
nightcleaver
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A few differences that made me think of this: Revan died once. Philosophically, some might decide this made him unfit to lead at all. In the game, you repeatedly ran into sith and had the option to demand they bow down to you... but they would say, "Malak is our master now, he killed you and you lost that privelege. You are a Jedi and no longer fit..." blah blah blah. The Sith have leadership, and believe in strong leadership. If a bunch of people think he isn't fit, organize factions separately (conversing too openly might be a bad thing, and would take away a possible advantage of surprise) and all attack him at once (either in force or personally... they had seen the force approach used by Malak once, so why not now?) separate factions would form. So no, they aren't "loyal" in the sense I implied, but those reasons I gave ARE reasons they might decide him unfit (read: not strong) to lead, and it's their right by the sith code to challenge him. While based and heavily motivated on the Darkside of many ages past, the Sith are, after all, a philosophy, and not just untrained darksider's. This seems like a prime time to me for such a philosophy to be under fire from all sides by differing opinions. ADD: Looks good Tyrell. You don't explain everything, though - do you think the Sith were elsewhere, did they escape, a little bit of both? Things like that.
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I get the impression the assault on the star forge wasn't to eliminate the Sith, but destroy the source of endless ships. Any number of things could happen otherwise; I'm thinking a few ships, maybe a couple of the Interdictor ships, escaped with their crew to separate reaches of the galaxy. Not having a unified leadership platform anymore which the Starforge represented, and being scattered across the galaxy, they each start building their own plans. The Republic fleet, needless to say, would be pretty much destroyed (realistically) and the scattered Sith factions that would be attacking them from all sides would spread them thin. Thus, they bring all their remaining ships to the core of the galaxy, build up a fleet(maybe) and wait, leaving the outer rim in a lurch. The Jedi, meanwhile, continue to fight the threat. Their numbers diminish, and what's left of them fades out; using subterfuge to fight the Sith with guerilla tactics and infiltration, possibly, but no one really knows. Revan is haunted and goes to discover his past. Maybe he just disappears without explanation. Maybe he joins the Sith to destroy them from the inside or something. I would rather(and thus won't write this possibility) that he didn't fall to the darkside, and the same goes for bastila. Sith side: loyalists of Malak and even the former Revan wouldn't like the new leadership. A lot of Sith came from the academy on Korriban as well, I can imagine, and many of those wouldn't like two former goody-two-shoes Jedi running the show. Seeing that the star forge was the central focus of power, someone sabotage's it and in-fighting ensues. (or maybe the infighting causes the sabotage) Revan, wanting to wait for a time when the Sith were ready and seeing how foolish it would be to stick around and get killed in the long run, escapes outside of radar to the edges of the galaxy, waiting for his chance to return. Possibly, he's also waiting for the ranks to become more powerful through this infighting.
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err... was that for me?
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Difficulty isn't bad, as long as mastering means something beyond carrying loads of uber equipment and medpacks. Do you need sleep, Raven? It sounds like you're dreaming...
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Boo-ring! That's why I DON'T like the D20 system. Evading death like that should be a special power or matter of evasion.
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Ha! Compelling reasons shmeasons Just give 'em a darkside point! but seriously, if they start reasoning why their character did it you shouldn't bother listening. (maybe that's not what you're saying, but I have to suggest it anyway) If they didn't see a way out and THOUGHT they were in a dead end and played that trick, no DS point. Awesome! Sounds like my type of PnP game. Can I be one of your players? How did it manage Force use?
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I agree, but I think the darkside should take a negative modifier later on, and be significantly faster and more powerful early on. The difference should be tangible to the player. Experience alone isn't, really, until you REALLY put some thought into it.
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TSL interview at TheForce.net
nightcleaver replied to Fardragon's topic in Star Wars: General Discussion
Didn't they have a hit-point based Force system, that ate life points when you cast a Force power? If they used the D20 ruleset more faithfully, they should definitely take care NOT to implement that mistake. It's funny and adds strategy, but it's completely screwed up if you can cast Force power's and kill yourself with them. -
Would it work just fine with a five-time limit on going back to the hawk, and it still healed you? I think so. Obviously, though, taking away the insta-heal would make it so that people didn't bother going to the hawk when they didn't need to. I think the idea is that it's a resting option, which makes perfect sense based on video game logic for the past decade. You'd have to have a resting option of some sort to replace it. And mind you, it's "resting", not sleeping. You can rest indefinitely in real life. Yes, resting a lot to regain health is unrealistic, so are medpacks and all that - but hitpoints really aren't a valid reproduction of how much pain and injury a character can withstand. If you wanted that, you might as well just make a, "you get hit, you die" system, which is admittedly absurd in an RPG that doesn't have a a very advanced physics/cover/armor system. Oh, and Rhakghouls and Kath hounds and such DID respawn when you went back to the hawk in the first game.
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You don't know that. Who know's how long human's have existed across the galaxy, how much of a chance they've had to evolve. Maybe there's cross breeding. You're saying that because the movie's had no white-haired heroines, the game can't have that either. This game is set roughly 4000 years ahead of the first movie. Maybe there were white haired people on Alderaan? (actually, I think I read something about that, but I'm probably wrong) I never said Kreia's hair wasn't grey, I said it wasn't white. Read it again. Also, this isn't anime. It isn't anything like anime - it's just not the same STYLE. Basing off his other drawings, what he draws is pretty much what you get. White hair may be a sign of aging, but white hair doesn't make someone OLD. It doesn't matter HOW they manage white hair, if they have it they have it - it'll be explained, and suddenly it'll make sense. If you feel, given all the things I've pointed out, the two are still too similar, that's fine. That doesn't need to be proven, and saying gray is the same as white or one robe is the same as another robe doesn't help your argument. From my perspective, though, it seemed like something was seriously odd about your thinking that, and I was trying to figure it out. Hey, maybe they drew a younger version of Kreia. It really doesn't matter. Point is, don't argue that 2 + 2 = 5 if it has nothing to do with the truth, just to prove me wrong.
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Video interview and footage
nightcleaver replied to Mr. Teatime's topic in Star Wars: General Discussion
Crappy framerate?!? Man, you'd HATE my comp. And are you talking about the animations that last half a second?? -
Basic Clothing and hiding Jedidom
nightcleaver replied to Carrie's topic in Star Wars: General Discussion
I haven't heard any dev's mention a feature like that. I find it sort of odd that they run around with their saber in hand everywhere they go. Maybe have a holster appear on the person (or always be there anyway) for whatever weapon they wield and when they're in a non-combat area and wielding it, it disappears into the holster. (animations would be nice, of course) This would remove the tedium of exchanging your inventory to satisfy the locals, and implement the roleplaying atmosphere people want when they ask for such reactions when you run around with weapons drawn. You still have the weapons showing so they don't just appear out of nowhere, and you still have the forced draw key, of course, so if you wanted to scare someone... -
A few things that bugged me about KOTOR
nightcleaver replied to Neowulf's topic in Star Wars: General Discussion
That GeForce 3 is better than my 5200. It's memory is definitely a weakness, though. -
Agreed. Malak would be hard, except for the medpacks... and without those, he'd be pretty near impossible.
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Basic Clothing and hiding Jedidom
nightcleaver replied to Carrie's topic in Star Wars: General Discussion
I still think it should be simulated that people notice you as a Jedi though, however it's done. Ah yes, more cantina scenes haha. -
Keep in mind the grey hair of Kreia (if her hair is even grey) is due to age, and is GREY. I've yet to see a picture of the white haired girl with grey hair. Her hair, in fact, looks young and flaxen, her eyes aren't sunken in, her skin is totally unwrinkled, smooth. She isn't hunched over, either. The older woman likely had black or brown hair when she was younger. This makes her hair, now in old age, grey. If you had two bald men wielding lightsabers, one old and balding and the other with a shaved head and quite a bit younger looking (both totally different characters), would it be too much for you to have them both in your party?
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Maybe if you skip dialogue? ... I dunno.
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... DON'T think it's a problem of them being close-minded, buddy. It's about time and resources. You ever try making a video game?
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A few things that bugged me about KOTOR
nightcleaver replied to Neowulf's topic in Star Wars: General Discussion
I dunno. I have a 5200 Ultra, 128 megs, plus 700 something megs of PC-2100 Ram. Is that mid range, or low range? Well, it plays like crap, but the load times are zooming. -
I think the lightsaber sparks no matter what it hits, but I'd have to double check with the movies. Which I don't really feel like doing. I'm much more bothered by the "lightsaber kicks". You kick them for a 99 damage critical, with a kick, and it sparks and makes a loud buzzing sound as it hits. Must be some SERIOUS static electricity in those Jedi boots. I suppose lightsaber's ionize the person's body AND clothing, then? I think they should call it, "Saber Foot", it's kind of like athlete's foot. Too much 'saber use, ya' know?
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Blah... when I got to the Leviathan on hard difficulty, I was fighting Master Sith unarmed - fists only. I used master speed, of course, but... It's funny, they made Taris and Dantooine combat excruciating in a lot of ways (even on easy), and then as soon as it stops being tedious and boring it gets way too easy after those two planets (and thus, another type of tedium). Taris and Dantooine had just about the right amount of medpacks, I think - and the exploit (I would call it an exploit, even if the makers of the game condone it) where you can go into your inventory once every combat round and pop a medpack without stopping in combat to inject it is lame. By extension, though, running should be a viable option. Antidote packs were pretty useless, and not common enough on Taris. Later on, Force Heal does what the antidote could and so much more, even though antidote packs get to be really common. The last man standing rule was kind of lame, but what else to do in a star wars game that's so dependent on characterization? Making it harder in other ways is the way to go. Maybe there should be something that enforces planning ahead instead of bludgeoning through and killing yourself for the next fight? That would get rid of any need for a Hawk teleportation gimmick, or lots of saving and reloading. I agree about the Force power's being more costly at higher levels, but it should be balanced. Really, the Force Wave and Death Field spamming was pretty dumb. It totally destroys even the possibility of strategy. I do think, however, force power's should regenerate pretty quickly starting after combat ends. Making it too slow out of combat would just be tedious, (fight, stand around, fight, stand around...) but too fast in combat makes the force points idea useless. Maybe their shouldn't be any force regen when you're fighting, unless you have equipment that does that for you? Sounds good to me. Also, this is sort off-topic: DS Force powers should taint a little. Maybe make the taint fractional, like Force Wound would have to be done ten times to take a DS hit of 1.
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Haha, like the classic, "We're so poor, wretched and innocent down here, us CONVICTS AND OTHER'S THAT HAVE SPENT OUR LIFE IN A DESERT OF BLOOD AND HARDSHIP". That, my friends, wasn't good writing. Amusing, yes, but a bit out of place. It totally destroyed the experience, and didn't even do satire well (if that's indeed what it meant to do) But yeah, there needed to be more flavor in the game between planets. Strangely enough, I really liked manaan's flavor even though it was pretty excruciating in some ways to play through. OI, this topic is dead.
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Actually, I was pretty much just talking about the condescending part. That statement had NOTHING to do with being condescending. I AM a little more mature than that, whether or not you suspect otherwise. I'm not going to even try to say you were getting angry with me, but that's not important; repeatedly, you misunderstood the things I said in ways I didn't intend them. THAT'S what you didn't understand. I'd try to get a little more on topic, but there's not much left to say. What a waste.