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Volourn
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How does PoE innovate?
Volourn replied to Zeckul's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
"Also each Class will have 2 starting Skills, which are more likely to be pre-determined for each Class, so a Rogue naturally begins with a free Stealth Specialization. But he will not be the only guy who can 'use stealth mode'." What's your point with this nonsense? This proves nothing nor is PE original in this approach. Just like the fighter isn't the only class that fights. POINT. NOT. FOUND. -
How does PoE innovate?
Volourn replied to Zeckul's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Your point? -
How does PoE innovate?
Volourn replied to Zeckul's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If you think a rogue should be limited to that stuff than you have no cocnept of the class works. But, hey, you are just spamming nonsense with no logic behind it. -
How does PoE innovate?
Volourn replied to Zeckul's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
"(Protip: Rogues are thieves in the same way that Rangers are forest marshals, which is to say it's only a small part of their job description)." What are you talking. Rogue vs thief in terms of name is irrelevant since it is describing the same class. 'Thief' was always a misnomer since not every member of the thief/rogyue style classes are actually *thieves* which is why DnD and other systems changed the name. But, that's irrelevant to this discussion. -
How does PoE innovate?
Volourn replied to Zeckul's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
"but don't make them good at everything." Who claims they want wizards to be good at everything'? -
And, it works. That's the best strategy.
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How does PoE innovate?
Volourn replied to Zeckul's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
One of the weaknesses of the game. Turning fighters into mages. No need for classes. -
"Not very classy of Sawyer not to comment in this thread." Why? He doesn't need to do anything. "First off, you CAN be a Berserker-Mage." You cannot be a Mage Berserker. You have to be a fighter. Yiou can start as a Fighter(Berserker) than MULTI CLASS to mage. That is NOT the same thing. When you are a berserker you cannot cast spells and aren't treated as a mage. You are treated as a fighter because your kit is part of the fighter class. Why is this so complicated for you? "Oh, I wouldn't say that Bio called them kits just for giggles. Calling them kits solves a ton of logistical and categorization issues. Most of which are completely irrelevant to this discussion that we're having, though." But, that's the thing. You are being ignorant. BIO did not name them. DnD did. Kits are seperated by class. Only fighters can take the barbarian kit, only bards can take the skald kit, etc., etc. Kits are kits. Classes are classes. HUGE difference. "I've got to say tht Stun is right about the kits being classes. If a paladin is a class (where in reality he's a LG fighter with cleric spells and restrictions in charisma), then a kit with specific mechanics that are distinct with equal restrictions, equal bonuses to combat with maluses to "balance" are "classes" regardless of what a game wants to call them." No. he's wrong and ignorant on how the game and how it and the rules it is based on work. You can be a paladin who decides to take a kit or not but try to take one of the paladin kits without being a paladin. I dare you. Oh yeah, you can't. Because they are kits. And, sionce it needs stressing, BIO did not invent the word kit or seperate classes and kits for giggles. That was DnD, and it was did for a good reason. Kits don't exist without classes. Anyone can take a class without a kit but in order to take a certain class you have to be a specific class. Only fighters can be berserkers. PERIOD.
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How does PoE innovate?
Volourn replied to Zeckul's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
"'ve never quite understood this. Why is it that so many people insist that rogues shouldn't be as good in combat as fighters? Is it because of the name (in which case I'd wonder why magic users get to be better than fighters)? Is it because that's how AD&D did it? Or is it something else? I'm genuinely curious." It has little to do with DnD. Classes are supposed to be different. If a rogue is as good as a fighter in a fight than what's the point of a fighter? It's like if the fighter was as good as a rogue/thief/scout at opening locked doors, stealing, and sneaking then what would be the point of a rogue. If you want classes to be equal in all things then perhaps a classless system is your preference. And, nothing wrong with that, because there are examples of very good classless character systems. But, if you are going to have classes they should be different and have their own role. As for why mages being more powerful than fighters.. That should be obvious - they use MAGIC. They create something out of nothing or manipulate things to create weird stuff. But, even then, mages can be beat and they are different. This idea of equality between the classes is lame. A rogue should not be a fighter and a fighter should not be a rogue. L A M E -
"See? I'm playing this thing right now, and scanning the spell descriptions like an illuminated text, and still simple stuff like this escapes me. And I am in the target audience!" \Then, take the time to learn. Geez.. It's not complicated. Just pay attention, read, and learn. I know, I know. Reading and learning is the hard. And, are you the target audience? If so, they may be targeting the wrong audience. Just sayin'.
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No, they're called kits because that is what theya re and BIO didn't 'decide' to name them that. 2nd Edition, which BG2 is based on, called them kits and which 3E's PrC are just a different form of them. And, they do have a parent prerequsite lass. Can you be a mage berserker? no. You have to be a fighter. The fact you actually think BIO called them kits and not classes just for giggles shows you really don't know the game or genre you are discussing.
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How does PoE innovate?
Volourn replied to Zeckul's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
"Lolwut? Baldur's Gate is widely recognized as single-handedly reviving the CRPG genre and both games were universally acclaimed for setting new standards and raising the bar." Popularity does not equal innovative. btw, I love BG2 and enjoyed BG1 in spite its flaws immense ly. BG2 is still top 3 in my book, and BG1 is definitely up there as well. But, that doesn't make them 'innovative'. They're D&D games for Bhaal's Sake. "Technical. The 2D combined with 3D lighting and volumetric effects backgrounds are innovative. At least I don't think I've seen anything exactly like that anywhere, and they promise to take the top-down isometric experience to entirely new visual heights. Mechanical. The game mechanics design goals of P:E are pretty damn ambitious. It wants to be both diverse and balanced, eliminate cookie-cutter builds and parties while producing genuinely different gameplay for different builds and party compositions. Breaking out of the "fighters are strong but dumb, wizards are smart but fragile" mold counts as fairly major innovation in my book. Lore. The whole soul magic thing is original and highly intriguing IMO, and it looks like they've thought it through extremely thoroughly, from in-world explanations for the supernatural abilities various classes have, to magical materials like skein steel, to the politics of animancy, to its history, and so on. Time period/history. There haven't been many cRPG's set in the Renaissance/Age of Discovery period, and fewer still in a 'colonial' setting where a new culture arriving from overseas collides with older, established cultures. Even better, it looks like they're doing this in a way that avoids making it a transparent allegory for how it went down in our world; for one thing it appears that the cultures are on a much more equal technological/military footing. Languages. I don't recall seeing many cRPG's make even a slightly credible attempt at conlangs; fantasy names are usually just vaguely Celtic syllables strung together at random. P:E's have structure and feel and flavor. (That's a big, big deal for me personally BTW.) Funding and production model. Doing something of this scale through Kickstarter is pretty innovative in itself, even if they weren't quite the first to do it. What's even more interesting IMO is the way they're using and sharing assets. Unity is largely OSS, and they're sharing both their tech and some of their people with a 'friendly competitor,' i.e. inXile. I find that pretty damn cool because it's a win-win situation." None of this innovative or original. btw, 'Weren't the first to do it' means it wasn't innovative. You do know what innovative means, right? I believe PE will be a good and fun game despite my gripes (as my things I like about it outnumbers those) but innovative? Nah. -
"^I challenge you to find a SINGLE cRPG created after 2007 that offers even 1/6th of BG2's character build options." Why is 2007 your cutoff date? What's so special about that year when BG2 was released well before that? And, the fact that you listed weapons and weapon styles as 'evidence' is laughable. And, 33 classes? Come on, now. BG2 does not have 33 classes. Kits are NOT classes. That's why they are called kits. *SIGH*
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How does PoE innovate?
Volourn replied to Zeckul's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No, no it isn't. Balance is illogical, unfun, unoriginal, uninnovative, boring, and too much of 'everyone is a winner!' which is a huge plague in modern scoiety. A thief (rogue) should NEVER be the equal of a FIGHTER! in a fight. It's silly talk. -
"Put your trust in those guys that think very much like you" I trust that they'll likely make a game I'll enjoy and have fun with. However, they do NOT think like that I do. if they did, they wouldn't be doing things for casual players OR 'grognards'. nor would they be making a game with the multi headed monster as an option. They also wouldn't be having unlimited super duper vaccaum mass teleporting inventiory into castle. There are tons of things I like about this game announced so far (DWARVES!) but there are things that are mightily dissapointing.(fake halflings!).
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"Then please point me to the cRPG which does it better. Perhaps ToEE, a veritable D&D simulator? My comment was more referent to the spell system, but I doubt I even need to limit myself there. Name one cRPG. Bonus points for any cRPG released before P:E's kickstarter launched. Please enlighten me." TOEE and NWN for starters. And, if you come back with that their 'Oifficial CVampaigns' weren't as good as BG2's that irrelevant.Spell and combat/character systems are VASTLY superior, deeper, and more complex than BG2. And, I like BG2 more than either of those games (OC wise).
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"I agree Volo, your post was an EPIC FAIL. All I did was apply your own faulty logic to the Miami Heat resting LeBron and Bosh, so if my post was a fail, then, your own post must also be a fail since it uses the exact same logic." Nope. Because you obviously didn't read my post just what you think I wrote. \P.S. Whether or not MIA wins their 3rd straight title will have NOTHING to do with the fact they rested 2 of their players in Game 81. FACT.
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"You are all too arrogant, you are all too insular, and none of you play any games that are well.... not ancient and or made by someone other than CD Projekt RED. Stop being childish. I pointed out a blatant flaw with the chart you linked, which is what I meant by "your chart" as in "the chart that you linked", and you replied with the usual petty insults and of course completely ignored my point about the chart." Why are you lying? I like and play all sorts of games. I don't even like CDP. Their games are overrated and their mommy smells like poo. Why should we take you seriously when you lie and besmirch us(me)? That's rude and disgusting. And, your 5 points ar enothing more than nitpicking, personal perference, and silly. P.S. Anyone who thinks there won't be 'save scumming' in PE are fooling themselves.
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How does PoE innovate?
Volourn replied to Zeckul's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
"Let's recall that Baldur's Gate and Baldur's Gate 2 were very innovative games for their time;" No, they weren't. neither will PE. And, thank god. 'Innovation' can often be overrated. All that matters is if it is good and fun. PERIOD.