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LadyCrimson

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Everything posted by LadyCrimson

  1. Heh, yeah...Nomads are all about the timing. Sometimes you're fine/want them, sometimes you don't. Just have a doctor built before taking any in - they tend to bring disease outbreaks. I currently have a very nice balance between new adult spawning, birth rate and death rate for my pop. growth/housing expansion wants, and Nomads would probably put that all out of whack.
  2. 38 strangers, who'll have more kids, eat all the food, bring disease, etc? Nonono, not ready for that, do not want. DENIED! ...and so away they trudged, back into the wilderness, looking forlorn. I felt a pang of guilt, but what's a town overlord to do? (took them 6 minutes to walk off the map...)
  3. Took a break from obsessive city building, went out a bit, ate some good food, watched a silly action movie, now thinking about going to bed early. Really early. *yawn*
  4. I think I'm going to do that tomorrow. Not sure what, either, but I haven't eaten much this week and I feel like stuffing my face with something horrible for you. That's not pizza or cheap Chinese food. Maybe that local BBQ place ... some of their yummy beef ribs. Or the pub-grill with the awesome, thick cut pastrami ruebens. Dang, I'm hungry now, but unlike in NYC, nothing's open at 230am here...nothing good anyway.
  5. If you're making five spice chicken and decide to add an extra spice, does it become six spice chicken?
  6. Not that I'd find it as amusing if I stepped on such with a bare foot or something, I'm sure, but ... None of my cats were/would be good mousers. They're all spoiled, coddled indoor brats who only know that if they give me wide-eyed stares for long enough, tasty food sometimes falls to the floor.
  7. That's because Spacey's lens-flare like awesomeness stupefies all other characters into constant brainfarts and brainfreezes. ...but I do know what you mean. I find House of Cards to be an "ok" show, with Spacey doing that Spacey thing being the main reason to watch. But then I'm pretty biased re: Spacey, have been for years, so pay no attention to me.
  8. Well, at least if the gameplay is something I really like, I can still obsess unnaturally over a game, at least for a time. Banished might even be that game that I keep going back to periodically for my main gaming fix, until PoE arrives. By then I should be finally tired of huge towns + "starting over." Should be just about right, that timing.
  9. Try playing for 40+ game years, reaching 200+ people. You'll find that easy to harvest stone/wood and stuff doesn't last very long as you're constantly building, creating tools/firewood for new folks, and trading. But yeah, not everyone's going to like the sandbox nature. That's the general idea, only I don't do it far apart. Build a stable area around one market place, create another marketplace hub the next plot of land over. Just a lot of connected suburbs, each with it's own shopping mall, storage/farms and eateries. Repeat forever. Still takes a long time. The timing is still difficult, too, and the mines don't last forever. Already went through two (around the 35 yr mark), and they're now useless spots of land I can't build on. At least if you have more than one trading post, you get more trade boats per year to show up. Helpful.
  10. Single-player: I like endless saves and being able to savegame whenever I want.
  11. Can't stop playing. Started over. Was going ok but an inefficient mess for trying to reach really high population. New town, largest map, better planned/going smoother. Nomads: seem to require Townhall, Trade Post, Marketplace and possibly the boarding house or empty houses. They don't show up all that often, maybe once every 2-5 years, but variable. They're mostly useful if your population is declining from age and no children, or if you want to keep population at a certain level (don't want to build lots of houses). Otherwise I'd reject them, at least for a while. Reproduction: Adults apparently can't have more kids once they're past 40 or 50. So if you want the kiddies to have more kids, they need their own lovenest houses before they reach that age. If you want slower growth/less kids to feed, don't build them houses until they're 30ish. If you're using a school, 2-4 new houses every year or so seems to work fairly well. Trading: Steel, or Iron tools if you don't have coal. Three+ blacksmiths and set their max. production number high. Then I'd tell the trade post to collect 40, wait a bit, then up it to 80 (or whatever suits you), repeat until there's a lot in the trade post, then wait for the right trade boat. Only need to buy one seed to get it in your farm option menu. I haven't bothered with livestock (did try cows late in 2nd game just before I stopped) because farms take up so much room I just stick with the crops ... I focused on mining/tools instead and just bought wool coats when traders had them or, if you don't have any Hunters, leather for the tailor. Not as high sell price, but if you have a well staffed Quarry, once you've built most stuff, stone isn't required often and you can easily push most of it to the trade post to sell.
  12. 30** game years in, more or less. --orchards suck. Eventually either woodcutters cut so many of the trees (even if they're far away) or the orchard just goes bad, and then you have to cut it all down and wait 2+ years before it produces anything again. --160 adults/20 students/35 children (approx. 56ish houses) = them all sucking up 12000-15000+ food a year into their homes. Each house can stock a whole lot, apparently. I can barely keep up, and I have a lot of food production. Also, the new adult rate is barely able to keep up with the loss to death at this point. Soon as a laborer is generated, some old fart dies 2 seconds later and the new guy immediately takes their place, so getting ahead labor-pool wise is terrible. If you build new houses all you get is oodles of children for 8-10 years and then they trickle into the workforce piecemeal. --the game badly needs a "grid view" for placing buildings. **wrote 20 before, for some reason. Memory dump.
  13. Heh. It's not the difficulty increase that makes BL2 better co-op. BL1's co-op just felt like...single-player with another person along. BL2 feels more complimentary and exciting for working together.
  14. I think you'll be able to zoom in enough to get a decent telling glance re: general body shape, even if it's an isometric game. They'll still be rather small, however, so a lot of body config. types isn't something I'd put much focus on. Full 3D games are where I sometimes wish for more variety in body shape. That said, a "slim," "average" and "stocky" option would be fine. But I doubt it'll even have that much. Mostly clothing type detail and portrait/imagination options.
  15. I'm still of the opinion that BL1 plays better as a single-player experience than BL2, while BL2 is a lot more fun with at least one other person. I could replay BL1 solo, with new characters, repeatedly...BL2, not so much.
  16. Cotton candy tree!
  17. Pretty much. Combat wasn't why I played Morrowind for a while, back when. But it was the last time I liked an ES game. I tried to like Skyrim. Didn't quite work out.
  18. So totally my theme song when I was a teen.
  19. I remember dissecting frogs in highschool biology. The dissecting part didn't/doesn't bother me, but the very strong smell of that formaldehyde or whatever would trigger my smell/gag reflex almost instantly. Which was annoying because then people thought I was being wimpy over the frog when that wasn't it at all.
  20. I've seen several Early Access games that seem like they could be interesting for me, but considering what feels like the oft extreme length of development time/pacing on most Early Access, I'm extremely hesitant at this point to pay to play an early early alpha...when by the time they ever get around to being even close to "finished" it may no longer resemble the game I initially played. I still like the concept I suppose (although it's starting to feel like too much of a fad) but I've discovered most of the time, at least, I like waiting for a final product. Sometimes I think Steam should require an Early Access game to be further along before putting it up, too. The other problem I personally have is the types of games I've liked in the past aren't often made now. Just rarely interested in the new games. :/
  21. What i mostly dislike is 1st person melee. Such always feels clunky and unrefined, especially in ES, and the pov and spinning cameras while flailing away is often terrible. Didn't mind it in FO:NV because it was mostly guns and snipers.
  22. Problem with these games is I always want to start over, because I start thinking "wow this town ended up so haphazardly designed, I can do better than this!" Maybe that's part of their charm. I've been playing on Medium/Valley/Fair weather, too, so basically on easy mode to learn basics. Might be time to try a mountain/bad weather seed. I hear more snow and rain makes it harder. That's what I ended up with 90 people. It started me almost center of map, and you can see in the mini-map I have tons of room to keep going. Actually, I'm at the point where I can't decide how/where to expand. eg, makes me want to start a new map. P.S. I personally think this game is worth the $20, if you like sandbox building games. I might even have paid up to $30. Still, I can understand if some would want to wait until it's on sale for $10. And I still like that it has no combat. There's enough micromanagment without that added. Could use more craft/building choices and a bit of tweaking here and there but so far, right up my alley.
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