Clair Obscur: Expedition 33.
It's just a bigger and more polished version of Clair Obscure: Expedition 34.
*ba dumm tis* If you don't get the joke with 34, then you just haven't played the game yet. Go and fix that. Unless you're @Bartimaeus and are very likely to be creeped out the by character looks.
Not sure what I can or want to add to the discussion at the moment, other than to join in with the superlatives. Outside of the same-y and "feels generated by AI, but art direction clearly says it they were crafted deliberately" hallway-shooter style levels, it is easily game of the decade material. Well, if one just ignores the mini-games found in the beach areas. If you're not like me and can let go of an achievement (and, uh, don't really want the swimsuit outfits for your characters anyway), just don't bother.
Given the small team that made the game, the problems with the level designs can easily be forgiven. The minigames though, dunno, really. Someone tested those and left them in.
The other things in the game that almost drove me mad are very much my own fault. It's not the game's fault that I spent almost twenty hours going through areas I very clearly wasn't supposed to be yet, just because it is possible with the combat system. Also not the game's fault that the areas of the final part of the game that weren't designed for super high level parties are pretty lackluster with an overpowered party.
I mean, after all, you're not really supposed to grind levels from the mid 20ies to the early 80ies in Frozen Hearts - especially not before finding the limit break pictos.