Crimson Desert - EDIT - TLDR - my love/hate relationship with the game continues, basically. There really are 10/10 moments, most of the time it's a 7, and then there are the 4/10 moments/aspects. Heh. --- I think I'm a little past half-way the Main Quest - which is nowhere near "completion" of game content, mind. I might stop there for a while and just go my own way for as long as I'm able. I'm beginning to really dislike the MQ and their steps. It's boring/repetitive and hugely time-wasting re: back and forth. You can't skip-speed dialogues (only FFWD in cutscenes) and sometimes it goes on and on. The sky-Abyss puzzling is also annoying over time, even while visually/design amazing at times. --- Kliff, so far, has developed zero personality. He mostly grunts, outside of some MQ dialogues. eg, I find him easy to ignore, he's just a blank avatar while you're running around exploring. --- the poster-bounties are so not worth it because you have to take a criminal back to a faction's jail by foot or horseback. Can't teleport. And some of them are REALLY FAR AWAY. I spent an hour plus looking for a (horse) safe/non-hostile path back, once. And if you don't do them, the posters stay in your inventory forever, can't even drop them. I stopped looking at/picking up those posters. --- the 2 other playable characters, one issue is increasing their skills and refining their gear to high levels takes away from increasing the others skills/gears, because you'd need triple the resources and special Abyss skill stone thingies AND the socket "gems" to do all three equally. Maybe you can get there post-MQ with grind, but most aren't going to want to do that initially/for a long time. You're gonna mostly focus/stick on Kliff, because Kliff is the MQ One. --- what this game does well is have so many different things/systems to do and ways to do it, that players can decide what the game is, for them. I mean, technically, after chapt 6 or so, which is around where I am (I've also heard chapt. 9, if you're into the other playable chrs), you could largely ignore the MQ for 200 hours if you really wanted, etc.