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Everything posted by Meshugger
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For those who played KotOR, it would be too simple just to throw in Bastila as the arch nemesis in Sith Lords, it would just be too shallow.
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Comparing to most titles out there, it's still pretty fast development time.
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Why only join? How about taking over and lead the petty fools instead? Sith Lord PrC? Correctamundo!
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Why only join? How about taking over and lead the petty fools instead?
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"Misch yuuna, what caan ai do foor joooo?" *shrugs*
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Nice kotor modding site B)
Meshugger replied to The_Prodigal_Knight's topic in Star Wars: General Discussion
Well i don't think its that bad, you gotta download Arena When i have the time i might, i've been playing too much Final Fantasy lately to care that much for KotOR. -
Czerka return as big company or not
Meshugger replied to QalOrt's topic in Star Wars: General Discussion
I think that Czerka delivered the face that they represented in KotOR pretty well: A faceless, super-capitalist company with questional ethical values. -
Nice kotor modding site B)
Meshugger replied to The_Prodigal_Knight's topic in Star Wars: General Discussion
Too bad the layout of the site is better than its content. Nice links though. /me downloads the original KotOR trailer... -
PLanets the same size? what?
Meshugger replied to Mr. Teatime's topic in Star Wars: General Discussion
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Yes, and hopefully they do it with care too.
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PLanets the same size? what?
Meshugger replied to Mr. Teatime's topic in Star Wars: General Discussion
Please remember that Warren was considered as one of the best game designers in the business at the time before DX:IW. With a portfolio consisting Ultima Underworld, System Shock, Thief and Deus Ex is pretty damn impressive say the least. Some minor critizism about the design choices were made before the release, but most thought that "Hey, it's a Warren Spector game, i can't be bad!". DX:IW didn't suck because it wasn't like the first Deus Ex, it sucked because horrible design choices. -
PLanets the same size? what?
Meshugger replied to Mr. Teatime's topic in Star Wars: General Discussion
I thought the same thing when I found out about this ****. Ask me I believe its pretty said. You would think that since they have the game/sound/graphics engine all passed down to them from Bioware, you'll think that they can now use all of their remaining time by making he game more, whats the word....deep and expansive. Possibly more planets or possibly bigger planets. Take Grand Theft Auto: San Andreas as an example. It uses the same engine as Vice City, so guess what RockStar North did what that remaining extra time? They made the game more deeper/expansive. GTA: SA has 3 cities in it whereas VC was just one city. They say that it will take 8 Vice Cities to make up the area that is covered in GTA: SA. Sadly we as KOTOR followers can't say the same thing for TSL. TSL just like GTA: SA has the same engine as KOTOR, but guess what? We still get the same amount of planets which really isn't a problem. The problem is that the planet sizes aren't going to be bigger and that is the problem considering that the planets in KOTOR really weren't that big. I mean for what TSL is offering it is a good game but for what TSL could've offered, I'm somewhat upset and I'm sure many other KOTOR followers is as well, they just don't want to come out and say it, they just rather kiss Obisidian's ass rathr then come out and say what they really feel. Of course this is one of the main reasons why I am highly down-graded here and why many people has something against me. I'm different cause I don't kiss ass and I speak my mind. I could care less what others think. Thats right, I'm going to complain. As my right, and me being a huge Star Wars/KOTOR fan, I am concerned. Besides a new story and new characters and some new little force powers/classes and some new animations here and there....what is Obsidian doing with all this extra time? I'm really concerned . Maybe Obsidian is believing that the KOTOR name is going to sell it, but KOTOR doesn't have that same popularity like a Zelda game or a Final Fantasy game, a game where the name could just sell the game alone. As of now I don't see TSL being the same game KOTOR was in terms of sells/popularity. Halo 2 is expected to sell more and win more awards then what Halo did. Vice City sold more and won more awards then what GTA: III did, and GTA: SA is expected to do the same. Half-Life 2 is expected to sell more and win more awards then Half-Life. Windwaker 2 and The Legen of Zelda is expected to sell more then Windwaker and win more awards. Again, I'm said to say that we can't say the same about TSL. But will I still get TSL? Yes, only cause its Star Wars and it is the follow-up to KOTOR. But is it my #1 most anticipated game? No, my #1 most antcipated Star Wars game? No, Battlefront is. As of now TSL is more like a massive expansion pack rather then a pure sequel. Maybe KOTOR 3 would be different. Hell, I wouldn't mind if TSL was delayed til fall 2005 as long as they take the time to make the game more deeper/exansive. Instead they are in such a hurry to get the sequel out, they neglected alot of things that could make this game a much much much much better game. The engine needed tweaking to accommodate our new features, we created vast amounts of new art and models, and I'd say that the rich, full planets we have made surpass the standard set by Bioware. We are creating an all new KOTOR game... all within the span of a 1-2 years. You won't be disappointed. Warren Spector told alot of worrying fans the same thing before the launch of DX:IW, and we all know what happened after that. Let's just say that i reserve my judgement until trying it out. -
I think i'll end up doing LSM at first, since the 'real' game experience will be designed that way. In KotOR, DS seemed just to be a nice way to replayability.
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Isn't it more like the Jedi are permitted to love, but not letting passion conflicting their judgement?
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Sounds plausible, but that would end with more variables for the devs to solve.
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Nothing new there really, but it's always good that the media is showing some interest in Obsidian's progress.
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Oh dear god....
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poll: chance of Bastila returning take II
Meshugger replied to steelfiredragon's topic in Star Wars: General Discussion
I definately hope that it will be more subtle than that. -
poll: chance of Bastila returning take II
Meshugger replied to steelfiredragon's topic in Star Wars: General Discussion
Yep. For example, when Canderous got second thoughts about his life after killing Jagi. The character may be a stereotype, but still a believable one. -
I didn't really like it. You felt like you had no stronger sides of your character, everything was just 'in-between'. The only reason why i did it was satisfy my idle curiosity.
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Probably, when playing LSF/Sentinel, i only needed the persuasion level at a mere 11.
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I would certainly like to have Yuthura in my party, but as already stated, only a few LS-people out there would be satisfied. For those who haven't tried turning her to the light side, i had to have a persuasion at level 14 to befriend her when playing LSM/Guardian.
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Not necessarily, a good tutorial is one that is so well implemented in the game that the player hardly notices it.
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True in some contexts, *cough* Far Cry *cough* Are you saying that Far Cry wasn't good? TripleRRR Yes. The word 'bad' doesn't suit it either, maybe 'bland' is close enough.
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True in some contexts, *cough* Far Cry *cough*