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Showing content with the highest reputation on 12/02/25 in all areas

  1. Who most definitely is the love child of Durance and Furrante...
    2 points
  2. I'd love to have at least some vague idea that progress blocking bugs and bugged trophies will be fixed.
    1 point
  3. He doesn't seem like the type to give it up.
    1 point
  4. Hahaha thanks guys. also damn spell checker, lol.
    1 point
  5. 1 point
  6. Super frustrating. There's gotta be a patch for this game breaking bug. What's going on Obsidian?
    1 point
  7. I have replayed Black Geyser. The critical path with claiming the stronghold was 7.5 hours. There are some continuity bugs, but overall it was fun. Not doing the time-travel quest turned out to be a mistake - it allows to skip a large dungeon and an otherwise-unavoidable boss. I have also managed to get the king killed prematurely, but the game softlocked due to it, so it took a few more hours to do it "properly". The writing occasionally makes me want to cry, but there are also the obviously OOC options, so it kind of balances out. Granted, in the dialogues with the king, choosing them quickly leads to combat and the infinite guards teleporting in.
    1 point
  8. I am playing on the latest patch (i.e. version 1.0.5.0 from Nov 11th) and at some point the dialogue of many (possibly all) NPCs has reset. They offer dialogue, including quest dialogue, about things that already happend, quests that were already completed and choices that where already made (i.e. "this will be remembered" dialogue options) Some examples include (among others): - The doctor and patient in the Fairfield clinic (quest dialogue starts anew and I can get the quest reward a second time) - Val talks about the special lockboxes again after entering the ship and mentiones that the machine is stuck (and gives me another lockbox key during the dialogue) - Inez starts her "When I first joined up with you..." dialogue again (which includes several "this will be remembered" choices, so I am somewhat concerned whether this will break something later) I am not exactly sure when it happened. I tried to test several older saves and it seems that Val talking about the lockboxes was triggered after returning to the ship for the first time, after the Vox Relay mission and meeting the messenger on the landing pad. Inez dialogue might have reset even earlier, but I am not entirely sure. I have seen serveral reports of similar things happening to other players. Just wanted to report that this apparently can still happen after the latest patch. I hope it won't break my playthrough and/or can be retroactively fixed by an upcoming patch. Attaching some screenshots of the mentioned examples for Val and Inez.
    1 point
  9. Coastal Auamaua is perfect choice btw because getting proned and stunned too long is a death sentence, you should get https://pillarsofeternity.fandom.com/wiki/Wayfarer's_Hide later, its look incredible with your race and gives goods defence bonuses.
    1 point
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