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Everything posted by InsaneCommander
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I'm exploring Reithwin. I met with a lot of crazy people, helped two children and recruited Halsin. And the owlbear cub finally returned. Karlach's romance is working. Withers seemed displeased about it, but he is busy now explaining to Arabella what he is, so good luck with that. I imagine how many people were spying at night. I bet someone wanted to talk with my character but decided to leave it for another night.
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The bastard disappeared when I attacked. I reloaded to be on good terms and wait for a proper opportunity. Good to know, however I'm currently planning a Dark Urge pt with a drunk fighter. I saw a build on YouTube with a great mace that gives advantage while drunk and a ring that increases the alcoholic status to 5 turns. I'll probably pick a few Barbarian levels to throw people while enraged and the tavern brawler feat. Neither a hero nor a villain, just a drunk guy who might lose control depending on the situation. Ideally, someone will make a mod to extend the drunk status until short rest. There are plenty of bottles in the game, but I wanna play realistically and have the persuasion and dexterity penalties outside combat.
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Pathfinder Wrath of the Righteous, Part VII
InsaneCommander replied to bugarup's topic in Computer and Console
That guy could solo a battle against all the demon lords together. Plus Iomedae and half the gods. If he is supposed to be that powerful, then at least make the other bosses stronger and set a progressive spike in difficulty. You are mistaken, this option doesn't exist. Nobody would kill Aivu, right? -
Although I'm playing as a good character, I'm already making a kill list. In the first case, I would have gladly chosen the traditional WotR "Die!" dialogue choice if there was one. Or give him a beating, if this was JoJo's Bizarre Adventures. He ran away and after I talked to Mizora I was hoping he was the person she was talking about, but obviously he wouldn't be one needing rescue. Anyway, I met him again near a mausoleum. I already pickpocketed him and he had nothing of value. I guess it's better to wait for the story to unfold and do it later, but since I just saved the game, I'll try to kill him now. I wonder if you can play a Dark Urge character that resists killing npcs but loses control when people cross a line. Might be interesting.
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It could be, but in the situation Majestic talked about I only got a reaction from Lae'zel. At least it was my favorite so far. Lae'zel's face when she is displeased is the best.
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A Starfield remake, of sorts, has been created in 48 hours, incorporating seamless travel between planets, something missing from the actual Bethesda RPG.
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Shadowheart didn't react when I did it. And I've seen other cases like this in some YouTube videos. It seems I have been missing some companion's reactions because of some bug.
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As expected, the enemy came alone. He tried to protect himself with Sanctuary, but Thorn Whip and Polymorph didn’t care about that. After he was targeted with Crown of Madness, he stopped casting Sanctuary and tried to run away, being targeted and hit by four attacks of opportunity. RNGesus was nice today. And I guess I underestimated that spell.
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I just left the Harpers' base and they wanna come with me. What is it, a harder difficulty? Also,
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Spoiler for Baldur's Gate 3's Act 2:
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No spoilers, but let's just say this is not a place where you would want to be alone or in the dark.
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Finally a working bar! And after dozens of hours, I also found the first bathroom in the game. The companions stood guard. New bug: double arms. And they actually grow out of my character's elbows slowly when she folds her arms. New Wildshape, Sabre-Toothed tiger: The cat was the only one who wasn't afraid. The reaction bellow happens regardless of the Wildshape. Another moment Lae'zel disapproved: Camp events:
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I progressed with Karlach’s story and she wanted to go to bed immediately. I chose to do it later and, guess what, of course somebody else wanted to talk to my character. Every single night someone sneaks on camp and is not noticed until they are right on top of my character. These people wouldn’t last long in Golarion. I wondered if I ended the romance, so I rested again, just to have a scene with Wyll dancing. One of the dialogue options was hilarious Can’t wait for my evil pt. I tried to reload and talk to Karlach between choosing to long rest and actually doing it, but there is no romance option. If I reload an earlier save I'll have to re-equip everyone, so I’ll just accept whatever happens from now on.
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Ok, apparently I lost the light spells when I switched from melee to ranged weapons. I can't be sure since I died when it happened. As for the others, That is the one I saw. One of his friends passed through a Cloud of Daggers and another through a Moonbeam. I cast both spells. Btw, I forgot to mention that I couldn't find a certain quest item* and, to improvise, I tried to play a Lyre to the guys you meet at the beginning of the act. They didn't like it and started throwing stones at me. I kicked one of them out of the "stage" and a battle begun. *I'm talking about
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Act 2 is really buggy. I left the map twice and received a backpack each time. When I sent them to camp, the game crashed. Later, I survived a tough battle after being ambushed, just to have everyone killed I had to replay the battle, but at least it was a good one. Then there was a cutscene with the Harpers (apparently champions of Darwin’s Awards) and it ended in a combat far away from where I was. I rushed and spent haste potions to try and save them, but RNGesus didn't love them and I couldn't save all of them. These might not be new things, but I can’t select an attack target for Scratch unless he is right beside the enemy. The highlight disappears. And when hasted, Gale can’t cast two fireballs at the same place for some reason. The second time he needs more movement. Go figure. So it is not a bug.
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Mechs confirmed?