Everything posted by Jediphile
-
Kotor 3: Ideas and Suggestions
Only Korribon? Odd, then, that I recall worlds like Ch'hodos, Khar Delba (and its moon Khar Shian) and Ziost... And that's just from one source, where they were barely mentioned, so surely there are many more. Quite right, but we've already seen all that, and it seems Naga Sadow is somehow thrown into at least every other Star Wars game these days. I'm sick of hearing about him every two seconds. It was much more interesting to see KotOR2 make references to Freedon Nadd and go to his tomb on Dxun. I know that my own proposed plot for KotOR3 also has references to Naga Sadow, but I really don't won't another plot about his base on Yavin IV - I'd much rather have them leave it alone, since doing otherwise interferes with Exar Kun's entrapment there. Well, he didn't try to take over the galaxy, he just didn't embrace the jedi code... I don't think they'd cast him in with the Sith, but they would surely be wary of him.
-
Kotor 3: Ideas and Suggestions
I know what you mean, but don't forget a couple of things: - Consumers (that's you and me) expect much more from games now, and we've usually seen it all before - the days when we see something truly original in games are over because it's all been done. - All narrative is also spoken narrative - whatever is written must also be spoken, which requires every single word to be done by voice actors, and that's not exactly cheap. - Computer games are an industry. Gone are the golden age of gaming, when each and every game was the love child of a specific programmer - now there are definite demands on what graphics, sounds, etc. that a game MUST have to be accepted. A game MAY NOT sell badly these days, since they demand too much attention - companies go backrupt, people lose their jobs and mouths aren't being fed when games don't sell now. Games really are that expensive to make now - what one man could do in the the gold age of the 80s now requires a team of 25+ people working full time for a year or more. That's a huge investment! - This also means that the story must fit with the work schedule. I'd like to see a KotOR3 with diverse light and dark side paths throughout, but it's not going to happen - it would be far to costly to produce, since it would mean that the company has to basically write two games and have most people play only one. Therefore it will be "one size fits all". Not because the company doesn't want to do it, but because it is only thing that is possible.
-
Kotor 3: Ideas and Suggestions
Oh, come on. The "true" Sith is just a convenient term for the descendents of the Sith Empire that attacked the Republic under the command of Naga Sadow a little over 1000 years before the time of Ulic, Exar Kun and Revan. The whole thing is described in the "Golden Age of the Sith Empire" and "Fall of the Sith Empire" comic book series, if anyone is interested. We haven't heard anything about those Sith since Naga Sadow's invasion failed, but we know they're still out there, so they're a good and untapped resource for enemies in the KotOR games. They were also rather arrogant and racist about their racial purity, which is probably what "true" Sith is supposed to me - to those Sith both Malak, Sion, Kreia and DS Revan (and DS Exile for that matter) would all be "usurper" or "pretender" Sith, since they're not what they consider to be pure Sith blood. There is even some truth to that, since the term Sith comes from a humanoid race that the dark jedi expelled from the Republic enslaved and then interbreeded with. Still, by the time of KotOR, all fallen jedi are generally known as "Sith" no matter what their background - the term 'dark Jedi' doesn't seem to be used much anymore. Hmm, makes me wonder if the Jedi council (Vandar, Vrook, etc.) would consider Jolee to be a 'dark jedi' since he has clearly turned from what Palpatine would call the 'dogmatic, narrow view of the jedi'...
-
Kotor 3: Ideas and Suggestions
KOTOR isn't about Revan. It's about the Jedi Knights of the Old Republic and their struggle against the Sith. If it was about Revan, then KOTOR 2 would have had him as the PC, but it didn't. Not to mention the majority of the story had nothing to do with Revan. <{POST_SNAPBACK}> No just everything behind KOTOR 2's story is about Revan. <{POST_SNAPBACK}> Not really. Kreia's motivations weren't about Revan. The Exile's motivation for seeking the Jedi Masters weren't about Revan. The political crisis on Onderon wasn't about Revan. The main focus of the story was how the Mandalorian and the Jedi Civil war affected various people. Revan was involved in that, but so were a bunch of people. You could argue just as much that the story was then about Malak, since he's the one that destroyed Telos and Dantoine, making those worlds unstable. <{POST_SNAPBACK}> Actually it goes much deeper than that. KotOR2 is about how the division among the Jedi during the Mandalorian Wars has brought them to the inescapable situation that we explore in the game. It goes a long way to underscore the points the masters have made along (and which Bastila mirrored in the first game) that fighting the Mandalorians to save the galaxy carried a much greater cost with it because of what it did to those jedi who fought in that war. Slowly the deceptions and motivations of both Revan and the true Sith are unveiled to the point where the soldiers of that war became nothing more than pawns in some great intergalactic game of chess. Revan made the same choice as Ulic (and Luke). Whether he will succeed or fail still remains to be seen, though he has clearly stumbled a bit on the way. It is a bitter irony that Malak's deceit may actually end up saving the galaxy because it has reminded Revan of who the real enemy is. So though KotOR2 was carefully constructed to postpone the trouble of what Revan did in the last game and manipulated the story to a point, where your choice between dark side and the light becomes void for purposes of how the plot unfolds, I do admire how the whole tale has been spun - KotOR2 had to pick up on a tale that was already finished with very different endings and yet had to work for both and set up the circumstances for a third game. Plotwise this was done masterfully, though the execution and descriptiveness ended up as rather disappointing, since so much was cut from the game. So no, the game is not about Revan per se. It's about what Star Wars is always about in the end - the struggle between the jedi and the sith (or good against evil, if you prefer...). Revan is a central character to that story, though, just as Luke was in the movies. So I would agree that we cannot have a KotOR3 without seeing Revan return. I don't feel it necessary to play him right from the beginning, though. We left Revan as powerful in KotOR1, and all through KotOR2 we heard about how powerful he was. Revan needs to be powerful with all capital letters when we meet him again, which leave little progress in the game. I'd much rather play a new character whose main goal is to actually find Revan, since only he can end the threat posed by the true Sith. Revan should become an optional main character when you meet him, and he should be the most powerful character you can play. He should also be dark sided and lethal to the player, however... Revan went to the unknown regions to confront the true Sith, but he knew he would have to embrace the dark side to do so, and so he left his friends behind to protect them. As Kreia would say, he did not so much fall to the dark side as he sacrificed himself to it in order to save the Republic. No, hints about Revan's fate are all over the place from the very beginning. We knew that he flew the Ebon Hawk, so where is he? We soon learn that Carth is interested in the ship (if light side), which is an obvious reference to Revan using the ship. Anyone who played KotOR1 will pick up on that. Same goes for T3's secrets and the Bastila hologram. Getting hints to Revan's fate is as much a reward in the game as gaining experience levels are, and it's right there throughout the game. It wasn't just thrown in there at the end. Except there is an important difference - Vader is dead and gone in post-RotJ EU. He may be mentioned, but he clearly belongs to the past. The same is not the case for Revan in KotOR2 - he is still out there waiting for the time when the true Sith will strike, waiting to either save the galaxy or conquer it... It's always there in KotOR2 that Revan is not the past - he is quite clearly in the future, for better or ill...
-
Kotor 3: Ideas and Suggestions
This I doubt. Episode IV takes place 32 years after Episode I (that's official and indisputable chronology). So that cannot be true, unless you claim Obi-Wan was 38 in Episode I. I might accept that for Episode II, but not for Episode I. Still, I don't blame you for thinking Obi-Wan is that old - it was really Lucas who dropped the ball here - either Obi-Wan should have been older in Episode I or it should have taken place much earlier. Obi-Wan looks pretty young in Episode I - I'd say he's definitely no older than in his 20s, which would mean he could be no older than his early 60s in Episode IV. He seemed a tad older than that when Guiness played him...
-
Pazaak - love it or hate it?
I like the idea of Pazaak, but not as part of a quest or the plot itself. Pazaak should always be completely optional with no plot relevance IMO, so that that you don't have to reload to the n'th degree just to beat some lousy NPC who keeps getting lucky or cheats (I don't care what anybody says - if the other guy keeps beating me three rounds running after losing the firrst two and I play a good hand, then he must be cheating - the chances of anything else are astronomical, yet it happens frequently in both KotOR games - nobody contiously just "happens" to conveniently draw the *exact* card he needs when he is in trouble, nobody - period!) I like Pazaak as pastime, though, so I'll sometimes play "senate rules" with Atton in KotOR2, where the game is a little better, because it doesn't force you to always go first and so constantly force the risks on the player (as in KotOR1).
-
Kotor 3: Ideas and Suggestions
Random loot, yes, but as random as in KotOR2. A specific enemy should always carry the same stuff, particularly for bosses you fight during the game. I also hate that enemies use stuff against you, but you can't pick it up after they're dead - if they used it against you, then surely they have it?!?! As they say, all good role-playing is based on the moral practice of grave-robbery I want the random loot to make sense, though. What sense is there in finding Bindo's Robe of Impervious or whatever in Visquis' lair on Nar Shaddaa? I won't accuse KotOR2 of being as silly as swarms of locusts dropping massive plate armors in Diablo 2, but still... And the random factor should accumulate - if you could have found something rare in one area and didn't, then the chance of finding something rare should increase for the next time you might.
-
KoToR 3: Ideas and Suggestions
Is that your opinion or is that EU continuity? If it is continuity, then I ask for a citation. Which comic? What number? etc. <{POST_SNAPBACK}> Well, Freedon Nadd was his apprentice, and we know he betrayed his master to become the new dark lord... Even if you don't take that as an indication of Sadow's death, then the Tales of the Jedi comic books leaves little doubt about it - check the "Dark Lords of the Sith" series, particularly issue 4. Even if that didn't confirm Sadow's death, Naga Sadow tried to invade the Republic during the Hyperspace War, which lies more than 1000 years before the KotOR games... Of course, discovering his fate is even easier by simply checking Wikipedia Still, Sadow could appear as a force ghost, I guess... EDIT: Oh, and we visited his tomb in KotOR1...
-
if you could live anywhere..
Depending on the time period, I'd probably choose Alderaan, since it sounds like such a tranquil place, where nothing bad ever happens... If I hear of a young female senator suspected of being rebellious and repeatedly in harsh dialogue with the proper authorities of the galaxy, then I'll make sure to relocate immediately rather than... sharing the fate of presumed insurgents...
-
KoToR 3: Ideas and Suggestions
I've been describing my own idea for a KotOR3 plot in this topic before, and I've finally written more. Last time I described how the group found the Exile and left the known galaxy for the unknown regions in part 3, so here is... Part 4 After finding the Exile, the search for Revan should take us to several Sith worlds. I do think Korriban still has something to offer, but we've seen it twice in two games now, and in KotOR2 it was pretty disappointing IMHO, so maybe not. The Exile tries to remember Revan's last location, but his/her memory is still fragmented while recovering from being Darth Nihilus, and so the knowledge that he/her can provide is limited for now. All the information currently available are the coordinates from which the Exile's Sith fleet came. Since it will be an infiltration of the Sith if you're light side and a deception if you're dark side, it will not be prudent to simply get the coordinates for the Sith empire from the Exile and then plot them into the Ebon Hawk computer and be on your merry way, since you'd be shot down the second you arrive. Instead you''l have to fly Nihilus/Exile's command ship back (perhaps carrying the Ebon Hawk) claiming it was the only survivor of a confrontation with the Republic fleet (which is even true, after a fashion...). So, the Sith command ship returns to the system in the Sith empire where it came from. This should be either Ch'hodos or Khar Delba (these are planets mentioned in the "Golden Age of the Sith" and "Fall of the Sith Empire" comic books, though we've never really seen them). Khar Delba might be the best choice for reasons that will soon be clear. Anyway, the "return" to the Sith empire doesn't exactly meet with a warm welcome - the civil war between the true Sith and Revan's followers has spread, and the Exile's command ship jumps straight into the middle of a huge battle (a bit like the arrival at Onderon in KotOR2). Since the command ship is already damaged, it is shot down, and the group only narrowly escape in a ship (Ebon Hawk?), but eventually crash on the planet itself. Here comes a chance to see what a Sith world is like as the group looks for the gear to repair their ship and find out what has become of Revan. It should be a world of terrible oppression, but where you don't feel inclined to help the weakest, since they really aren't better people than the masters in charge - everybody just wants to grow powerful and replace whatever masters they have, so it would be a world, where everybody is looking out for himself, and where the group will be in constant danger of discovery, if they every "commit" a selfless act. The consequences of discovery might be minimal in some cases, though, since anyone finding out will try to kill or capture the infiltrators in order to gain favor with their Sith masters, and so nobody will sound the general alarm on the jedi, since that would only let cause their masters to claim discovery of the jedi themselves (the concepts of trust or cooperation are not traits of the dark side, which should become obvious here...). Eventually the Exile will remember that Revan was interested in the Sith teachings of Naga Sadow and went to explore a hidden outpost on the moon of Khar Shian that Naga Sadow once built there. Khar Shian is a moon orbiting the world of Khar Delba (which is why I said that might be the best choice for the first Sith world). The group will have the repair their ship and then secretly make their way to that moon. On Khar Shian they will find the ruins of the secret base that Naga Sadow once built there. It is not completely empty, however, as Revan has filled the place with several guards to protect Sadow's ancient Sith secrets from falling into the hands of his enemies (which includes the Exile - nobody is as dangerous to a Sith lord as his apprentice, a lesson that Revan knows quite well...). The group must fight the guards as they enter the deeper parts of the base. As they do, they will be able to access information about Revan's actions in the Sith empire and learn much about Naga Sadow's plots and powers. Eventually they also learn that Revan has completed his studies of the dark side and then used them to form a Sith resistance group to overthrow the current dark lord, Taras Hassek. He has worked at this for years and there are detailed records and holovids about the skirmishes and battles that Revan has caused as he fought to bring down the Sith rulers and build his own army, so that he could take their place. However, the records suddenly end about a month before the group arrived with comment about how Revan was about to stage a major assault on the true Sith on Ziost. In order to achieve this goal, Revan made an alliance with Saken Zlok, a lesser Sith lord hoping to gain favor with Revan and become his new apprentice betraying Taras Hassek. The group then use a Sith transport to secretly follow him there with the ID codes taken from the computer system on Khar Shian. Ziost will be a challenge indeed. As the group nears the planet, it would be cool to have cutscenes of Revan fighting or sneaking his way to the showdown with Taras Hassek, though it should be uncertain when exactly those events took place. In truth, Revan eventually met with Saken Zlok, but unfortunately for Revan, he mistook Saken Zlok's motives. Saken Zlok had an opportunity here, but decided that he would never be powerful enough to challenge Revan for the title of dark lord himself, so it would be easier to gain favor with Taras and then grow in power until he could replace him. As powerful as Revan is, he faced several Sith Lords standing with Taras and only then realized that Saken Zlok had betrayed him, and only agreed to lead Revan into a trap in order to gain favor with Taras Hassek. Therefore Revan's forces were decimated, and he was eventually alone in the fight, while Taras had several Sith lords, including his apprentice, Del Gor-Ulm, and the treacherous Saken Zlok (whom I suppose might be the Darth Traya of KotOR3...). Together they captured Revan. They don't kill him, however, because Taras has become aware that Revan's old friends are looking for him, and he wants to use Revan to lure them out... and destroy them! The group doesn't know all this yet, but they now have to find and free Revan while staying undiscovered (or so they think). Meanwhile, however, Taras Hassek sets his final plan to move on the Republic into motion. Revan's resistance had caused trouble for him and halted his plans for galactic domination and conquest of the Republic for years, but with Revan captured and his "rebellion" destroyed, the time to strike at the Republic has come, so he launches his entire Sith fleet, personally leading a full assault directly on Coruscant in order to crush the few remaining jedi there (that would be the Exile's old companions, such as Visas, Handmaiden, Atton, etc.) and kill or capture and then convert the jedi children. Of course, the group doesn't know any of this yet, but they will soon find out and realize that the departing forces moving on the Republic is their chance to go to Ziost and find Revan while the planetary security will be somewhat low. Of course, this is also part of Taras Hassek's plan to draw them out, but they still don't konw that. So it will still be a mission of stealth, as the group would quickly be overrun, if the alarm is sounded. Sneaking in, they must discover what happened to Revan and then free him from captivity. However, their presence will be noticed by Saken Zlok, whom Taras Hassek has left behind to deal with Revan's friends. Rather than send forces to destroy them, he follows the plan to let Revan deal with the matter - he puts Revan in secure area, give him his lightsaber, then tells Revan that his old friends have come to either to kill him or to redeem him for the good of the Republic, possibly with an active holovid showing the progress of the group. Naturally evil Revan won't like either option... Saken Zlok then allows the group to find Revan, so where the group expects to find a captive Revan they can reason with and then set free, they instead face an angry and armed Revan, who thinks the jedi have come to kill him. This will be nasty fight, since Revan is a powerful Sith with many secret powers, but since he is outnumbered, the group should eventually be able to defeat him. Now, the main character makes his deciding light side vs. dark side choice when meeting Revan - if you're light side, then you try to bring Revan (and Bastila) back to the light so you can prevail together against the true Sith. If you're dark side, however, you want to learn from Revan and then kill him/her. I mean, if you decide to be dark side, then you can't let Revan stay around - Revan is more powerful than you are, and you want to end up being the dark lord yourself, so you can't have him/her around to threaten your power. Of course, if you kill Revan, then you also have to kill Bastila and the Exile eventually. Let the choice mean something - given that people have played these people in the past, it would make a good statement as to just what it means to side with the Sith. No generic "I'll kill this nameless Sith lord curently in power, whom I don't care about at all"-nonsense. Being Sith is all about power and betrayal against your master, and the point will be more powerful if the masters you betray are characters you have an attachment to, such as Revan, Bastila, and the Exile - if you want to see this characters live, then you need to choose the light side ending. This means that if you choose the dark side, then you need to arrange the deaths of both Revan, the Exile, and Bastila before you can continue the game. Also, for the dark side, I'd really like the main character to play on romantic notions. If the main character is male, then he should try to seduce Bastila and her join him when he turns on Revan - there is no true love among the Sith, and evil Bastila should know that. It would also be cool to imply that there was something going on between Bastila and Carth while Revan was fighting the true Sith in the unknown regions... If the main character is female and Revan is male, however, then you should naturally try to seduce Revan himself and betray Bastila's love for him - you've now found Revan, which is all Bastila was good for, so no she no longer serves a purpose and needs to be cast aside - you want to be Revan's new apprentice... and lover. After all, it worked for pathetic little Bastila, so why shouldn't it work for you? To achieve that goal, you tell Revan that Bastila didn't really love him as much as his power, since why else has she taken so long to find him? It was only after you showed up that they found Revan, and Bastila actually tried to hold you back. Of course, all this needs to be played down a bit in a Star Wars game, but I dare say you can do that and still make the dark side mean something between the lines. And it'll let people see what the Sith are without going to far. Since jedi are not allowed to love, this leaves the notion that they sith do, but I don't think so. After all, love presupposes trust, and that is not a Sith trait. Sith may lust, but they can know no love in the real sense of the word, since they would never trust anyone else enough for that. Those who do probably don't live long... If Bastila, Revan, and the main character are all female, though, I'm not quite so sure... The main character could claim Bastila lusts for Carth, but on the dark side Carth could be dead, so the option is not so good. A love triangle between three woman is not impossible, but I don't much like the idea of insinuating that only in a dark side situation just because it's convenient. It would support the idea that such a situation is immoral by definition, and we really don't want the game to be that judgmental. In fact, we don't want Star Wars to go anywhere near that situation even at extreme blaster range. For the light side option, you want Revan to turn back to the light side. You have several ways to achieve that. One is Bastila's bond with Revan, another is the Exile's ability to suppress the force, and the third is the main character's empathic ability to sense the motivations of others. You'll need to play all of these three (Bastila, Exile, and main character) right while fighting off Revan at the same time to turn him back to the light side. It will also be necessary to remind him that he erred by facing this threat alone - while it might be understandable for him not to want his friends threatened by this danger, the way of the jedi is not a solitary one, and that jedi only triumph when they stand together. Natually Revan's love for Bastila or Carth should also be relevant, especially if Revan is male. If Revan ended up as a dark sided male in KotOR1, it should be noted that he and Bastila did not gain love by their choice. Indeed, they sacrificed it for power, and have find that it did not fill the void that their love left behind. This should help both evil Revan and evil Bastila to turn away from the dark side. Of course, Saken Zlok will not be impressed either way and immediately send Sith forces to destroy the group. Fighting off continuing patrols (a bit like on the Starforge in KotOR1), the group must now flee Ziost and go to Coruscant to stop the assault of the true Sith that Taras Hassek and Del Gor-Ulm is leading against the jedi and the Republic there. Along the way you may choose to hunt and kill Saken Zlok, either out of revenge over his treachery or to prevent him from setting himself up as the new dark lord once you go off to fight Taras Hassek and his assault on the Republic. The fight against Saken Zlok should be a twisted one - he is not very powerful, but he is deceptive and cautious, so he has filled his place with all sorts of traps and security devices and so on. The escape from Ziost (and hunt for Saken Zlok) will be the only part of the game where you can play a group with both Revan, the Exile and the new main character. Next: Part 5 - Endgame
-
Stop the whole Exile + Raven fighting the Sith.
I don't quite agree with you. The term "Knights of the Old Republic" grew out of the Tales of the Jedi comic books. In fact, the trade paperback collecting the five original issues (two issues of "Ulic Qel-Droma and the Beastriders of Onderon" and three issues of "The Saga of Nomi Sunrider") was titled "Knights of the Old Republic". So I dare say the expression refers rather specifically to some time close to that period of Star Wars history. Still, that doesn't mean that you can't do KotOR without Revan, of course - he was nowhere in any of the comic books, after all. That's not the problem. No, the problem is that we have a woefully unfinished plot for both Revan and the Exile. KotOR2 had an open ending. To do a new KotOR that did not follow up on that would be like doing "Empire Strikes Back" without a "Return of the Jedi" to follow it... or indeed to do "Attack of the Clones" without "Revenge of the Sith" later on. We have an open-ended story, and it needs to find a conclusion. I'd be all for a totally new story some thirty or whatever years after the events of the current games in a KotOR4, but we need to see conclusion and resolution to the plots that are currently open before we can move on.
-
Stop the whole Exile + Raven fighting the Sith.
The origin of this topic seems be founded on the idea that a Revan and Exile game would have them both be undeniably light sided in a possible KotOR3. I think that's quite wrong. Indeed, the plot of KotOR2 seems to have been carefully crafted to end up with a situation, where you will fight the true Sith in a third game whether you chose the light or dark side of the force in either game. Take a look at the endings of KotOR1 - if you're light side, then you kill Malak, destroy the Starforge, and save the Republic. All around do-gooder and galactic savior. Major happy endings. As dark side, however, you still kill Malak, but you take control of the Starforge, destroy the Republic fleet, attain the position of dark lord to rule all Sith, then build a massive fleet of warships so that you can undoubtedly conquer the Republic with little or no resistance in short order. Clearly, these are two very different endings. So when you're going to do a sequel, then you have to reconcile those endings in some way unless you're going to write two separate games. You're not going to do that, since it's by no means cost-effective, so reconciliation is a must. So you do you do that? Well, you get the troublesome protagonist of the previous game out of the story, then begin finding excuses..., ahem, EXPLANATIONS for why the galaxy has reached the state you find it in at the begining of the second game. To get Revan out the way, you create a greater enemy than Malak ever was. That way Revan will go and fight that enemy whether he was good or evil - if he was good, then he'll go alone in order to not put his friends in danger and to save them and the Republic, and if he was evil, then he'll go alone because he trusts nobody and can't have this greater enemy threaten his emerging empire. Now, this still doesn't explain the state of how the rest of the galaxy. So you advance time five years, then quickly tell that many, many jedi were killed during the war ("Jedi Civil War") that raged in the previous game (even if you never actually saw that). If Revan saved many jedi, then you stage an event that kills them off (hence Master Vandar et al suddenly perish on Katarr in a LS-Revan game). Now you can begin a new game with a clean slate and new character and only have Revan and his friends do something at the outskirts of your plot. Finding out what happened to them will be major mysterous that the player needs to solve during the game. But since Revan was player-created, you never really allow him (or her) into the game. Of course, you won't want to script an ending for this new game that is as clear-cut good or evil as previously (that's what caused all the problems in the first place). So what do you do? Well, you make discovery of this "greater enemy" that Revan went to fight a major revelation in the game, and then you have the game end with the new protagonist going off alone to fight this enemy as well. Since Revan went to fight this enemy whether he was good or evil, the same is just as relevant for the new protagonist, and you won't have to worry about this enemy until you get to the third game. Don't get me wrong, I thought KotOR2's plot was well crafted (except for the woefully missing and oft-mentioned endings) and I did enjoy playing it. But as I've said before that doesn't mean that I'm blind to how the whole plot was carefully engineered to dark/light side choice of either game irrelevant - you'll end up having to fight the true Sith in the third game no matter which side you choose and for the same reasons as Revan - either to save the Republic if light sided or to stop a threat to your own empire if you're dark sided. So having Revan and the Exile going off to fight the true Sith in no way means that they're both goody-little-two-shoes. Now, I don't want any of them as the main character in the third game, but I do want them both in the game, because we do need to see how their stories play out. I don't think that will be a problem, though. Revan and the Exile and their experiences should be the 'hidden past' of KotOR3. That way we won't have to have yet another amnesic jedi...
-
Stop the whole Exile + Raven fighting the Sith.
Yes, I'd like Nihilus back as well. In fact, I'd like to have Exile find Revan only to discover that he has turned back to the dark side. Revan then forces the Exile to turn dark side as well, and the Exile becomes the new Darth Nihilus. After all, he did end up with Nihilus' mask in KotOR2, didn't he? Also, did you note how the Exile never expressed any interest in actually seeing the face of Nihilus? Isn't that rather odd when we know they were both jedi veterans from Malachor V? On top of that, they both have this ability to suppress the force... I think the Exile was subconsciously very much aware of just who Nihilus was... In fact, I think it was the Exile's dead master or so, revived on Malachor V when the Exile suppressed the will of the force and created the force wound. So in a sense, Nihilus is a part of the Exile that he sought to suppress and deny - he exists because the Exile is in denial about what the Mandalorian Wars did to him. Revan makes him see that and so heals the wound when the Exile accepts what happens... But it also leaves the Exile to fall to the dark side and become the new Darth Nihilus. It actually adds up, and you could even argue that KotOR2 suggests the possibility by having Visas bring Nihilus' mask to the Exile without the Exile ever seeing Nihilus' face.
-
KoToR 3: Ideas and Suggestions
I think you're confusing the Sith Lords of KotOR2 with the true Sith - the assassins with stealth generators we see in KotOR2 are not the agents of the true Sith, but the agents of Sion and Nihilus, who do not belong to the true Sith's ranks, as they're both fallen jedi. The true Sith would consider them enemies as much as the Republic itself. So far we haven't seen the true Sith do anything at all, and we only know about them because Revan realized the potential danger they represented and then went to confront that danger rather than letting them build their forces until they were unstoppable. As much as I actually like Naga Sadow, please no - we've had this guy die several times over and still come back wreak havoc. Enough already! Besides, Naga Sadow was basically exiled from the Sith empire and stranded on Yavin IV more than a thousand years before KotOR1. I'd much rather have some new true Sith dark lord who has explored all of Naga Sadow's secrets. In fact, my own suggestion for a plot has Revan turned to the dark side and exploring Sadow's secret base on Khar Shian just to be able to wrestle the title of dark lord away from the true Sith ruler. I agree. At least I do after a fashion. I do see Revan and the Exile as playable PCs in KotOR3, but not until quite far into the game. And they would (and should) be essential and playable characters in the endgame.
-
Revan and Exile in K3
Except bad hygiene. " <{POST_SNAPBACK}> Or bad sale... :D
-
Questions from a new player
On stats: I usually try to spread out my stats a lot to being with. I know most people don't, but I don't feel there is one stat you can "cannibalize" for the sake of the others in the KotOR games - they're all fairly important. So since placing stats above 14 costs two "increase points" instead of one, I never put any of my begining stats above 14. Even then you still can't put them all at 14, so it's still a choice. I generally find that I want high Intelligence for skills and conversation options, Wisdom for conversation options and force points, and Charisma for force powers and reaction modifiers (Charisma is a highly underrated stat). I put them all at 14 to begin with in both KotOR games (beginning as Scout in KotOR1 and as Jedi Sentinel in KotOR2). I want a bonus to hit points from my Constitution, so I usually put that at 12 so I at least get a +1 bonus. That leaves one stat at 14 and one at 10. In KotOR1 I tend to choose Dexterity over Strength and vice versa in KotOR2. This is because in KotOR1, you basically have automatic Weapon Finesse with your lightsaber, but not in KotOR2. After that I tend to raise Intelligence to 16 as I progress in KotOR2, then I begin building Constitution (since you need Con 18 for the best implants. Once you have that, you've progressed so far in the game, that the further choices don't matter so much). In KotOR1 I tend to build mainly Dexterity and two increases of Wisdom instead. In KotOR1 this approach allowed me to finish all quests where skills were relevant (repairing HK-47 to full strength, interrogating the Mandalorian prisoner on Korriban...). In KotOR2 skills are far more important, and so focusing on Intelligence was even more rewarding. I always favor Flurry over Critical Strike and Power Attack, since Critical Strike doesn't work the way it does in the tabletop RPG and Power Attack seems most efficient only against those enemies that you can defeat most easily anyway (it has a noticeable to-hit penalty in favor of increased damage, but that damage you'll want against the toughest opponents, and with the attack penalty, you're not going to hit them in the first place...). Still, your mileage may vary, and many people seem to favor Critical Strike, so maybe I'm wrong. I can only say that I always choose Flurry and never regret it.
-
TSL Restoration Project: Work in Progress
Actually, the primary point of the correction was not to judge your aptitude for syntax (woeful as it is); it was to point out the hypocrisy and ludicrous nature of your blatantly flawed and insensitive comments. Or did you not expect Aurora to respond to your trolling? Business pov? For an amateur project being completed by a brave group of fans for free? While most are doing finals? WTF? Even if you choose to measure their efforts so, they have thus far exceeded all expectations. Get a life, imbecile. You will never get a mention in a magazine by being a naysaying troglodyte. <{POST_SNAPBACK}> Now, now... I know what you mean, but forgive and forget. At least the guy apologized. That's more than I would have hoped for. And trolls just keep trolling no matter what you do. That was not the case here. I find that most people would rather stick to their position out of pride and stubborness rather than admit they erred. All trolls do. That also was not the case here, so let's give the guy a little credit on that account at least. Besides, I doubt the restoration team wants to listen to all this bickering, so if anyone has a problem, maybe it's time to just build and bridge and get over it...
-
KoToR 3: Ideas and Suggestions
Darth Sirius, you nailed it right on the head. One of the biggest holes in the game is the relative lack of the "non-bully" DS path. Some will argue otherwise but I think they are wrong. If you want to be so DSed that you get Force Crush, for instance, you ain't getting there with dialogue alone in this game. So that means if you are playing a smooth, diplomatic, manipulator-type character, you are not going to benefit from nearly as much DS stuff as THE BUTCHER who is always saying SIT DOWN AND SHUT UP! ... the first (LS), third (DS-BULLY) and fourth (NEUTRAL) of those they already have. what they need to add is DS-MANIPULATOR. That simple change would add so much more believeability and depth, even if you don't actually use it yourself. <{POST_SNAPBACK}> I concur. There is no "Chaotic Evil" option, whereby a character employs misinformation, in the form of deliberate deception, to engineer an outcome without direct, front on assault. When faced with overwelming opposition, a Sith Lord in KotOR is only permitted a "Lawful Evil" frontal attack! More realistically would be a more Kreia-like method of divide-and-conquer, planting seeds of fear, uncertainty and doubt in the inds of the enemy, atacking their alliances and morale before their defences. This would, of course, require a lot more thought and effort in the writing stage. <{POST_SNAPBACK}> Erm, isn't what you describe exactly what lawful evil is? Chaotic evil means chaotic, after all, which implies anarchistic tendencies with little tolerance for manipulation and rule-bending - that's exactly the DS bully we've seen in these games. Kreia is much closer to lawful or neutral evil than DS Revan or DS Exile are, since she does work within the system in order to manipulate it toward the results she wants, just as Palpatine does. Chaotic is utter rejection of the established rules and so is far less subtle and manipulative. Anyway, those are D&D alignments, and they are usually more trouble than they're worth in the first place - we probably shouldn't try to apply them to Star Wars unless we want this to turn into yet another of those undead alignment topics...
-
Revan, The Exile, or a newbie
I don't quite agree. Yes, Revan was left out because he wasn't the protagonist, but the true Sith are not unknown - the Republic has fought the Sith Empire before, although it has been more than a thousand years since then. And saying that Revan just isn't the protagonist doesn't quite explain it. Revan is still out there, but his function in KotOR2 is to serve as a set-up for the coming conflict with the true Sith so that the Exile will follow and join him in that strugge no matter which side of the force either of them ended up on. That was the point of leaving Revan out of the story - to void the consequence of the choice between light or dark side for either character by the time the third game begins, so that the same story will serve either ending. That a manipulation of the story, yes, but it was done very skillfully and it was told well, so I do accept it. It may be forced, but it didn't throw away the credibility of the evolving plot. That's fairly important.
-
kotOR3
I'd perfer it if a previous developer of KotOR games makes the third installment, so yes. Bioware did good work in KotOR1, so I'd have no problem with that. Obsidian messed up the ending in KotOR2, but otherwise it was an excellent game, and I'm fairly confindent they will not allow themselves to be caught the same situation again based on what little we've heard them comment about that situation with Lucasarts. So I'd also be hopeful if Obsidian did KotOR3. Not to say I wouldn't consider it, if it was a totally different developer. It would depend on who it was, and a lot on whether it the game deals with the true Sith plot and what happened to Revan and the Exile - that's a must!
-
Cant get Aaida to escape
Then why do you get a dark side ponit for killing the guards? Yes, I killed them too playing light side, but I still had to take the dark side hit for it.
-
The exile seems like a doomed character to me
This very subject touched very closely to the plot I see for KotOR3 and which I'm currently describing in the KotOR3 topic on the Obsidian General forum (yes, shameless plug... ) As I see it, Revan sacrificed himself himself in order to fight the true Sith, but like Ulic he lost his way and was seduced by the dark side and his own thirst for power. If Malak hadn't betrayed him, he would have continued his conquest of the Republic and then used it's resources to conquer the Sith empire as well, once he had won. Revan either ends up either controlling the Starforge and the dark jedi-sith (DS ending) or defeating them for the Republic (DS ending) in the first game, but the true Sith are still waiting, and he must still fight them, either to save the Republic (LS) or to protect his own power (DS). But he knows that the true Sith are too powerful to face in an armed conflict, so he goes to the unknown regions to infiltrate their ranks from within, effectively sacrificing himself to his cause again. I'm not convinced Kreia supported his plan, but I do think she saw it and realized that she could not sway him away from it. The Exile was never part of her plan or of Revan's. As we learn in KotOR2, it was actually T3-M4 who went to find the Exile and bring him back to restore some form of order in the Republic, though T3-M4 may have been manipulated by Kreia toward that goal. Otherwise it seems rather convenient that Kreia just happens to be on the Ebon Hawk when it pick up the one individual who fits perfectly fits into her own plans to defy the jedi masters and combat the will of the force. I don't see the Exile's force bonds as inherently dangerous or damaging. After all, the Exile's companions seem completely unaffected by the bonds. The bonds just seem like a bad thing because they leech away force from others like parasites. The thing about the Exile, however, is that he is disjoined. On Malachor V he shed himself from the part of himself that was corrupted by the dark side, and that part of him then became Darth Nihilus. I was waiting for a scene where the Exile sees Nihilus' real face and recognizes him as a companion who died on Malachor V, preferably the Exile's old jedi master, which he should certainly have a very strong force bond with. So the dark part of the Exile that he is trying to deny finds into the dead body of his master and revives it, then uses it as a host. We didn't see that in KotOR2, however, because the Exile didn't fully realize it. He just realized that Nihilus was somehow changed on Malachor V like he was himself. I mean, isn't it rather odd that the Exile tells Visas to take Nihilus' mask and give it to him, but never actually looks at Nihilus' face himself? Well, he realized the truth on a subconscious level and chose not to face the truth. That the Exile ended up with Nihilus' mask was very telling... Now, when the Exile goes to the unknown regions in search of Revan, the two of them confront each other. Their battle ends with Revan capturing the Exile by using the truth against him. By forcing the Exile to see how he ran from the truth on Malachor V. Here we should see some flashbacks of Exile seeing Nihilus' face on the Ravager with Visas and Mandalore. This brings the Exile to a psychological breakthrough when he faces his past and accepts it, joining the broken pieces of his psyche together again. However, it also turns him to the dark side and he becomes the new Darth Nihilus, the Darth Nihilus that he was destined to become on Malachor V, but which he denied. He also becomes Revan's new apprentice in Revan's quest to assume the title of Dark Lord from the true Sith. Together they work to unite the fallen jedi as a new faction with the true Sith empire and thereby creating a Sith civil war. This was Revan's plan, and it may yet work, though even LS Revan knows that he cannot expect to fool the dark side - if the Republic is to survive, then he will have to either die or be converted back to the light side at some point. Bastila could be instrumental in that, which is why he left all his friends behind. The same is true for the Exile, though I doubt he realized it to the extent Revan did. The Exile just knew the danger and chose to go alone because he didn't want his friends to face the dark side with him, and perhaps he hoped to be able to reject the dark side again as he did on Malachor V. Revan ruins that by forcing him to realize the truth, however.
-
KoToR 3: Ideas and Suggestions
- KoToR 3: Ideas and Suggestions
It would, but I don't consider those children suitable for combat - that's why the masters left them behind on Coruscant when the went to Katarr in the first place. Still since years have passed since then, some of those children might be reaching an age, where they might be ready for becoming padawan learners. Some of them might be, yes. I see that as a bit similar to how children sometimes know more about computer and so than the teachers trying to tell them about it. It is a bit different for jedi, though, since it's all about controlling your emotions and instincts, and adults are (we hope...) always better at that having more experience with it. I'd say adolescence is about the most dangerous time of life for a jedi. Not sure about Revan's padawan... I don't recall him ever being a master before the Mandalorian Wars, so I'll shut up about it.- KoToR 3: Ideas and Suggestions
It's probably because while the fate of KotOR3 is still uncertain, Obsidian was behind KotOR2 and is therefore considered the "active" developer of the KotOR-series for now. After all, since KotOR3 hasn't even been announced yet, that means all speculation about it and the current standing of KotOR would come from KotOR2 and so might be seen as feedback on that game, and that is something Obsidian wants to read. We're playing KotOR2 now, so we're still Obsidian's customers and will continue to be until/unless another developer is announced for KotOR3. - KoToR 3: Ideas and Suggestions