "4.1 Million - thanks...", "2 big cities...", "15 level mega dungeon..." remarks made with an air of despair, that I found amusing!
  7. Definitely picking up a "Dear God - how is this going to all work?" vibe from this video
  8. AD&D did have a "cast time" for spells of sorts, as each spell had a value that was added to your Initiative roll. Cure Light Wounds was +5, and I think Magic Missile was +1 or a very low number. Higher level spells, Time Stop and others, had a high modifier, meaning that while you still only took one "round" to cast the spell, it was after all the melee attacks and low level spells had gone off. I think that BG1 +2 were just trying to replicate that mechanic.
  9. +1 I will be holding the rest of you accountable when I play the final game and find bugs you missed though!
  10. I foresee this thread listing 57,500 different must haves... (once we get 57.500 backers).
  11. Cool - I was wondering how that worked as well.
  12. NWN 2 is a completely different game to NWN 1. Your missing out.
  13. Thread needs more people with stolen souls bound into their skin as armour...
  14. I'd guess no - the Infinity engine games didn't have that mechanic, and it probably fits better into a turn-based game. I'm sure Josh and Tim will dream up a cool critical hit/miss system or something though.(HOPES!)
  15. DISASTER. We need the companion interaction from PS:T, the tactical combat of NWN 2, and the quest design of IWD 2. Obviously I have NO CHOICE but to remove my pledge. (Jokes)
  16. Magic is impressive, but now Minsc leads! Swords for everyone!
  17. That made all the ultra powerful spells in PS:T hilarious!, 2 min long animation - followed by "Save made: 0 damage".
  18. I agree that it's not a Stretch Goal that inspired me, but it's clearly aimed at a particular group, (codexians), to try and get a higher backer value from that section of fans. It doesn't seem to be Stretch Goal that lit a fire under the number of backers - but hey, it ain't over yet. Also possible that most of those backers left anyway when spell cooldowns were confirmed. While I'll never use it, I thought it was a pretty elegant solution for the people that did want to use it. Whether it generates a stack of extra funding - who knows?
  19. Most used - Abi-Dalzim's Horrid Wilting / Time-stop My favourite was probably the one in PS:T that summons the giant laser cannon. Oh oh - or Skull Trap.
  20. Exactly the issue! I'm all - "well... I'm not 100% sure...", but I MUST FINISH QUEST! TELL ME WHO IS GUILTY PLZ! Too used to having a gold arrow point me directly to the villain.
  21. I'm sure there's more to the decision making process, my point was that all these stretch goals / extra rewards are reactionary, rather than carefully planned in advance. And that's not bad - it's just because they didn't expect to reach their goal so fast.
  22. Playing the first Witcher game atm, and that also has a "Who's telling the truth?" element to the game, where you accuse people of things, and they just say "Nope - wasn't me". I have to say I was completely taken off guard, I'd been trained by years of RPG Villians just going "Aha - you've found me out! Only too late for you Mwhahaha". It's certainly different, and I SHOULD enjoy it, but for some reason I kinda miss the black and white vengeance, of finding out who is guilty and then dealing to them. (Wipe hands - quest complete). The whole, "well wait - can I be sure it was this guy?", affects my OCD requirement to FINISH ALL QUEST.
  23. I think they just got completely caught out by the rapid response to the kickstarter, and didn't really have a plan for stretch goals / promotion in place. So the stretch goals are all a bit strange, and the self promotion has arrived as a bit of an afterthought. I suspect they just have daily meetings where they desperately try to think of things to add, ways to promote it. "Crap - how about a big dungeon, that we can add more levels to?" It's pretty funny that they had obviously set their expectations way to low.
  24. This should just be a poll... No! to in-combat panic Yes! to "wait... you want to KILL the the undead dragon lord? No way! I love that guy!" responses.
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