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Cabamacadaf

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Everything posted by Cabamacadaf

  1. I agree, something like this would be nice to have.
  2. The word 'might' does not necessarily mean physical strength, I don't know why that's so hard for you to understand.
  3. The AI is broken, so a lot of the time your characters aren't even doing what you tell them too, which makes combat a lot harder than it should be.
  4. I think it's a good idea, it just needs some tweaking to make it work.
  5. Planescape: Torment had romance too.
  6. The Icewind Dale games are the IE games I'm the most familiar with and that line is never said out loud in those games. To be honest, I thought it was really strange to hear it spoken when I first played Baldur's Gate.
  7. I don't get some of you people. This game feels a lot like the IE games, sure there are differences, but it would be pointless to just make a copy of Baldur's Gate 2. This game has enough differences to make it feel fresh and fun, but enough similarities to give me all those nostalgic feels.
  8. Removing the 3D models would take a lot more work than just keeping them the way they are, I seriously doubt they would do anything as drastic as that.
  9. I think the way attributes work in PoE is great, and one of the more interesting things they've added. They just need to make Perception and Resolve more useful in combat.
  10. This is probably just an issue with the beta and will be implemented in the full game, but having the game autosave on going to a new screen and stuff like that would be pretty useful so you don't have to restart if you forgot to save.
  11. If I understand how the stash works correctly, there's one thing that seems very strange about it to me: The fact that you can somehow put things in it at any time, but you for some reason then can't take it out until you get to a certain place. That just doesn't make sense to me.
  12. I think all of the currently available options for the character customization look awful, luckily you won't really see them much because of the top-down perspective though.
  13. I don't understand how the stash works at all since there's no description about it or anything, can you just access it at any time or what?
  14. You get a set number of uses per spell level, not per spell. For example you can use level 1 spells four times before resting, it doesn't matter which spells you use, you can use the same spell four times or every spell once, so there's no need to choose any spell more than once.
  15. This happened to me, with a bunch of very strange side-effects.
  16. Does anyone else feel like eight inventory slots per character seems very limited? I don't know if that's final, but it doesn't seem like much.
  17. I think the stuff they have in game now might be placeholder, so there's still a chance for them to add stuff like this.
  18. I think you need to right click the grimoire in the inventory screen to be able to select wizard spells.
  19. I really miss double clicking on the map and the game screen moving to that location and closing the map.
  20. I think the problem is that often melee characters run out of health much quicker than casters run out of spells.
  21. I think the stamina works pretty well as it is, but the health really needs to be more visible.
  22. I think getting XP from combat just makes sense, and it's weird that you don't, but on the other hand I understand that removing it may improve balance and stuff, so I'm pretty torn on which way I think is better. I think I'll just trust Obsidian to know what they're doing.
  23. Yes, having a manual would be very useful.
  24. Yeah, I was really confused at which was which at first, so they probably should do something about it.
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