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Everything posted by Torm51
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Bug: Might bonus
Torm51 replied to Mathuzzz's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
It happens and it's no big deal when you create the character all the bonuses will apply correctly -
Liberating Exhortatin Delayed effects.
Torm51 replied to Torm51's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I have an update thee. So I was in the Endless paths and had my party get paralyzed a few times. Used Liberating Exhortation and they snapped out of it immediately. Also Liberating Exhortation and Suppress affliction suspend the debuff so it cannot run its course to free the victim. It has to be the buff not to the debuff. Here you can see Pallegina who was paralyzed. I buffed her with liberating exhortation and she immediately got out of it. Like we said though they always get the Petrify debuff symbol over their head even though they are free and fighting. https://www.dropbox.com/home/Screenshots?preview=Screenshot+2015-09-04+13.53.48.png -
Bug: Might bonus
Torm51 replied to Mathuzzz's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
His Culture is the living lands its adding 1 Might bonus from that you can tell by his gear. so Human Might +1 and Living Lands +1. In the character creator before you get to culture it randomly picks on to start. then you can change it when you get to that point obviously. -
Armour quality enchantments broken?
Torm51 replied to Boeroer's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hey just upgraded my armor my Plate Armor to Fine quality and it is showing 14 DR. -
Downgrad to 2.00?
Torm51 replied to King Tee's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
check the mode settings on AI behavior icon. Also if you scroll down someone else is reporting that it works after you take a hit. after selecting the ability you get hit and it pops apparently. -
Downgrad to 2.00?
Torm51 replied to King Tee's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Do this..turn off the AI when you want to use it put the AI into whatever mode says that they will use Frency liberally. It will use it..maybe not at the exact second but it will soon there after. -
Downgrad to 2.00?
Torm51 replied to King Tee's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
No idea but if you tell the AI to frenzy on your guy it will do it....its a workaround at least for now.. -
Armour quality enchantments broken?
Torm51 replied to Boeroer's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I think they have done a great job throughout this game but I have to agree that 2.01 is really bad. -
Faith and Devotion
Torm51 replied to redneckdevil's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Faith and Conviction! :-P -
The problem with tanking in PoE
Torm51 replied to spardeous's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I guess with a tight front line you could bring your range in closer. Take a 14 or 12 int. -
The problem with tanking in PoE
Torm51 replied to spardeous's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
exactly. And you can still have defensive characters but as I explained play offensively with your accuracy. There's still this mindset that you can't tank effectively without maxing deflection. Players need to adjust and re-assess what makes a good tank in version 2.0. all you need for deflection is resolve now, there is no reason not to have high might, especially on a paladin with their heals. barbarian would like to go min might, but then again it will have ae knockdowns or stuns then. A Paladins Lay on Hands is actually much stronger with a 18 INT over 18 Might. You also need CON now since you cant stack deflection and never get hit. You will get hit now. I am not saying dump might cause that would be stupid especially in 2.0. What I am saying is that if a Paladin wants good support abilities (his bread and butter) he needs a good Int. Not saying he needs 18 but if you want to MELEE and hit your backline with auras you need at least a base of 15 + Items. Now you could just be a better melee guy and provide auras only to your frontline/mid range and take a 10 int. That saying your lay on hands will be worse with a 18 might then an 18 int because it is a heal over time effect. I have tested this A LOT. I think Paladin has one of the largest stat spreads in the game. -
Liberating Exhortatin Delayed effects.
Torm51 replied to Torm51's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
anyone -
Liberating Exhortatin Delayed effects.
Torm51 replied to Torm51's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Maybe it is. But I do now that it works immediately with some afflictions and not with others. -
Liberating Exhortatin Delayed effects.
Torm51 replied to Torm51's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Bump. Important -
Accuracy bug 2.01
Torm51 replied to Torm51's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
If you look at the beta forums there is a topic about it and the a Dev confirms that's its just a UI bug...I hear you though. -
2.01 Weapon Focus: Noble effect accuracy bonus bug
Torm51 replied to Wompoo's question in Patch Beta Bugs and Support
Yep noticed that and have it up on the other forums. -
Paladin?
Torm51 replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
At the moment because of the Defender nerf to fighter they are the best tanks in the game. Also they are GREAT support as they have awesome buffs and auras that really help the party. You can set them up to do good (never great) damage as the + 20 accuracy to Flames of Devotion along with the fire buff can really pack a punch. They also have the strongest single target heal in the game with Lay on Hands (some one correct me if I am wrong) but at level 7 with a 16 base into it is healing over 115 endurance over 7 seconds and I don't have Greater Lay on Hands yet. And plus Paladins rock! 1. Great tanks 2. Awesome Support 3. Can be set up to do nasty burst damage but are not a true heavy hitter class. 4. They are my favorite class hah! -
Liberating Exhortatin Delayed effects.
Torm51 replied to Torm51's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
https://www.dropbox.com/home/Screenshots?preview=Screenshot+2015-09-03+17.16.18.png and here is a screenshot off the issue. -
Hey guys. I am noticing that Liberating Exhortation is having delayed effects when placed on a character AFTER he has taken CERTAIN debuffs. For debuffs like blind, rogue raw damage, plague of insects it works immediately. For debuffs like Paralyze, knockdown and Petrify it works but with a large delay. I had GM get critted by a Pillar of Faith and get knocked down for 18 seconds and placed Liberating Exhortation on her after she received the debuff. It took her 9 seconds to get up after receiving the debuff and I know she didn't get hit by another one.. Output log is attached and here is the link to my dropbox. https://www.dropbox.com/home?preview=bf37279404f244b28197e42e51262bb4+12006827+GreatHall.savegame output_log.txt
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Accuracy bug 2.01
Torm51 replied to Torm51's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
update. I came home and logged back and the correct accuracy was once again not correct on my character sheet. Again I started combat and in the combat log it was correct and the entire parties accuracy was correct after I got into combat. It was correct in the combat log as well. -
no way man. That's my opinion. Even with a 10 Dex and Per and Sword and Shield style your Reflex is GOOD but it isn't great. You would have a crap Reflex on PoTD, On easier difficulties ya you can do what you want. Plus with that crap dex you are irrelevant offensively. Its more important to get OK offensively now as a tank so enemies don't disengage.
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BUG: hireling stuck at wall
Torm51 replied to Madscientist's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
It's why we always leave that guy to be hired for guard duty...can't even get that right.. Upload the save game with drop box. Output log too. Check the first sticky on this forum for instructions if you don't know how. -
BUG: hireling stuck at wall
Torm51 replied to Madscientist's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Yep same since the early days and it's always the Goldpact Knight. Making my order look bad *grumble*