Volourn
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Everything posted by Volourn
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"Only, volourn" Talking the entire package; not just the OC. "
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"I didn't say either of these." Never said you did; but unlike us normal pukes; you are above simple name calling. "If you have the prescience to cast it. In pen and paper games, the number of times I've seen wizards/sorcerers get off a shield spell when they need it has been low -- whether they were enemies or PCs. The spell only lasts a minute a level, so a caster is almost never just "walking around" with it up. If a wizard puts it up, opposing casters often detect that it was cast and either a) target others with their magic missiles b) target the caster with other spells or c) cast from the direction opposite their shield." All true; but it still useful to have as since a magic missle spell is more dnagerous to a mage in a party than it is to a warrior. The fact you got the opposing mage to change targets is already a good thing. And, that's if he passes the spellcraft check to detemrine which spell is being cast (more than likely for any wizard worth his beans; but not an absolute given). And, like I said, there are tons of other ways to deal with magic missle. Shield is just the easiest and most absic way since it's also a 1st level spell. Remember, that unlike PC d&D games, your typical pnp D&D game is not going to have lots of battles during one day unless the campaign s REALLY, REALLY combat heavy so not being able to cast your sheild spell as soon as you wake up isn't too bad anyways. "Mana is about having a common pool of energy from which a variety of effects are drawn. Specific implementations of mana systems don't discredit the type of system itself." Maybe. But, everything cna look good in theory; but in practice I have yet to see personally a mana magic system that gives the versality that people brag about and still keep the spam a spell under complete control. Until then, I'll contninue to have my doubts when hearing people praise it. "lot of times, the challenges of an adventure are unknown until they are encountered. That's why it's an "adventure" and not a plodding path through predictable encounters. A D&D wizard can plan for encounters for hours and still be caught completely unprepared by what awaits him or her in the session." True, and false. Sure, adventiures are often unpreditcable. Afterall, in theory, that's what makes them most interesting. Of course, that's why scroll creation was invented by some know it all wizard all those eons ago. Scroll crafting is rather cheap (too cheap almost, imo) so you can use that to make sure you have at least a few copies of those odd spells that rarely come into play but when they do are very useful ( water breathing one example of this), and a few extra combat spells just in case you do run out of your spells. "The system mechanics fit how the designers built the cosmology of the D&D universe. Not exactly an awesome or even difficult task." Maybe so; but it is still very logical; and still gives a wizard (and other casters) a lot of freedom to play their character as they see fit without completely free reign to spam spells like mana systems do.
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"sleeping every 2 minutes while in the midst of battle" If you have to sleep every 2 minutes you arne't playing intelligently and/or your DM (and this includes the silly NWN OC rules or even other D&D PC games) didn't plan the adventure enocunters properly. Next exuse... so I can destroy it. Thank you, and have a nice day.
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"Aside from the fact I am here to rule the world?" Words of Advice: When wanting to rule the world; posting o a mesage baord is NOT the way to accomplish the goal. However, I'm sure you know that. "
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I see a lot of accusations of me being stupid, and how "unbalanced" D&D magic; but have yet to see any proof of the latetr; and the former has been known for almost 3 decades so nothing new there. Drakron has alreaydd ealt with magic missile. It's very easy to counter with another level 1 spell as well as tons of other spells. D&D magic is many things; but unbalanced; i think not. Mana is about spmaming spells at your whim with pretty much no limit. Even Drakron's examaple of SW while tolerable is not that impressive. D&D magic is plainly better because as a wizard you actually have to think and use your intelligence - obviously something that many abhor doing. Go figure. It's also very logical due to how the D&D magic ethos works. Magic doesn't come from someone anturally (unless you are a sorceror which is a mix of mana and D&D magic and is actually somewhat cool); but comes from studious study of magic and how it works and how to form it. Bottom line, D&D rocks. Period. As to the one who yelled,"You will buy it anyways!"... Guess what? I didn't recall saying I wans't going to buy DA. My name is not Hades. It's gonna take more than one dumb decision like a silly mana magic system tos top me from buying it. Please don't put words in my post. Thank you.
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"Sacred cow." No. Youa re absolutely wrong. D&D magic system is fantatsic. I've expalined why multiple times. Not gonna bother to again until someone gives an actual good reasons why the D&D magic system is as horrible as they claim it to be. To me, it seems most claims of it being horrible are 'it doesn't give me much power as I'd rather spam spells non stop". R00fles! And, no, Orik, mana systems buy and large, I have yet to see a good one. At best, they are abrely acceptable ala BL. Otherwise, poo poo is their middle name.
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"At level 1, a fighter can swing his sword for the whole day without suffering fatigue yet a wizard may cast only two magic missiles and that's it? Bah!" If you knew anything about D&D; you'd knopw that magic doesn't work like swinging a weapon. Magic does not = just another weapon Tsk, tsk. P.S. Mana magic systems suck the big one! P.S.S. D&D has mana magic too.
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"Planescape Torment is the greatest rpg of them all. There is absolutely no doubt about that and it is a solid fact." A fact? Hahah. It's good; possibly even great; but the best? No. Not even close. that remains to be BG series, FO series, NWN, and the Ultimas (most of 'em anyways).
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"Sounds a lot like Troika's multiple beginnings for ToEE. I am not impressed and Bioware sounds like they are just trying to hype up the game. Hype equals lies." I guess the "new you' is gone now? " "Ever since baldurs gate 2 came out, i have never bought into biowares hype." That explains why you bought NWN and its two expansions and still seem to play it. R00fles!
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I dislike mana magic systems; but I have a feeling that other things in DA will make up for BIO's poor choice in that aspect. It takes more than one bad thing to ruin a game unless you are anal.
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"That said, even what immaturity, triteness and poor writing that was at times present in FO2 comes nowhere near the same degrees present in the BG series, particularly in BG2." Oh please. Both of youa re wrong. Neither BG or FO series had that much immaturity. And, certainly, they weren't poorly written. Tsk, tsk.
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"DA is more a BG mirror image." No, it isn't. Last I checked, BG didn't have a toolset at all. Last I checked, Bg didn't have a DM client which i do believe DA has (could be mistaken here though). The tooslet will probably be more complicated to use than NWN1/2s; but I doubt it'll be as complicated as I you presume... As BIO has said, DA is a combination of BG, NWN, and KOTOR - basically all of their games. As for me, I'll buy both.
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Why did the poll get removed? It was very valuable...
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"I thought dragons were immune to dragon breaths?" They are depending on the type. But, it's also the "piss off" factor and the fact that the two dragons in question weren't in their 'right minds' at the time.
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"Well, my little halfling rogue monk fought two dragons at the end of the OC. It was freaking ridiculous because they were doing more damage to each other than my character." Nah. We had this discussion before. It makes total sense on why that happen.
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Yeah. Whatever. Keep claiming that and someone will eventually believe you. If they are gullible.
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"For what it's worth, I also thought Baldur's Gate offered more of a challenge than Neverwinter Nights.' Overall, I'd agree that BG2 offered more challenge than the NWN OC; but we were discussing dragons... "
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No. You are wrong. Period.
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"Like I said I wasn't expecting NWN to be a super game from the gods, just a game that is on par in quality as Baldur's Gate and Baldur's Gate 2. At least dragons in BG 2 were a challenge." Meh. Firkragg and Co. were nowhere enar as challenging as Big Red tm.
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"Hey, what's all this NWN bashing for. Everyone says how dissapointing it is, but yet here everyone is, eagerly anticipating the sequel" Don't forget that this thread is about 'most dissapointing game'; not 'worst game'. I know some of the people who wrote NWN was 'most dissapointing' actually like NWN but they expected a Super Game so they were dissapointed. R00fles! :ph34r:
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So much for "no more mature topics in D&D"
Volourn replied to deganawida's topic in Computer and Console
"Is it just me, or do the children in Bio games sound like adults?" Hmm.. I never noticed then; but soem 'adult" vocies sound like chdilren. ie. Listen to the NWN 'solar' one. Ha. -
City of Arabel: I haven't played on this server in a long while so it may have changed. Rules are very hardcore, some intertesting quests, and neat DM 'events'. Crafting is up there. However, plenty of people on this server tend to think role-playing = sitting in town square and talking. Still, a solid if not deep PW. Dungeon Adventures: Combat oriented. This server has probably the deepest combat AI for any NWN server/mod, I have seen. The monsters and areas are quite varied and the enies will call for help, will "lure" PCs, use all manner sof special abilities ala called shot, knockdown, and parry. The spellcasters use their spells intelligently including buffing allies, and the like. Half the base spells have been changed (some stronger some weaker), feats have been changed, you name it. Magical items are vast and varied. For now, the server allows up to level 20 though theat might be chnaged in the future. Right now, the awesome owner is on "vacation" so not much changes going on right now but normally he's there for rquests and many changes have occured because he was askd to. Good stuff. Like I said, this is combat oriented so don't go there expecting deep role-playing though role-playing your character is encouraged... I'll probably add more later...
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So much for "no more mature topics in D&D"
Volourn replied to deganawida's topic in Computer and Console
"Yes, but no drow children. No children where the bulk of the fighting was going to take place. " Eh. IIRC, you were in the NW inn for like 10 minuts of game play AND had a 'major' battle there. Not exactly combat free was it? "So, Bioware was lazy." Or, from a less anal person's point of view, they probably felt art resources were better off elesewhere then just making kiddies for other races. R00fles! -
"It seemed that once the Infinity Engine was put to pasture every CRPG has been, well crap." So crappy that you rated the OC 75%, the two NWN expansions in the 80%, KOTOR almost 90%, have played MW for 400+ hours, have eben playing NWN quite steaidly for over 2 years, and were just bragging how much fun you were STILL having with the OC with mods. Hahahaha! R00fles!
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"Volourn you have to change the store where you buy the games "te vieron cara de tonto" No. No, I do not.