Everything posted by Malignacious
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What needs improvement (in next DLC or Pillars2)
People like you make me mad to no end. I hope developers ignore you and don't turn the game into incoherent arcadey gibberish.
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Ranged fighter viable?
Malignacious replied to Malignacious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Is it still true that firearms don't interrupt? If you invest in perception, which increases accuracy, it would be a shame to not use that interrupt potential too.
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Ranged fighter viable?
Malignacious replied to Malignacious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I never play non-human, non-male characters in any genre of games.
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Ranged fighter viable?
Malignacious replied to Malignacious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)From where did you get that information?
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Ranged fighter viable?
Stats: 19 might, 18 dexterity, the rest into resolve and intelligence Talents: Confident Aim, Disciplined Barrage, Weapon Focus Ruffian, Weapon Specialization Ruffian, Armored Grace, Gunner, Penetrating Shot, Two-Handed Style, Marksman, Quick Switch and Arms Bearer. The whole build would revolve around Quick Switch and Arms Bearer, switching between 3 blunderbusses under penetrating shot modal. So, at the start of every combat it would be able to eliminate 3 enemies in quick succession. After that, gunner and armored grace would further mitigate reload speed penalty. Damage passives would be 30%+penetrating shot+increased minimum damage. What do you think - extreme accuracy, quick-firing, firearm fighter?
- Can't believe I'm saying this, POE combat is better than DAO.
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Trap Accuracy - How 1.05 Went Too Far (A Feedback Thread)
Is this true, has the patch ruined another aspect of the game? I'll wait 2 months more so things settle in before I start playing again.
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1.05 (Beta) Changelog Discussion
Jesus, what a horrible, unnecessary feature. Just the existence of it degrades the player immersion.
- Looting and Rioting in Baltimore
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I can't see ****! Pls make combat clearer
Malignacious replied to RedSocialKnight's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Not making the game full 3D like NWN2 was a huge, bizarre mistake. It created a host of issues.
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How does fatigue happen?
By getting hit? By counting the number of encounters since last rest? Is it exasperated by low constitution?
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What is the best firearm for a ranged rogue?
So, does Dexterity affect at all the speed of firearms, which need to be reloaded after each shot, unlike the bows where there is no reload mechanic?
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What is the best firearm for a ranged rogue?
At what range does "marksman" perk cease to apply?
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What is the best firearm for a ranged rogue?
Is this correct, do all firearms have lower range than bows?
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What is the best firearm for a ranged rogue?
So how come pistol doesn't have a much faster reloading speed? I could swear I've read that somewhere.
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What is the best firearm for a ranged rogue?
Previously we have learned that hunting bow is faster than the war bow despite both having the same stated speeds in their descriptions. Which firearm can be reloaded and shot the fastest? Do they have all the same range as stated, 15m?
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Ive just completed PoE on Path of the Damned and heres my review
Malignacious replied to InfiniteEternity's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Is there a mod yet that removes all backer "content"?
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Does hard difficulty promote reloadtitis?
Malignacious replied to Malignacious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Please answer..
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Does hard difficulty promote reloadtitis?
Malignacious replied to Malignacious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Would preemptively placing traps help with that?
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Does hard difficulty promote reloadtitis?
Is there a definite answer to this question? I don't want to have a party of more than 3 people, does this mean I have to play on normal to not have the case of reloadtitis?
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Patch notes for 1.03
Or the infinity engine games - where wizards are actually, you know, powerful. Instead of, you know, deliberately designed to be weakest class in the game. They shouldn't even be called Wizards anymore. They should be called "interns" or "Adventurer understudies" At high levels the wizard is really freakin' powerful. I've already discussed how super powerfull confusion is. The wizard class is better than you guys are saying it is. Ironically, it's more IE like than I expected. At low levels the wizard sucks, and at high levels it's really powerful. That's not really true, is it? When does Wizard get powerful, at the end of the game? So for the majority of the playing time it is the weakest, most crippled class.
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Hard mode is too easy.
I don't like to have large parties, 3 is maximum for me so, so hard difficulty is not an option.
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The Custom Portraits Thread
So, not a single young, handsome, male human portrait for 13 pages...
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Combat is just too frustrating
Yup, turn based is always better than real time.
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Is there communication regarding patching?
Malignacious replied to ShaunOfTheFuzz's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I'm pausing the game for a few months until everything is sorted out. I have a 3-month lag policy for any game anyway, this was an exception.