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Everything posted by Natusake

  1. I'm still struggling to understand what this has to do with Pillars of Eternity.
  2. Since you liked the main menu art, I screen capped it and attached the file in this post. There is also a higher quality version, but I can only upload up to 1MB file size.
  3. I'm exactly the same way, save that I'm this way with anime rather than video games.
  4. I suppose that is what would encompass a realistic narrative, but it doesn't seem that realism is among the themes of romance in RPGs these days.
  5. So long as they have it updated before the beta releases, I'm fine with waiting for them to fix their portal. They have more important things to work out anyway.
  6. So if you already backed PoE for $35, do you have to pay the extra $125 for the backer beta and all the extra stuff? What if I just want the beta? I'd be fine with spending another $25 or so to get beta access, but anything substantially more than that is too pricey for me.
  7. He has already written the book. source(behind a paywall): What do you mean? I can access it fine and I never paid anything... At least I hope.
  8. I just came to say this. This. It would be a shame to play a large part of the story in the beta only to get bored of it by the time the game releases. A la Starbound, for me.
  9. If anyone is looking for a pen and paper esque experience in an MMO, look no further than the NWN2 server The Sword Coast Chronicles. A few people may have a problem with its policy that you must speak in character in most times and places, it is a very cool and interesting place to play. It has an entire wealth of stories made just by the people in that little community, but it has some of the trappings of an MMO, and so you meet new people and go on act on your or their stories. It's basically a huge RP server, and its a lot of fun, if only there wasn't so much grinding for levels. http://bgtscc1.com/forum/
  10. I suppose I took a rather bigoted viewpoint. Although I would much prefer more detail, detail-light previews have their merits, specifically in attracting the kind of crowd that doesn't like info-dumps.
  11. So, what about Ciphers then? Ciphers can control the souls of other humans, so can't they also control the souls of other life around them? What's stopping a cipher from feeding off the souls around him to bolster his own soul? To what degree can ciphers control souls? Can powerful ciphers rip souls out of bodies? If this is the case, then what's stopping a immensely powerful cipher from destroying huge areas of flora and fauna, or even humans or animal and livestock for that matter?
  12. Nah, I just don't have anyone who would play it with me. In any case, I still hate the writing, however another may like it or perhaps can ignore it.
  13. You do realize it's a co-op game, right? Yes, and that doesn't change my point for the single-player experience, which is what I would play.
  14. @Karkarov & Grimo88 Finally, people who agree with me. I thought I was alone in my opinion. I haven't played the game but I've watch a lot of gameplay videos and I really am disappointed with the writing. It just isn't up to snuff at all. It has plenty of holes and it's just stupid and cliche, in my opinion. Also, rock paper scissors is completely silly. It gives you control of what both characters say, and then throws you into a rock paper scissors game where you have control of a single character, so much for the original idea. Some may disagree with me, but if Pillars of Eternity turns out as good or worse than Original Sin, then I would be disappointing. I expect a lot better writing out of Obsidian than Larian.
  15. Your writing style is so full of win. :)

  16. Because ultimately, backers are not game designers and we don't really know what is good for a game. This is the problem with the new Torment game in which the developers, for some reason, believe it be the backer's choice for something as fundamental as what combat system the game uses. In reality it was the developer's choice. To your main thesis, that Pillars of Eternity is more like Icewind Dale than Baldur's Gate and hence it is more combat oriented than story oriented, I find this belief to be unfounded. First and foremost, you have yet to even play the game, so you have no idea as to what kind of roleplaying options the game has. You assume that the lack of 'romance' (and use your definition for the word romance) means the lack of most interaction between party members, of friendship and the like. While this has a certain logic, I don't find this logic to be reasonable. You assume that the developers use your definition of romance, the definition which the character interactions in Planescape: Torment fall under. However, I find it more likely that when the developers used the word romance, they meant it under the standard, more contemporary definition, and as such, other character interactions would certainly be in the game without contradiction. I question your idea that there would be a lack of friendship or a lot of character interaction. Romance is not most of the roleplay in an IE game. There is also many, many other interactions; to say the the lack of romance means the lack of roleplay, is silly indeed. Take Baldur's Gate, a game that originally had no romances, or Baldur's Gate 2 and remove the romances. Do these still have important character interaction and roleplay? I believe so, and this is what I expect in Pillars of Eternity and at least this viewpoint is supported by evidence Take the article by PCgames.de (link below). In it, the journalist details that there will be a ton of party interaction, and that your decisions will effect what party you have and whether characters live, die, or leave. Such consequences as these cannot take place save character interaction take place, and such is the evidence for my viewpoint. http://freetexthost.com/ia2eflp4ra Edit: Finally, the lack of romance has been discussed to death, and the topic has been closed. Nothing will change, the game is already being put into beta stage as we speak. I would expect an administrator or moderator wont look well on this thread, but we will see.
  17. Pillars of Eternity is probably the result of Wizards telling Obsidian "No." after they asked to make a new game.
  18. I meant that much more happens in a romance than just sex (the action). Yes, romantic relationships come down to a sexual attraction, but I was referring to the action of sex rather than the entire idea thereof (and its subsequent effects, E.G. attraction). xD
  19. DOS is certainly more flexible and versatile than I ever expected it to be.
  20. Don't duck for cover, your feelings are the ones people naturally exhibit. I think a good, believe-able romance would be enjoyable. Obsidian did not include romance because they believed they could not do so with the game's budget and still keep attention to all the other aspects they wanted (source: Newegg interview). All said and done, humans still naturally take interest in the opposite sex, or whatever preference they may have. A romance makes people feel good so long as it is believe-able; so long as a romance can give us some feels for the character we are romancing, then the job has been done. The problem with romance in RPGs nowadays is that the characterization of many romancable NPCs is so flawed, unbelievable, or perhaps the 'courting' as it were, is so easy that no satisfaction of the experience nor attachment is achieved, unless the player is aiming for sex and sex only, in which case he has both. But that is once again the pitfall. Relationships are so much more than sex. They are a slow regard of silent things spoken between two people. A whimsical dance of flirtatiousness and yet shyness, a battle between two hearts to wrestle what it is they exactly feel. All's fair in love and war, because love itself is a battle. These things are what make romance, and these are the things which are lacking in RPGs. Sadly, this sort of lacking has caused a distaste for romance in a lot of people. I hope that can be overturned in Obsidian's next Eternity game, so long as they do indeed have enough resources for it. I certainly enjoy a well done romance, hopefully it can happen but it is certainly not required. Whoa there, I sense ton of romanticism in this post. No pun intended... Looks like listening to waltzes in the background changes my writing style quite a bit. Edit: A great example of a romance in which canoodling is not one of the prime components is the romance in the Kingkiller Chronicles (you know what I'm talking about). I has all the elements I mention above, and there is not much kissing and cuddling. Of course, this is a romance in a book, but I believe it still applies.
  21. Other journalists should be embarrassed at the wholly higher level of detail in this article, although I'm sure there are exceptions to this, if one's boss perhaps wants them to hold back information, for instance.
  22. I made that exact comparison in the OP of the thread ... Oh, I see. Sorry, I skimmed the last part of your OP, my mistake!
  23. I can't believe nobody else has made the comparison:
  24. My main concern is not that Obsidian will lose money, just that they will not get enough money to make another game as great as the original (if it does turn out to be great, which I surely hope it will). If Obsidian breaks even, it would be impossible to continue the franchise on account of the lack of revenue. Only if a publisher gets involved will they be able to make a second game if this is true. But of course, problems with publishers abound. Still, I'm glad people have a positive outlook; I hope I'm completely wrong. I'm really excited for this game, so hopefully Obsidian will get the money they need to make more games. There are very great things on the horizon. With inXile and Obsidian, we are seeing a renaissance of cRPGs. If these games succeed, then think of the future. Think at the different viewpoint publishers are going to look at these games. Think of all the new amazing things coming out. It tingles my bones, but, will it happen?
  25. There is something very important that I would like to address, and I have yet to see anyone else mention this. We know that a niche group of people want cRPG's like this, and Torment, and Wasteland 2 and the like. They will pay dearly for them as we have seen, but thus remains the problem, as I see it. Usually, when one aspires to make a game, they get money from publishers, which goes into the game, the game then making revenue for the publishers, and the developers. That is, publishers give money, developers use money for game, people give money for game. However, when a game is crowd funded, things are pretty much in reverse, except without the publisher. That is, people give money for game, developers use money for game, and again, people give money for game. But let us remember that this is a niche audience. For the sake of argument, let us assume that most of the people who wanted PE have already paid for it by backing it. Since one of the backer rewards is the game itself, and this reward is the most common out of all the rewards, then we can assume that the sales for this game will be very, very poor. Of course, this is making hugely dubious assumptions. The question, however, still stands. Given a kickstarter game with a niche audience, wont the sales of said game be poor because most of the people who would buy the game have back the game already?
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