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Everything posted by InsaneCommander
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Damn the robes! I want Sanguine BDSM gear for all my casters Good idea, it would allow so many new builds. Imagine the combinations with "The Lovers Embrace", "Ball and Chain", "Endre's Flog of Obedience", "The Willbreaker"... We would need a new "Lady of Pain" too and there would be an "Ogre Matron Dominatrix Transmuter"
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I'm playing as a wood elf pirate from the Deadfire and there were moments when people would refer to me as "you are not Huana, but you are from here." I don't see any problem with that. You can be from the Deadfire and be a pirate. But maybe you'll get more reactivity from the Principi if you are from Old Vailia.
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What if someone wants to have Skaen's fog of war and play on normal? Or start with 5.000 to recruit a custom party immediately when playing on PotD with challenges? A solo character with +2 on each stat would still have a bigger challenge than a full party, so mixing all the options wouldn't necessarily make the game easier. Making Deadfire as interesting as possible even to the (majority of the) players that don't play on PotD would increase replay value and benefit everyone. I don't know how many more players would come or how many more hours people would play, but it certainly wouldn't reduce those numbers. Edit: They can keep the achievements for PotD/no Berath's Blessings, so anyone who care about that can be happy too.
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Portraits IV
InsaneCommander replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
You can't see the iris. Anyway, even the official watercolor portraits can be a little blur in the eyes... -
Portraits IV
InsaneCommander replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I couldn't do better for the eyes, but here they are: -
I actually wouldn't mind if they added more levels and simply let us choose more of the lower level abilities. But without gaining much more hp, accuracy, etc. Otherwise the characters would become too powerful. Maybe they could let multiclass characters reach 8th (or 8th and 9th) and add a 10th level only for single class, which would include more empower points, +x power levels and so on. Anyway, I'm certainly not the best person to talk about balance, so who knows how this would work...
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If 100 people buy your game, maybe half will buy your DLC also. Only 10 will finish both. Why would you drop a bunch of resources trying to account for something 90% of your players aren’t going to see or care about? Besides, Obsidian is adding Megabosses for people who can’t bear to be high level for anything other than the last 10 minutes of the game. If they restricted high levels for the DLCs, there would be a lot of people complaining about it ("Don't force us to buy the DLCs!") and some would say that they had reached max level even faster than it happens the way it is now.
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I like to do the WM1 just before the hearing so that I don't lose access to Defiance Bay. And I don't want to start act III just to regain access, because then I can't level scale. Also, if I go to the WM and come back to finish act II, it will be too easy and boring. WM2 I do last, just before act IV because I prefer to let some time pass between the two expansions.