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Showing content with the highest reputation on 09/16/25 in all areas

  1. If I recall, you were running ok on 581.15? Even that version stopped working for you? I submitted dxdiag and several dump files when 581.15 was current but... since this is an early access game, not sure how much prioritization Nvidia will devote to investigating the issue. driverfeedback@nvidia.com I haven't tried playing in a couple weeks - mostly because we have completed all the available content but also because these stability issues are game breaking.
  2. No, not yet. I thought it was supposed to come out late this year, which would be around now, but I haven't seen any announcements.
  3. I made an earth-themed barbarian subclass called earthshaker. It took inspirations from geomancy and earthbending from variou media. Nexus Mods Portal: https://www.nexusmods.com/pillarsofeternity2/mods/825?tab=description Class Intro Bonus Gain access to Earthshaker abilities Penalty Lose access to base Barbarian abilities Core Runestones Modal abilities, auto-unlock at odd barbarian levels Provides situational benefits at the cost of Constitution Multiples can be activated at the same time Crushing Boulder Passive. A "consume-stacks" type of buff for Boulder Toss Stacks can be gained from the following abilities Boulder Toss (and its upgrade) Stone Spikes (and its upgrade) Earthfall Level 1 Runestone: Exfoliation While Hurt (<75%) or worse, gain health regeneration based on missing health Earthshaking Yell Replaces Barbaric Yell Cone-shaped aoe, applies Sickened Fortify Replaces Frenzy Grants damage reduction, grants Strong and Fit inspiration, reduce Reflex defense Level 2 Boulder Toss Replaces Barbaric Blow Ranged ability, hit the first target then explode for aoe Level 3 Runestone: Fossilized Amygdala While having an Intelligence or Resolve affliction, become Petrified and greatly reduce its duration Shoulder Charge Replaces Wild Sprint Single target push and Stagger Grants bonus movement speed on successful hit Level 4 Earthshaking Shout Replaces Barbaric Roar and Barbaric Shout Reduces enemies' power level Blinds the barbarian Stone Armor Replaces Blood Frenzy and Spirit Frenzy Grants bonus armor and bonus Explosives skill Summon Explosive Stones into quickslots, which function as Bombs Stone Spike Replaces Savage Defiance Aoe pierce or corrode damage Level 5 Runestone: Tremorsense While having a Perception affliction, grants bonus accuracy and increase engagement limit Unrelenting Toss Replaces Crushing Blow and Barbaric Smash Reduces rage cost and recovery time Trample Replaces Leap Functionally same, but reflavored Level 6 Land Tank Replaces Lion's Sprint and Ram's Sprint Single target push and Stagger Grants bonus movement speed, resistance against ranged attacks and aoe attacks on successful hit Using this ability again while the buff is active will consume the buff and Stun the target instead of Stagger Level 7 Runestone: Earthen Wound While having an Injury, gain bonus Armor Penetration and boost healing effect Dust Storm Replaces Blood Storm and Spirit Tornado Fortify spawns a dust storm around the barbarian, dealing raw damage and petrify nearby creatures Rusted Spike Replaces Savage Courage and Stalwart Defiance Stone Spike reduces armor Level 8 Heart of Stone Replaces Heart of Fury Self-inflicts a Concussion injury Convert some incoming Hits to Crits, and reduce incoming Crit damage Generates rage when critically hit Gravitating Trample Replaces Panther's Leap and Dragon's Leap Pulls in nearby enemies upon landing and deals crush damage in a slightly increased aoe Disorient the barbarian Level 9 Runestone: March of the Colossus While flanked, grow in size, cannot be Interrupted and gain damage reduction Debilitating Shout Replaces Driving Roar and Dazing Shout Reduces enemies' damage output Doesn't do damage Earthfall Replaces Instrument of Boundless Rage Aoe crush damage Leaves behind an aftershock, dealing raw damage and petrifying nearby creatures
  4. I concur. On the "story," point, yes initially I wrote it as "story" and then changed it to "storytelling." I should've left it the way I originally had my post. On the companions' stories in 1, I loved that for several of them their stories had hooks in the main story and so choices in one affected outcomes (ending slides) in the other. And I cared about the companions' stories and their outcomes. Even Durance, who I recall utterly disliking the first time I played the game way back when, I ended up liking and feeling sympathy for him this time around due to differences in how I roleplayed things. The one negative in PoE1 for me was that I felt there were way too many consumables (and crafting materials). By this I mean way too many different TYPES of consumables, whereby it became too overwhelming for me to try and keep track of what things did what for me. So I hardly ever used any of my consumables, even including scrolls, and never bothered with crafting anything. A lot of game development resources couldv'e been saved going with fewer different types of scrolls/spells, potions, foods, etc.
  5. If you see that small little dot at the bottom, left of Dubrovnik, you would in fact realize how generous the Croats are.
  6. Why? Because I can, of course. (parked and sitting on the roof, chillin') - (yes you can also walk into the two 'huts') - (want to deco it even more, actually)
  7. I have tried Leap of Love and it was horrible, including the art, with the noses floating across faces and limbs being disproportionate and different on every image. The Shadow over Cyberspace, on the other hand, was a wonder to behold in all aspects.

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