Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Leaderboard

Popular Content

Showing content with the highest reputation on 02/20/26 in all areas

  1. Greetings Envoys, It has been one year since the launch of Avowed and the team is ending its post-launch roadmap with a substantial anniversary update built with both returning and new players in mind. This release delivers long-requested community features and a broad slate of quality-of-life improvements; including a fan driven feature to bring Avowed even closer to its Pillars of Eternity franchise roots. If you come across any issues or bugs, please contact our support team. https://avowed.obsidian.net/issue-tracker#contact Features and ImprovementsNew Game+New Game Plus is now available after completing the main story. This mode is designed to reward mastery, experimentation, and making the all-powerful build. When starting a New Game Plus save, players will bring along with them: All unlocked abilities (with the exception of godlike abilities which are gained through story progression/world exploration) All spent attribute points All unique weapons and armors—but they are reset to level 1 All unlocked enchantments remain All unique gloves and boots All necklaces, all rings, and all trinkets Any equipped Common Weapons or Armor items are kept, but they are reset to level 1 EDIT: The above detail was incorrect, and all uncommon weapons and armor are removed at the start of NG+. This is to provide players a consistent experience, regardless of what items they had in their inventory when they ended the game. The following are removed from the player at the start of a New Game Plus: All common weapons and armor Companions must be picked up via story progression Companions keep their talent points and start at level 1 All resources that had been collected Gold Upgrade materials Enchanting materials Food ingredients All consumables that had been collected All potions All food All quest items All god totems/trinkets Fast travel points/fog of war The aforementioned godlike abilities To ensure challenge scales alongside player power: Enemy stats are increased across the board Enemies now have a chance to have modifiers applied to them Elemental Modifiers Fire: Immune to Fire damage and accumulation. Attacks also now deal Fire damage. Frost: Immune to Frost damage and accumulation. Attacks also now deal Frost damage. Shock: Immune to Shock damage and accumulation. Attacks also now deal Shock damage. Poison: Immune to Poison damage and accumulation. Attacks also now deal Poison damage. Bleed: Immune to Bleed damage and accumulation. Attacks also now deal Bleed damage. Physical Modifiers Haste: Increased movement speed, attack speed, and reduced cooldown timers Glass Cannon: Increased damage dealt and damage received Colossal: Increased maximum health Life Steal: Attacks restore the enemy’s health by a percentage of the damage dealt Crippled: Reduced movement speed and attack speed Sturdy: Increased stability making it harder for them to be stunned Natural Immunity: Immune to all status accumulations Forceful: Increased impact on attacks Vindictive: Increased damage dealt based on the amount of health lost Attribute stat cap rises from 15 to 30 An important note for those who have already completed Avowed: Since New Game Plus is being added post release and the game was not initially designed with it in mind, a completion save will be necessary in order to take advantage of the mode. You will need to load a point of no return save or later and beat the game to make a proper New Game Plus save. New Playable Species Included in the anniversary update is a major expansion to character creation: three new playable species join the existing Humans and Elves. Dwarves – The most well-traveled species in Eora, the stout dwarves are known for their great strength and tenacity. Orlans – Their two-toned skin, prominent ears, and hirsute bodies all in the smallest size of Kith make them stand outs in Eora. Aumaua – Towering, powerfully built, and physically imposing. Not only do the different species change how you look, the team has also added in stat bonuses for all species adding another layer to character creation. [M(1] Humans +1 Might +1 Resolve Elves +1 Dexterity +1 Perception Aumaua +2 Might Dwarves +1 Might +1 Constitution Orlans +1 Perception +1 Resolve Additionally, players will receive stat bonuses depending on their chosen background. Arcane Scholar - +2 to Intellect Court Augur - +2 to Resolve Noble Scion - +2 to Perception Vanguard Scout - +2 to Dexterity War Hero - +2 to Constitution Improved Character Creation Added new Godlike features, color variants, and presets Custom DifficultyFor players who want even finer control, Avowed now includes custom difficulty modifiers, allowing you to tune the game’s systems to your preferred experience. These new options are found by scrolling down through the “Game” tab of the settings menu. Adjust player: Damage dealt Health, stamina, and essence resources Elemental status effect threshold Health and essence regeneration rates Potion and food restoration rates Interrupt or knockdown ease Second Wind cooldown time Carry capacity Parry window Adjust enemy: Damage output Health pool Stun, interrupt, or knockdown ease Attack speed Elemental status effect threshold Aggro threshold Adjust companion: Damage dealt Health max Elemental status effect threshold Aggro threshold As well as general adjustments: Merchant prices Equipment upgrade material costs Fall damage Trap damage Item quality damage reduction Important note: While changing these options will not negate most achievements that you may be hunting down, they will invalidate a Path of the Damned achievement. That achievement must be done without use of the custom game options. Photo Mode Capture your envoy, companions, and the Living Lands from any angle and share your journey. Includes a free or fixed camera, filters, character rotation and toggle, post-process effects, and gradients. Photo Mode is accessed from the pause menu. New Weapon A brand new weapon type is joining the arsenal with the quarterstaff. Designed with the archmage fantasy in mind, the quarterstaff is a new bludgeoning weapon that comes complete with wand style stun finishers. Unleash brutal physical combos along with a fury of spells that would make even Concelhaut jealous. New Stun Finishers New stun finishers added for One-Handed Weapons and Two-Handed Weapons. Respawning Encounters Respawning encounters have been added to Dawnshore, Emerald Stair, Shatterscarp, and Galawain’s Tusks. New Quality of Life Features Players can now change their Envoy’s appearance after character creation via the mirror in the party camp. Newly placed workbenches allow players to upgrade gear without returning to party camp. All player Backgrounds now have an added attribute bonus. Added option to end dream conversations early. Powder keg chain reactions now occur with a short delay, instead of all exploding simultaneously. Increased max Controller Vibration Intensity (in the Controller Settings menu) from 1.0 to 2.0. Added keyboard-based turning in accessibility options. Improvements to Lighting The lighting has been improved across all regions. Improved the lighting in conversations. Graphics Updated XeSS to 2.1. Xe Frame Generation, Xe Super Resolution, and Xe Low-Latency mode are now available to more GPUs. All Bug Fixes Crashes and stability The game should now longer crash after Fog of War has been cleared. Addressed an issue causing Barbaric Smash killing blow VFX to remain on the player indefinitely Fixed an issue when creating save games that could cause NPCs to be stuck when reloading Performance and Optimizations Resolved an issue where NVIDIA Reflex Low Latency was missing "Off" option while upscaling is disabled. Ray tracing is now off by default on Handheld PCs. Added Mid Luminance values to HDR settings. Various performance improvements. Animation Fixed an issue with the Two-Handed Axe special attack not being aligned while in third person view. Companion animations no longer stutter during conversations and exploration. Audio All audio should now play properly when cooking. Quests & Conversations Decals for puzzle in Sallow Steppe should now render properly. The camera should behave normally during conversation with Tazaraak. UI/UX Ability and Grimoire Cost Discounts are now shown in the Character tab of the Ledger, as well as the maximum (-90%) available. Fixed Tanglefoot's icon on Player's and enemy's HUD. New Icon added to help distinguish Flurry of Blows on enemy’s HUD. Text should no longer overlap tabs in certain languages. Fixed description for several active abilities that were incorrectly labeled as passive. Resolved an issue where "confirm override" pop-up was not showing while switching presets in the Extras tab. Fixed an issue where Marius' Hunter Sense disappeared from hotbar after leaving Party Camp. Vital bars are showing proper preview values for some skills when upgraded. Fixed an issue where "Survivalist" ability did not reflect additional bonuses in UI. Blunted hits no longer include blood VFX when "Combat Blood" is disabled. Combat/Systems Fixes Fixed issue where various Area of Effect sources like Arcane Veil interfered with aiming player spells. Swinging guillotines in the Garden remain disabled after loading a save. Fixed an issue where Yatzli's Explosive Blast did not break destructibles. Some unique weapon enchantments now work properly while Dual Wield Mastery is active. Already broken destructibles no longer receive damage numbers. Loot now directly drops at the feet of a shattered frozen enemy.
  2. Oh, I always used ashes. With summons I meant another player. Man, I am enjoying Cyberpunk 2077 more than I should. Nightcity is such a dystopian paradise. I just wish Jackie would stop saying 'Madre' every five minutes.
  3. Supreme Court Shocks World by Correctly Declaring Trump's Global Tariffs Unconstitutional Edit: Whoops I guess I wasnt on the last page when I added this.
  4. Supreme Court strikes down Trump's sweeping global tariffsThe ruling opens the door to potentially hundreds of billions of dollars in tariff refunds.Not a good day for Trump with the SC ruling against the reasons for many of his tariffs A good example of the SC Conservative majority not being controlled or aligned to everything he does
  5. W3 is my 4th favorite RPG of all time I played Cyb2077 recently and it was fun but no where close to W3 for me I am not an active fan of the Cyberpunk genre so that was one reason, fantasy is always my favorite genre So the lore of Cyb2077 was lost on me but also I found the city relatively empty of things to do and then the combat becomes too easy But its an entertaining game and worth playing It also had some interesting mechanics like quick hacks and netrunning but I prefer my Witcher signs and potions 🐉 And the companions and several side quests were well done
  6. I think I can beat him later on since I didn't jump into NG+. Also, I never cheese bosses. I also didn't have a single summon throughout the entire game. On topic of Cyberpunk 2077: it looks pretty. Having fun with it. I wonder if I will have the same amount of fun I had with Witcher 3. That thing took something around 300 hours of my time. Almost double that of the time it took me to beat Elden Ring.
  7. You should have cheesed him like I did, with invisibility, poison, and approx half an hour of time! :D
  8. The latest update added respawning mobs to the game, and I understand that a lot of people asked for this feature and I'm not asking for its removal, only for the option to turn it off. It’s genuinely a hassle having to clear a horde of enemies every single time and makes me put in less effort into exploration.
  9. Hellblade2 What an odd… game? Tech demo? After beating the game I am not even sure if the combat is an actual mechanic or bunch of smokes and mirrors. The whole game is somewhat confusing as to what is interactable and what is a cutscene. It’s so inconsistent it really disconnected me from the experience. The story… is that the same team that did the original? S’sS had such a strong vision and purpose, but the sequel while has some promising concepts feels underdeveloped, poorly paced and just not as purposeful.

Account

Navigation

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.