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Torm51

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Everything posted by Torm51

  1. Hey not really a huge deal but when doing the question for the Valian trader (the one where you meet Pallegina) I decided to protect him at the Goose and Fix and eliminated Danna there. I go back to complete the quest, he cries saying hes going to die, I say I am going to protect him but I pretty sure there was no option to say "hey I already killed her" anyway she walks in again. No dialogue and I killed her. My save file is too large who do I upload it to drop box?
  2. So which should I use? I always struggle with it. Fully enchanted Outworn Buckler is 3 less Deflection (Because it actually nets you 8 Deflection +5 so its 13) and gives you 5 more Fort and Will. The large shields will give you 3 more Deflection and a better Reflex save (because of the Per nerf one of my tanks has a 10 Deflection). Obviously you get more Accuracy but with the new changes when I go offense with my tank (A paladin with 10 Per so average ACC) I use a single handed weapon and no shield so get high accuracy over the 2hander. So when I am switching to a shield it isn't for offense..what do you guys think?
  3. Ya CC them before they CC you.
  4. No its a bug. When you pick up a draining weapon and log out...when you log back in the enchant will be gone. The Devs know about it and say its high on their priority list or it has been fixed for the next build one of the two but I know they responded and know about it.
  5. The only one caveat to that is that Plate wearers in melee who do not have some Defense stats get crushed too. A tank is useful, you just have to use him differently. Inside corridors you can use him to block doors and tank traditionally. In open areas you have to goad the AI into attacking him by lowering his deflection. When I am out in the open I charge my tank with a single handed weapon and no shield in his hand. The AI sees much lower deflection and dog piles him. Obviously he takes more damage. Once its too much I switch my shield. I also have a full time off tank to pick up disengagements. PS: MOBILITY MOBILITY MOBILITY My new favorite Aura for a Paladin is Zealous Charge. Mobility in open areas is crucial now for the reasons you stated. My Paladin also has a high Int so Zealous Charge hits even my back line (Yes I lost some Con because of the high Int but you cant have everything) I lose engagement and kite my backline thanks to ZC reengaging with my frontline. Also 2handed fighters like I specced Eder destroy with disengagement attacks so I welcome it. I put Boots of Speed (+3 Movement speed) on both of my offtanks (yup, I'm running two off tanks--one pure offtank, one offtank/support casting) and have all three of the tanks equipped with two-handers in one weapon slot and weapon/shield combos in the other for exactly that reason. I also put a Girdle of the Breaking Wave on both off-tanks so they have one knockdown per encounter each. Between them and Eder, they can generally hold a line for a least a little while. I open every battle with Amplified Wave from my cipher and a Wall of Force (for the hobbling effect) from Aloth, then alternate damage spells and CC spells between them, while my three tanks (with their two-handers swinging) draw the enemies. By the time they get back up there's usually at least one paralyzed and two with various states of confusion. The ones who aren't get knocked down again. At this point I switch them over to shield if I haven't already. It tends to draw the fights out, but it works. legit strategy for sure. I know at first it was hurting but you are doing good now. Awesome!
  6. The only one caveat to that is that Plate wearers in melee who do not have some Defense stats get crushed too. A tank is useful, you just have to use him differently. Inside corridors you can use him to block doors and tank traditionally. In open areas you have to goad the AI into attacking him by lowering his deflection. When I am out in the open I charge my tank with a single handed weapon and no shield in his hand. The AI sees much lower deflection and dog piles him. Obviously he takes more damage. Once its too much I switch my shield. I also have a full time off tank to pick up disengagements. PS: MOBILITY MOBILITY MOBILITY My new favorite Aura for a Paladin is Zealous Charge. Mobility in open areas is crucial now for the reasons you stated. My Paladin also has a high Int so Zealous Charge hits even my back line (Yes I lost some Con because of the high Int but you cant have everything) I lose engagement and kite my backline thanks to ZC reengaging with my frontline. Also 2handed fighters like I specced Eder destroy with disengagement attacks so I welcome it.
  7. All sound advice but we shouldn't have to use EVERY buff we have in every combat scenario just to get past it. All sound advice but we shouldn't have to use EVERY buff we have in every combat scenario just to get past it. It's PoTD it's hard, the AI is better and with the deflection nerf your tanks will take more hits so you will probably have to rest more. Adapt and overcome.
  8. Honestly the Attributes you put are fine and you could beat the game if you specced and played properly on any difficulty. Honestly, you have the idea right for the build you want. Depending how you spec you can either tank with good support buffing thanks to the decent Int or offtank and dish out respectable damage with good support buffs.
  9. The AI is better (still not at a human level and it never will be) but for an RPG made in this era its difficult. The AI uses more appropriate spells for situations and does not mindlessly dog pile tanks forcing you to play less Defensively with tanks which goes in their favor cause your tank isn't as hard or using a meat bag style of tank and using terrain or mobility to your advantage. I think its done well. I played the crap out of Dragon Age Inquisition and on Nightmare from the start and still to this day do not know what the death screen looks like. Too easy. This is a lot better.
  10. I was thinking of taking Enduring Flames on my Goldpact Knight and he has a 16 Int (My paladins have to have big auras I don't know its a me thing) but If my Intellect makes the ability do less damage I wont take it. I mean I guess you still are getting more damage as a DoT is applied. But if I had 10 Int it would be a lot more!
  11. Looks like it's still less, lemme check. Also, it makes NEGATIVE effects by your own spells more severe as well. Did you test it out? I am at work haha. Great use of company time!
  12. Its the your % chance of hitting the bad guy.
  13. Is it still wonky where dot damage is actually less when you have high int? anyone test it out yet?
  14. Ya dude this is the eternal struggle with a Paladin. You always miss out on something. The spat spread is big. Might is useful, Con is now useful, Intellect is useful, Per is useful (although the game says it isn't for the class I don't get it its a low accuracy class) and of course Resolve. I don't think I am ever happy about how I spec a Paladin cause I am always missing out on something haha.
  15. Definitely a good set up for non min maxing my build is almost exactly the same. Personally I don't like humans for tanks but it's a small thing. But if you want it for the RP go for it!
  16. Switch during the fight depending on the situation. Run into battle with a shield, hold long enough for CC to go off, switch to damaging weapon to capitalize. Switch weapon, engage unit that's trying to rush your back-line. Benefit from the instant disengagement strike if they don't stop. Divide up enemy engagement among other units, switch to damaging weapon to reduce numbers faster. etc. sorry, this noob doesn't know what CC is Its alright everyone is new to RPGs at some point. CC= Crowd Control. So abilities like a Wizards Slicken, A Fighters Knockdown, a Priests Knock down Seal. Something that makes the enemy lose control of their movement and for future reference a debuff is an ability that places a temperoary negative effect on an enemy like a Ciphers Eyestrike or a Rogues Blinding Strike. Wizards have a lot of Debuffs. As do Ciphers.
  17. Me too still have not found one for some reason lol
  18. Also If you bring a Paladin with Zealous Charge he and the fighter can charge around the battlefield and pick up disengaged enemies who will reengage them. With even OK Deflection the aura will give you enough Defense and you can safely ignore disengagement attacks. Disengagement attacks for My Paladin tank is like shooting at an Abrams tank with an Ak-47 its a joke. Its my new favorite Aura.
  19. That arguably makes it worse. If enemies avoid taking disengagement attacks, then at least Defender lets you pin them down. On the other hand, if they break engagement all the time, then the ability doesn't even let you divert fire from your squishies, and all it's granting you are occasional piddling shots with an accuracy penalty. That's just not my experience on 2.0. The AI does not want to take disengagement attacks even if yours are terrible so engaging does (in my experience) effectively pin them. I also I use my tank the way I would if I had a tank in a pvp scenario in an MMO (I wouldn't spec that way for pvp but its a different story lol) I make the AI think my tank has low deflection by charging them with a 2hander or 1hander. At that point my tank is the first one in and swarmed. I take a high base weapon and hit in the mid 20's and some stronger attacks if I crit. Bad guys will definitely stay in place. Once I am swamped in bad guys I switch to my shield and they are for the most locked down and my dps has already done its work.
  20. I haven't gotten there on my 2.0 run yet but I'd agree with you. She has perception so ACC will go up and she have less Deflection as PER no longer gives Def. Accuracy is up and Def is down across the board. Also tougher monsters have immunities to certain CCs now. I think she is definitely going to get a buff. Unless they nerfed her breath damage. Don't know.
  21. I have been doing weapon switching to a heavy one hander so it gives me high accuracy or a 2hander and it does definitely help. Hitting stuff for 25 points on a defensive character is good.
  22. Weapon set switching. Also, talents that improve weapon accuracy and graze to hit chance if you're set on using large shields. Agreed weapon switching makes semi competent. I guess with the extra talent now you can fit an offensive talent but I used to find it hard with 6. Maybe I am just being too defensive but for a Paladin whose intent is getting in the way and being a hard target I always go with: Weapon and Shield Style, Cautious Attack, Superior Deflection and Deep Faith. Those are musts maybe not Deep Faith....its _+2 Deflection and +5 to the rest of your defenses but that stacked on a full Faith and Conviction is damn good. That leaves 3 talents thanks to the xpack. Most order talents unfortunately aren't worth it so I usually put the last talents into Saves Defense like Bears Fort and Snakes Reflex. Also if you took Lay on Hands you probably want Greater Lay on Hands as your Health gets a lot higher as you level. Its just tough to fit in.
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