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MortalHarmony

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About MortalHarmony

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    (4) Theurgist
  1. i really liked the following plot suggestiong made by blucihnu is thread 21 "Hopefully this will be wild enough to qualify as a quality first post... Here are my thoughts for the final installment of the KotOR series, rusty as I am on the plots of both games: To this point, we have encountered two entites of "indescribable power." So far as we know, both are still alive and, as the expression goes, kickin'. We all know that in the Star Wars universe, this simply cannot be. A conflict, therefore, is facilitated simply by their very existence. In keeping with the tradition set by the fi
  2. I don't like custom settings. I know that DA will just be generic and dull. I'm following NWN2 because it is FR.
  3. My vision for NWN2 after release is this: Expansion pack 1 NWN2: Icewind Dale After you campaign in the Neverwinter and Luskan area, you travel north for new adventures in Icewind Dale. Conveniently, it is located just north, so they could be placed on the same world map. The first chapter would involve your quest through the dangerous passes of the Spine of The World. Would satisfy all those people who want an IWD3. Would also be a good opportunity to include winter/arctic content that probably won't be in the original release. Second expansion would either be in Calimport (you g
  4. Since I started this, I should probably explain why I'm here. I guess it all began with a little game called BG2. Chapter 2 of that game must have been the most fun I have ever had playing a video game. A whole country was opened up for me to explore, but unlike in say Morrowind, it was all quality. and so immersive. I fell in love fith the Forgotten Realms, got into all the other IE games, as well as NWN, just looking for something to match the high I got from that game. PST came very close; that was an awesome game. I guess my expectations for NWN were a bit too high. The campaign f
  5. I like Rib n' Saucy flavour Nik Nacks with marmite myself, in between pieces of fresh, unsliced bread. What's your favourite?
  6. I was just wondering what you all are doing here. Why are you here? What sort of NWN user are you? A player? A Builder? A developer of custom content? Do you play online? Do you play in PWs? Would you class yourself as a roleplayer or powergamer (though I don't expect many to admit to the latter)? What is your background in RPGs. Why are you following NWN2's development, rather than Dragon Age (unless you are following both)?
  7. Or getting there could be part of the game as you try to navigate through the dangeorous terrain of the spine of the world.
  8. How about Icewind Dale 3 as an expansion for NWN2? There doesn't seem to be any reason to develop a separate engine, especially when the NWN2 engine is going to look as great as they keep telling us. They're probably not going to give us winter/arctic content in NWN2 anyway, but it would probably be the sort of thing that they ended up creating in an expansion. Why not merge the two? The Icewind Dale name would be a great way to increase the sales of an expansion, which is normally greatly reduced compared to intiial game sales. Even better, Icewind Dale sits just north of the Neverwinter/Lusk
  9. How about Icewind Dale 3 as an expansion for NWN2? There doesn't seem to be any reason to develop a separate engine, especially when the NWN2 engine is going to look as great as they keep telling us. They're probably not going to give us winter/arctic content in NWN2 anyway, but it would probably be the sort of thing that they ended up creating in an expansion. Why not merge the two? The Icewind Dale name would be a great way to increase the sales of an expansion, which is normally greatly reduced compared to intiial game sales. Even better, Icewind Dale sits just north of the Neverwinter/Lusk
  10. I'd rather they stuck with DnD. I think they will do so for commercial reasons if nothing else. Look at what happened to Black Isle with Lionheart. A 3d, 3.5 edition version of BG would probably do well. If they could convert BG1, BG2 and both expansions at the same time they'd have a monster smash on their hands.
  11. I don't see why a remake wouldn't sell. The critical reputation of PS:T grows every year and it could sell well on the back of it. It couldn't be any worse than the original, assuming the graphics were good and nothing was fixed that wasn't broken. Then all you need to do is add perhaps a few more areas of sigil and maybe another plane as a sidequest, the ability to join a few more factions, the ability to complete the main quest in a few more ways, a couple more hench people etc, conversion to 3E rules (OB could use the Electron engine for it), the choice to be a few different classed/cast m
  12. Obsidian could easily use the saem engine, and even the same art as they did in NWN2 for a such a game, so all that it would really require would be a bid module and hak pack. Or, such a game could even be created as digital distribution for NWN2.
  13. Apparently Interplay is near bankrupt, and IMHO Obsidian should make a bid for the Planescape: Torment licence. Either the original could be remade using the NWN2 engine, or a continuation of the original story (even if it doesn't have the nameless one in it, the planescape setting is one of the best in terms of roleplaying opportunities). Regardless, such a game would be well received by critics, and every RPG player has now heard the legend of planescape torment.
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