Everything posted by Cabamacadaf
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The General Combat Thread
I agree, something like this would be nice to have.
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"No Bad Builds" a failure in practice?
The word 'might' does not necessarily mean physical strength, I don't know why that's so hard for you to understand.
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I think I could use a little hand holding
The AI is broken, so a lot of the time your characters aren't even doing what you tell them too, which makes combat a lot harder than it should be.
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"No Bad Builds" a failure in practice?
I think it's a good idea, it just needs some tweaking to make it work.
- More like BG2 please
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You must gather your party before..
The Icewind Dale games are the IE games I'm the most familiar with and that line is never said out loud in those games. To be honest, I thought it was really strange to hear it spoken when I first played Baldur's Gate.
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More like BG2 please
I don't get some of you people. This game feels a lot like the IE games, sure there are differences, but it would be pointless to just make a copy of Baldur's Gate 2. This game has enough differences to make it feel fresh and fun, but enough similarities to give me all those nostalgic feels.
- Character Creation Aesthetics and STUFF
- More like BG2 please
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Autosaving
This is probably just an issue with the beta and will be implemented in the full game, but having the game autosave on going to a new screen and stuff like that would be pretty useful so you don't have to restart if you forgot to save.
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Feedback about the new inventory: the "stash" system
If I understand how the stash works correctly, there's one thing that seems very strange about it to me: The fact that you can somehow put things in it at any time, but you for some reason then can't take it out until you get to a certain place. That just doesn't make sense to me.
- Character Creation Aesthetics and STUFF
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Feedback about the new inventory: the "stash" system
I don't understand how the stash works at all since there's no description about it or anything, can you just access it at any time or what?
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Selecting spells
You get a set number of uses per spell level, not per spell. For example you can use level 1 spells four times before resting, it doesn't matter which spells you use, you can use the same spell four times or every spell once, so there's no need to choose any spell more than once.
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Bug: Hiring level 4 adventurer hires level 1 adventures and still uses the money
They start with no experience.
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Characters sometimes disappears after being maimed in battle
This happened to me, with a bunch of very strange side-effects.
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Inventory size
Does anyone else feel like eight inventory slots per character seems very limited? I don't know if that's final, but it doesn't seem like much.
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Please bring back the pencil drawings of items
I think the stuff they have in game now might be placeholder, so there's still a chance for them to add stuff like this.
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Selecting spells
I think you need to right click the grimoire in the inventory screen to be able to select wizard spells.
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Sensuki's Suggestions #004: Area Map Functions (with video)
I really miss double clicking on the map and the game screen moving to that location and closing the map.
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frontliners, rangers and resting
I think the problem is that often melee characters run out of health much quicker than casters run out of spells.
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Stamina/health display
I think the stamina works pretty well as it is, but the health really needs to be more visible.
- No experience from combat
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Manual
Yes, having a manual would be very useful.
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Stamina/health display
Yeah, I was really confused at which was which at first, so they probably should do something about it.