Everything posted by Malignacious
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301 Sneak Attack Massacre
I find this very odd too. It's like they can't fix the damn washed out color palette. Surely they must realize that the beta testing would go much smoother then. There sure are a lot of red flags about this game development.
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301 Sneak Attack Massacre
It's really a shame that there isn't enough flexibility for a rogue or fighter to be ranged characters.
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301 Sneak Attack Massacre
When I played the game, the experience was awful enough. But with your horrible framerate and crap graphics it really brought it to a whole new level of utter crap. Please don't post such videos again, negative publicity is a real thing.
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How did you break Beta 301?
This needs to be obviated as soon as possible. Have you ever seen a game where characters have to be half-naked to be effective? It looks horribly silly, and it removes a huge aspect of the game - customization.
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The game looks and feels abysmal in every way
Malignacious replied to Malignacious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)They've done all of that in KOTOR2(except for vanishing corpses), but that was a 3D game, and they might not rank this project important enough because the annoying nostalgia people are constantly hounding them that the game should look as decrepit as possible, just like those old BG-type games. So, we'll see.
- What PoE can learn from Wasteland 2 release? (faults and lessons to learn)
- What PoE can learn from Wasteland 2 release? (faults and lessons to learn)
- What PoE can learn from Wasteland 2 release? (faults and lessons to learn)
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Show of support for Pillars of Eternity
I hope you are right and this is just a temporary aberration.
- What PoE can learn from Wasteland 2 release? (faults and lessons to learn)
- What PoE can learn from Wasteland 2 release? (faults and lessons to learn)
- What PoE can learn from Wasteland 2 release? (faults and lessons to learn)
- What PoE can learn from Wasteland 2 release? (faults and lessons to learn)
- What PoE can learn from Wasteland 2 release? (faults and lessons to learn)
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Sensuki's Suggestions #021: Talents AND Feats
I like everything about this. More like KOTOR2 and Fallout series the better. Classes are indeed very inflexible.
- Would someone be willing to post the new portraits and models from 301?
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New build feedback
This still looks like characters are just about to merge with the environment and vanish from the face of the world.
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The game looks and feels abysmal in every way
Malignacious replied to Malignacious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)You mean creating animations from scratch...
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The game looks and feels abysmal in every way
Malignacious replied to Malignacious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)It just dawned on me that Obsidian did indeed make a game with almost exactly the same combat system where characters perform actions in a pseudo turn-based manner. It's called Knights of the Old Republic 2. And guess what, it was a damn fine game, because characters were not frozen between actions; they actually had varied animations between each action and depending on the equipped weapons, and everything was very smooth and clear. So, the complete opposite of what we have in Pillars of Eternity.
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New build feedback
Oh hell no! I despise when developers screw up their games like that! I actually uninstalled Company of Heroes 2 because of it, when you hover over every single unit it freaking changes color, like it's not a solid part of the world! How the hell can developers be that f**cking clueless?!
- Backer Beta Build 301 is Live
- [Mod] Sensuki & Matt516's Attribute System
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The game looks and feels abysmal in every way
Malignacious replied to Malignacious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)OK, so what is the budget comparison between the two? Although, since now we have far more advanced and user-friendly tools for creating games I'm not sure it could be even compared.
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The game looks and feels abysmal in every way
Malignacious replied to Malignacious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)It should be, to avoid the stark contrast of decrepitude it will create when compared to every other game made in the last 10 years. And that comparison is done automatically by our brains accustomed to modern standards.
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The game looks and feels abysmal in every way
Malignacious replied to Malignacious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Regarding the potential scripted death animations, can we at least have different ones for different types of finishers? For example, Soul Ignition would have a burning/dissolving effect(bluish ethereal fire) from within, fire attacks/spells would have a flailing/turning into charcoal effect, two handed weapons would have dismemberment, bows and firearms would have knockback effect, and so on... Do I even have to state how such things would insanely enhance the enjoyment of the game? Are you gonna snarl at me now because I don't have standards in gaming from over 14 years ago?