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Showing content with the highest reputation on 08/18/25 in all areas

  1. Greetings fellow shinkers. I've been playing grounded 1 for quite a while... like alot. It's my #1 survival game out there. In terms of time played only Don't Starve Together wins by comparison (with around 800ish hours played). I hopped in Grounded 2 yesterday with my buddy and after 2 hours I have some opinions. I'll try to keep this spoiler free as much as possible. I enjoy new enviroment. It gave me the refresh I needed after long hours of Grounded 1, where I knew every spawn of every wolfspider, black widow, or bombardier beetle. However stright from the get go I got hit in the face by few issues that might not be a problem for some (as some "journalists reviews" prove). 1: new inventory UI - this is terrible design choice. Looks way too plain and simplistic and actually this seems to me more of a placeholder graphics untill we get the real one. Get the one from Grounded 1 for the time being it was perfect. Don't try to fix what aint broken. - I don't mean the character model on the right with slots, that bit is fine and it's a welcome change from grounded 1 (alhough the slots look awful just the way backpack does). 2: Omni-tool - I hate the idea. Well maybe not the idea it self but execution. I understand that the logic behind it was to safe some inventory / hotbar slots free for weapons and consumables? (or at least I hope that's the reason behind it), but the execution is rather lacking. The fact that I need to walk up to interactable object and ONLY then I need to hold "E" to be able to use omni-tool is in my opinion a huuuge step backwards from Grounded 1. Axe was not only my cutting tool but also my top 3 favourite weapon untill tier 3 2H swords came in. The fact that I was able to run around freely swinging my axe and cut down grass WHILE fighting a wolfspider at the same time gave me that Ninja Scroll moment during a fight in a bamboo forest... (what happens when there are 2 different objects very close to each other and each requires a different omni-tool to extract?) My solution to this - make Omni-Tool an existing item. Put it in a slot and alow it to be equipable. Give it a toggle option (like press a designated button to cicle back and forth which omni-tool mode you wish to use) but alow the omni tool to be used with atk button not "interact" button. This will STILL reduce the space it takes up in our inventories, but makes the gameplay smoother. 3: visual cues - Charged attacks and perfect parry animations - There is no need for all the sparklings and shiny effects when I charge my weapon for heavy attacks. Frankly it looks ridiculous and is very annoying. This wasn't a thing in Grounded 1 and I see no reason whatsoever why it should be in Grounded 2 4: The bug ability to block attacks is a nice touch thou, but the visuals are also a little bit too extravagant. For refernce see how hitting a roly poly that has been tuckered down felt like. No one had any doubts that attacks have close to none effect, by the sound and feeling. Do that instead of strange knock back (that sometimes sends my little kid up into air) and visual impact animation that is way over the top. 5: animation glitches - I have no idea if Grounded 2 uses new or the same engine as Grounded 1. Mosquitos for example look and feel almost exactly the same as those in Gr1 BUT in 1 it never happened to me that a mosquito that missed it's roundabound attack missed me ... then all of the sudden teleported near me and hit me despite the miss. It feels like there is something off with hit boxes or that the displayed attack animation missmatched actuall point of attack. The same thing can be said about mites for example. They jump where I was second ago... and yet the still hit despite the fact they shouldn't and sometimes they don;t hit me, when I feel/see they should have. I know it's a post full of negativity but it's only because I'm saying about things that don't sit well with me. I can't praise everything I feel is better because it'd be a MASSIVE post. TLDR - make it more Grounded 1 with new enviroment and bugs xD P.S. the voice acting is top knotch. The corporate lady does an AMAZING job so far.
    1 point
  2. Man, you guys just made me check if Malcolm McDowell died, but no, Hurlshot can't keep Admiral Tolywn and Chancellor Valorum apart.
    1 point
  3. Them listening to the community for NG+ was why I made this post in the first place to see if i was alone or not with this want. Honestly I figure they've seen it already since it was moderator approved but any suggestions for ease of adding would be awesome to add to make the idea easier on them. Another option if obsidian didn't want to implement it themselves would be to open it up for mods but I don't Honestly think xbox will get mods for it any time soon. I haven't checked the roadmap in awhile but I feel like they will support it past the current roadmap. The lack of mod support insinuates that IMO.
    1 point
  4. Yeah, no coding knowledge either, but that would be my expectation too. (toggle being easiest to implement) Good point, I didn't even think about the additional animation required! I suppose we can only pray to the powers that and hope Obsidian see this suggestion and can make it happen. From what I’ve seen, they already ran with a few community suggestions (NG+ to name one) Hopefully they’ll continue support for the game past the current roadmap and can look to add this in.
    1 point
  5. I didn't keep going, but I think with liberal use of scrolls, I could have. And then, yeah, I might actually have been able to reach Sefyra if I got past that ambush. Would not attempt her though. ...then again, if I simply decide to free her instead, I could reach DB with EP cleared...
    1 point
  6. I agree with you especially with the direction plus jump dodge being a bit too touchy. I think the play style or toggle settings would probably be the easiest for obsidian to implement but I don't know a thing about coding so it might break everything. Honestly I'd prefer the advanced keybinds but I wonder if it is because of the animation effect it would need for a dual wielding parry as to why it isn't a thing.
    1 point
  7. I'll wait for the 8-part Netflix documentary.
    1 point
  8. One thing I'd like to see come to this game are Sweat Bees. Sweat Bees can sting though not painful feels like a small nibble and they like to drink sweat for the minerals in it. They could be added as a passive mob to the game and then when you start running or get low on water they attack you for your sweat.
    1 point
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  11. Bloodlines 2 is in October. I want it to be good.
    1 point
  12. A fighter set or something to cover lack of usefulness of Fighter sets, as aggro is completely useless in single player. There are rogue sets and such but they don't really vibe well with a shield 1handed fighter style if you're into that kind of thing ( as keeping real to a class style and not mix and match to make it work ). For example, ladybug set is great for a tank build, but half of it is useless in single player so it feels like you're lacking. Currently that style of play is being forced into a rogue set most likely, to be more relevant. Note: this is single player oriented suggestion. In multiplayer Fighter sets are amazing, full ladybug + ladybug shield makes you into an immortal tank in essence, with mutations on top.
    1 point
  13. P.S. Maybe a new category named "gladiator" or something like that?
    1 point
  14. Simple way to do find snail eyes is if you go on to your map you're actually able to locate resources individually. Provided you have already obtained them once before you can search for snail eye stalks and the radar will show on the map which snails will drop them.
    1 point
  15. Could be interesting. I like that altering your playing behavior can help you avoid any trouble with them, but at the same time most players are going to accidentally trigger them at some point. Gives you another reason to watch your stats and a hazard to working on the cardio fan mutation.
    1 point
  16. Is this an idicator of things to come??
    1 point
  17. Any chance of adding these insects? African dung beetle, cricket and cicada. Just a suggestion.
    1 point
  18. I don’t know about the cicada noise from a personal preference standpoint. That aside it seems like they would be a neutral until attacked insect for us but get into fights with hornets…actually it’s more like the hornets would pick fights with the cicadas. Crickets are listed in the winter update so look forward to that. Dung beetles could be interesting. If gardening had a stronger focus in the game, I’d say that armor set could provide gardening perks, but gardening is limited in grounded 1 & 2. We could craft a new shovel using their shells. Maybe collect dung as another fertilizer. Dung beetles can be territorial towards their own kind. Maybe the dung beetle armor set has a consequence of triggering their aggression when otherwise they would be passive. I haven’t quite figured out what the perk would be yet to offset that negative.
    1 point
  19. Hi Obsidian! Grounded 2 is already incredibly rich, but I dream of a future update that goes even further: a true seasonal cycle with extreme weather events You’ve already added great features like the meat dryer, water reservoirs, cold-resistant armor for butterfly zones, and turrets/traps — awesome work! But imagine dynamic weather: Deadly rain (giant drops could be fatal) Storms disrupting base structures Night frost, heatwaves, strong winds Migrating insects and seasonal bosses (Solar Scorpion, Frost Spider…) Mounts like Mimi that can detect weather changes It would be a natural evolution of the gameplay, adding even more strategy and immersion. Thanks for this gem of a game — can’t wait to see what you have in store!
    1 point
  20. Based of the number of posts I’ve seen and the positive responses to them I agree, many players want something of this nature. It would certainly give us a reason to be switching up armor, more often or to have multiple sets stashed around the map in various bases. I think it might be interesting to have some resources and bugs spawns only appear in certain weather. It might be frustrating waiting for the right weather though… shrug. Who’s to say we can’t make a weather machine in the late game. Once you accept shrinking machines and mind controlled bugs, the sky’s the limit.
    1 point
  21. I believe most people want this.
    1 point
  22. At least make drop rates different for each difficulty maybe. I like having to work for things, it's a nice way to relax, listening to a TV show while farming mats, I love it. But I have time, other people might not have as much time so it makes sense for drop rates to match difficulties. I don't know but I do love the game...
    1 point
  23. insane age restriction law of uk are spreading to other eu nation guess politician are cheap everywhere
    0 points
  24. So I play on Xbox and had a pet gnat with whom I stored some valuable items on. The gnat has disappeared. I tried loading earlier auto saves and found nothing. They aren’t even in the pet house anymore. They can’t die because I have invincible pets enabled. I tried scanning for gnat fuzz and raw gnat and proceeded to check every red square on the map to see if they had the lil fire ant helm and nothing. The only other thing I read was a pet leaving when unhappy. If that’s the case what happens to my items? Can I recover them? I had some trinkets you can only get once. If they’re lost forever I can’t bring myself to start over.
    0 points
  25. Maybe add healing arrows. Healing staff
    0 points
  26. Was this ever answered? I have the same issue but have not seen my pet since. It seems that right when I placed the inventory items in, ran back to base, then the pet disappeared and was no longer linked to the pet house. I checked the house link and made sure the pet was happy before I placed the items in the pet’s inventory and now it’s either roaming around (has a helmet on) or is just gone gone… how do I find him or how do I retrieve the inventory?
    0 points
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