-
Posts
5042 -
Joined
-
Last visited
-
Days Won
10
Content Type
Profiles
Forums
Blogs
Everything posted by Meshugger
-
Voted in the local municipial elections. Kind of sad that the number of people voting has gone down so drastically through the years for these kinds of elections, since it is about matters that actually affect everyday life.
-
Somehow i would hope that there would be a major case like this in a European court since: 1) It would never fly since EULAs break pretty much any customer law that there is 2) It could possibly set a standard for future dealings such as these I find these things the worst cancer against the customer that is out there. You do not own anything, you just license a right to use it according to the terms of the EULA.
-
I think that this is as relevant as it was four years ago:
-
Well, atleast they are consistent.
-
Isn't that alarming that Romney agreed with Obama?
-
Did Obama win the debate without losing to the American people? (As in being more hawkish than Romney)
-
Where is everyone from
Meshugger replied to Sales101's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You're from http://en.wikipedia.org/wiki/Reunion_island? Unless someone claims to live on a research station in Antartica, i think that you win the price for the most exotic location. -
Like some other people in this thread, i find this character immediately intruiging. He just oozes Poirot:
- 53 replies
-
- 2
-
-
- project eternity
- interview
-
(and 1 more)
Tagged with:
-
Have you guys tried giving communism a chance? Gender has little meaning in the proletarian dictatorate!
- 578 replies
-
- 2
-
-
- Project Eternity
- Women
-
(and 2 more)
Tagged with:
-
Where is everyone from
Meshugger replied to Sales101's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
People usually lump Denmark, Norway, Sweden and Finland as Scandinavia since the cultural differences between them are minimal. -
Hopefully a race that considers humans and elves the same way as we consider ants. Any form of communication with them would be extremely dangerous since we would be met as pests in their eyes. Their language is also so complicated and nuanced that it would require a god-like intelligence just to understand the basics.
-
Somehow, i missed this the last time i read this thread, thank you! I am feeling more inspired than before. Our necrophiliac bard should have some difficulties in his harem, otherwise it will simply be boring. As a fun twist of fate, there's a couple of undead that are cheating on our bard. Lately, Slossy Susie has been spending too much time with Sammy the Skeleton. Sammy is no good do'er. He steals coins and whatnot from the living and aspires to be the top skeleton on Bone Hill. He also dates Heather the headless and One-eyed Elinor, but for some reason, this Skeleton has a more powerful spell over her than our bard's necromancy. He makes her believe that she's the one for him. How will our bard prevail? Just being nice doesn't help, since Susie likes the more dangerous type (also, Sammy has such a nice thin, smooth figure that our bard can never have). None of the spells helps either. What will our bard do? Kill them both in passion and face justice from the High Lich council? Fool her that he's just as a good high roller as Sammy? Or just settle for the sad fact that no matter what great secrets of magic that you unravel, there's no more powerful spell as the spell of true love? And if the last option is selected, how will our bard cope with the rest of the harem? None of them are as exciting and good in the sack as good 'ole Slossy Susie. Marvellous roleplaying options ahead i tell you!
-
No, I would actually let them be children. It's sad, i know
- 578 replies
-
- 1
-
-
- Project Eternity
- Women
-
(and 2 more)
Tagged with:
-
Let me extrapolate from your words. You are pretty much saying: "If an RPG includes romance stories than it lets the player indulge on hedonistic love fantasies (or, even worse, sex fantasies). This might be good to make horny teenagers buy the game, but since this is a Kickstarter fund project we want something more mature." Let me give you the news: pretty much every story driven game contain some sort of hedonistic gratification for the player. An example? Call of Duty is built around the purpose of making the player feel like a badass, the only one who can save the world. Ok, if we talk about the shooters genre that is pretty obvious, but I can assure you that you can apply the same kind of reasoning for each and every storydriven game, even the most mature. Every western RPG is centered around making the player identify himself with the main character of the story. It's done mostly with customization: you can choose your character's race, its appearence, what he is good at (his class and attributes) and so on. Then you take control of it, it does exactly what you tell him to do. This strengthens the identification even more. You become the character you're playing and that character in some way becomes you. So you end up projecting yourself in a character that is able to take control of his life, overcome the odds and, in the end, reach his goal, whatever it is. This is a great way to give the player gratification, to make him feel good with himself and to increase his self-respect. And the interesting thing is that the game doesn't need to be a power hungry fantasy to exert this effect on the player. Every goal can be good, even becoming a chef in a resturant or helping someone win his struggle agains alcohol. So: you think that romance stories in videogames are childish? Know that RPG games are childish as a whole. And they couldn't be different, because it's enbedded in the relationship between the player and the character he controls. Videogames are interactive experiences and the very core of story-driven interactive experiences is the identification between the player and the character he controls. Developers can try to make this relationship less intimate by forcing the player to control different characters during the course of the playthrough, or by forcing the player to control a party and not just one single character, but this doesn't prevent the ego-stroking gratification effect from happening. In those cases the identification process stops but then the player fstarts feeling like a deus-ex-machina, able to make things right by controlling the actions of a bunch of characters, just like a puppet-master would. Don't blame romances for being an way to give ego-stroking gratification to the player. Blame the RPG genre as a whole. ...eh, what? You are doing it wrong, i think. Women appriciate men who are slightly dominant, like taking the lead and showing them that you are really interested. Talking about jungian gratification of the ego might be an interesting ice-breaker but it wouldn't go anywhere on a base level. This thread is still about dating right? I am beginning to be slightly confused by the responses here. Two options: 1- You have completely misunderstood the goal of this thread (and I've seen in your words more than they actually say). 2- You are trying to troll me. ...and I've seen in your words more than they actually say That's sound like a great title for a love ballad! You're on the right path