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Showing content with the highest reputation on 08/02/25 in all areas

  1. I second third and forth this. also fun fact that's called Katsaridaphobia.
    2 points
  2. What if there was a velvet worm boss that had a large body, strong melee, and a glue attack. It would drop resources to make a glue gun that stops enemies in their tracks. More of a mid game boss then late game
    2 points
  3. This was one of my absolute favorite parts about Grounded 1. First, for years I'd been saying how cool a survival crafting game would be for a "Honey, I shrunk the kids" situation so I was very excited for the game. I downloaded it day one and started building my base and exploring. After a couple of bug fixes they released a slightly larger update that changed the layout of the yard slightly. I had built my base on that little rise just above the exit to the kid's carrying case tunnel and after the update, I loaded it up and found half my base had been destroyed and a large footprint was where it was. Now, from a mechanical perspective they had changed the map layout and clearly my save had loaded the new space over the old. However, gameplay wise it felt like someone had stepped on half my base and destroyed it. I was laughing more than I was disappointed. It made the game and world feel alive and it was a lucky experience to work out the way it did. One of my top ten gaming moments just for how well everything worked with each other. So, be patient and get excited to see what changes the park gets. Also if you look at the map, the border of the map is waaaaay bigger than what's currently available.
    2 points
  4. I am a huge fan of Grounded 1 and I am super excited to spend hundreds of hours in Grounded 2, but these are the things I would suggest as options to add or potentially change: - Survival Building can be so clunky: Increasing the range of pallets and building materials from chests. A mutation that alongside hauling hero that increases movement speed and stamina capacity while hauling, (etc for farming weed stems). - Grasshoppers and Crickets: Grasshopper drops that could be used for a jump boost potion or boots that give you a jump boost, to make vertical traversal a little bit easier. A craftable grasshopper trinket which gives the player a double jump and a little less fall damage to mitigate this. A cricket violin which could attract types of critters or be right clicked and played to receive a temporary buff of the tune you select. Tying more into a bard class that is focused on buffing the player and also allies/summons (which there were elements of in Grounded 1). Instruments that attack and debuff enemies. there is so much potential for this as many bugs make such different noises. String/webs for guitars etc. Lots of 80/90s rock references which the game could definitely feed off of. - Dragonflies: Dragonfly enemies for a lategame craftable "Dragon Armour", it falls into the RPG element. Maybe you can craft a trinket out of the wings to give the player a temporary flight and a damage boost while airborne. Those trinket buffs could definitely just be the set bonus for the armour instead. - More Baby Pets: A baby wasp pet/companion that is summoned in while a new trinket is equipped, it goes around stinging and poisoning nearby enemies. A baby bee pet would be super cute and it could go around deliberately knocking down water droplets or collecting items that the non-flying player can reach. More Damaging Summons for a summoner build would be very much appreciated. - Map Icons: I wish the icons on the map disappeared after they were collected, on grounded 1 I find it hard to know which milk molars I have already broken and collected for example. -Traversal: Traversal at speed early game is justifiably limited from a balance perspective, but perhaps a stationary player slingshot could be used, recommended with a dandelion for longer distances. Another thing that could be made from grasshoppers potentially. - Base Defence: Turrets that damage nearby enemies (only enemies, not passive insects to stop infinite farms that could cause lag build up with all of the dead bodies) that don't need to be manually operated to work. Maybe a dart trap that shoots darts that are stinkbug or even spoiled meat scented that makes the insects hit leave the area. Means that there is more variety for building locations without such a bad potential wolf spider patrols or as much annoyance from land-based raids. Maybe even the potential to make a personal moat around your base to deter insects from coming near your base. - "Bugs" from last game: In grounded 1, a good 10% of my missed arrows would fall through the map and never be able to be collected again, a fix for this would be great. - Arrows/Ranger: I would love for arrows to be more convenient and available to be picked up again. Maybe a feature that increases the range and effectiveness of the auto pickup for the arrows as well, it always feels painful to go and pick up 20, 30 or so individual arrows when shooting at a wolf spider or ladybird in the mid-game, just a more convenient way to pick up arrows or return them would be great. What if there was an endless quiver where you could be given an endless amount of a certain type of arrow that vanishes once fired (so picking up wouldn't be a concern), for balance reasons it could just stay as non-elemental, basic arrows, but it would be helpful for a ranger. Even a mutation/set bonus/trinket that automatically returns shot arrows to you overtime would be excellent and convenient. What about mosquito beak arrows that give you a bit of extended lifesteal for the damage they deal? Let's the player go in swinging with their melee weapon, then back away and finish the kill with ranged, for a more mixed playstyle. More bow options would also be appreciated. Could use cricket/grasshopper legs, mantis arms, stretched scorpion pincers/tails. An earlygame antleg bow that does a low damage basic bleed overtime/deterrent or something? I just wish there was more variety in the bows and more difference between the bows/crossbows in grounded. I wish they were a bit more unique in their qualities rather than just stat differences. I understand that elemental arrows lose their properties once fired and this was done for balance reasons, but it does feel a bit expensive and lackluster to invest in this ammo, maybe a way to keep the elemental effects on your arrows? - Worms for Crops/Armour: What about adding worms? They could be used for creating super fertilized soil for bigger crop farms than in grounded 1? I feel like using a shovel to dig up grubs was one of my favourite unique features in grounded 1, being able to dig up more things, such as worms for a garden sounds pretty cool. Maybe even making a squishy light armour that has regenerative bonuses very early game could be cool, especially for exploration purposes. **I tried to make this as "concise" as possible while throwing out my ideas, I hope that the developers and community decide that some of these features would be good additions to the game we all love, thanks for reading this; best of luck to grounded 2, I am eagerly awaiting its arrival!!**
    1 point
  5. Hey there, I was just wondering if we will see a Patch or any kind of Nintendo Switch 2 Edition of Grounded. I would really love to play Grounded on the Switch. I only played it on PC so far and can‘t handle the Graphics and Performance on the Switch 1. It would be awesome if we get a Graphics and Performance Patch or upgraded Version for the Switch 2! Saw a few posts on Reddit about it aswell.
    1 point
  6. I wanted to harvest resources at the start of a new game, so I immediately think: pebblet axe or, pebblet hammer. I go into the crafting menu on the new SCAB.B 2K and see no option for the most basic tool ever. Instead I have to use a weird looking thing called an omni tool. To use it, I have to press (instead of the right trigger like any of the weapons) the X button, which feels completely wrong.
    1 point
  7. I wholeheartedly believe couch Co-Op should be a thing. I would LOVE to play with my boyfriend and not just be limited to online only.
    1 point
  8. Hello, I ran into a glitch while playing the story quest "Wait, There's More!" During the objective where you're supposed to defeat the O.R.C. guards at the Stone Stash, no enemies appear when I arrive, only the market is there. I checked YouTube and noticed that others encounter the O.R.C. Northern Scorpling during this part of the quest, but in my case, nothing spawns. I think the issue might be related to me visiting that area earlier in the game, when I had to break the wall to get the shield. Could you please help or let me know if there's a fix?
    1 point
  9. Bugs: 1. Lag, especially with multiplayer. The host is fine, but whoever joins has a lot of hitching and fps issues. 2. Multiplayer issues in general. I had a save made, but when I invited my friend, it said the save was no longer available. 3. Respawning. Pressed respawn after dying and was stuck staring at the world. When pressing escape it said: "Can't save: no player character found" Feedback: 1. I enjoyed having the freedom to choose what goes on my hotbar 2. At the very least, I NEED to be able to scroll through my hotbar, I can't do the numbers. 3. I don't see the point in making the axe, hammer, and shovel "easier". I liked having it and being able to hit the grass instead of just sitting and holding E. Might just be a personal preference. 4. In conclusion, I just liked a lot of the features in Grounded... if you kept everything in grounded and just changed the map and story, and added these new features like riding bugs, I would've been fine lol. Just my opinion.
    1 point
  10. one slight issue I noticed is that when on a resource run, clay for example, i dismount, dig the clay, then when i go to nab the clay, my ANTonio (buggy) gets in the way and makes me mount him. Obvious fix have them follow from a distance
    1 point
  11. It just so happens that I have a few ideas for grounded 2 buggy projects. It's up to you to tell me what you think. First of all, I'd like to say that the idea of making the game more rpg-accessible is a real pleasure in my eyes, and the class synergy is really nice. 4 classes is a good start, but why not add 1 or 2 more? A bard: the bard is a universal rpg class. How about a class that plays music and airs in the middle of a fight in order to chew up its team and debuff the enemy mob. Musical weapons created from cricket vocal chords, for example. Or instruments carved from natural elements to create weapons that don't necessarily require you to kill insects! An essentially multiplayer class, like the queen wasp's bow, which could be paired with her buggy in combat to be just as destructive solo. Summoners: a much underestimated class in grounded 1, thanks in particular to the numerous summoning trinkets and thorns, the latter could be a class suited to ranged combat, with a scepter to summon mobs of varying levels. Better still, a buggy dedicated to creature buffing could work in synergy with it. What's more, it would be interesting at level 3 to offer the possibility of summoning 2 buggys at the same time for combat. Finally, my addition. My favorite: I particularly like buggies. they're excellent and, depending on our class, offer incredible synergy possibilities. An insect that can take damage for the rogue, mage or bowman, and creatures with more access to damage for the warrior, summoner or bard ;). Here are my suggestions for these incredible insects: - How about, for example, customizing our buggies with armor, increasing their damage, life or transport capabilities. A buggy containing a cooking spit, for example, would be excellent? Then push the possibility of customization, this is due to my rpg fan side but what about introducing a skill tree for our dear mounts. They can die in difficult situations, so let's make it important to keep them alive, maintain them and make them fight, with an experience system that would allow them to win. Bonus attacks, unique skills or stat increases. Let's imagine an Orbweaver that could bite and poison, allowing the rogue to strike like a madman. Or an ant that could call on two workers in battle to help out without having to go looking for them? The possibilities are endless, so help us spread the word, even if it doesn't incorporate these ideas!
    1 point
  12. Spiders? Don't bother me too much. Roaches? LITERALLY MY WORST NIGHTMARE! Please.... make them into anything else. A party popper. Something. Because *shudders* these guys freak me tf out makes my stomach hurt to just look at them
    1 point
  13. Hey, some of these are real gems. Fetish Locator in particular.
    1 point
  14. I have tried all the troubleshooting tips I can find and nothing ends up working, it's happening on both Steam and PC Gamepass, is anyone else experiencing this message?
    1 point
  15. This is actually a build I considered I'd probably play it is a regular berserker/troubadour early with int affliction resistence from Devil of Caroc Breastplate, and let the confused kills loose when I can chant Many lives. I wonder if there is a way to reach 20 int wile confsed without sacrificing too much in return (I would like double chants). I played a very similar character with Gladiator's Sword + Tuotilo's palm as an Unbroken/Trickster. I tried to abuse the unbroken disengagement attacks with Ryngrim's Repulsive Visage. Can't say I remember clearly, but iirc the combo wasn't super reliable. I think I haven't finished that run (but did play the build later on a hired adventurer on a run that I did finish). Your more straight forward take might actually work better, and I could actually use a shield that looks cool (big plus!) Now I'm thinking about doing the Unbroken/Trickster again with The Willbreaker as main setup, and a 2nd setup with an actual shield vs bosses. I would very much love an unbroken build that could reliably trigger supercharged disengagement hits, but not sure if there is a way to do that. This sounds pretty strong, not sure where I would put it flavourwise, but sounds like an egaging build to play on your main character
    1 point
  16. 1 point
  17. I really hope this gets worked out but ever since Grounded 1, shared world save files just dont work for my friend group. We all have cross-platform enabled, we've all been added to the shared save, but whenever we go to load the shared save, if we aren't the creator of the world, the only save available is an extremely outdated one. We cant access any of the recent auto saves, the shared world save has never been changed to a standard save, yet the only one we can ever access is one of the earlier saves. I shouldn't say can't access, as much as the issue is we can't even see those saves. I was really hoping this issue would have been worked out by now, considering how big of a deal the developers make of this functionality but it just does not work for us period. Please for the love of God fix it. We should not have to convert it to a normal save and re convert to shared everytime we want to get off just to update the file.
    1 point
  18. sorry double post: a very good front liner who will be very self-sustainable despite the self damage- as long as he kills - is a Berserker/Beckoner or Troubadour. Max INT + INT items and a pet that heals +20 on kill. Amra as main weapon and 25+ MIG (rel. easy with the help of Frenzy and some +2 MIG gloves). High CON is also good. The key is to use Carnage and Amra's Riven Gore to accidentially kill your own skeletons while you attack the actual enemy with Bleeding Cuts. First Bloodlust will help you to speed up after any kill, you will get healed after any kill (including skeletons) which is a lot of healing. Then after getting Blood Thirst there will be no recovery after kills, the build turns into a bleeding cuts tornado. The only thing is: this is not a tank per se. If there's nothing to kill (quickly) he can do down fast. And party members with low health (under 50) can get instantly destroyed from Riven Gore while the Berserker is still confused. So better stay out of Carnage range. First you use Ancient Brittle Bones (Beckoner is the better pick), later Many Lives Pass By (Troubadour is better). You can use that also as Berserker/Fighter with Mob Stance on top of all the killing which makes it even more crazy (and sturdier) - if you have a Chanter in the party who can provide skeletons for you. But then you really really shouldn't go near this guy as party member.
    1 point
  19. Since you'd like a shield: I played a pretty straightforward main tank with an offensive twist for my party - made from a human Streetfighter/Devoted, themed as Gladiator. He used the Gladiator's Sword (obviously) and Bronlar's Phalanx (also kind of mandatory for the theme imo). Since swashbuckler Edér (no subclasses) always worked perfectly well for my parties in terms of tankyness, I thought that using a Streetfighter/Devoted shouldn't impact the sturdyness at all but improve the dmg output a lot. And it did. As main tank he will get flanked almost always, so no need for distracted or other "artifical" flanking shenanigans - just tank stuff and unlock "Heating Up" in the process, increasing recovery speed a lot and adding more sneak attack damage. Also Gladiator's Sword has incresed PEN (if enchanted fully) and the Devoted adds +2 PEN on top. That's +3 PEN with the sword for all pierce and slash damage which is great. Monastic Unarmed Training for enemies vulnerable to crush dmg. I'd use Hold the Line and Mob Stance for even more speed, Abraham for the speed and heal on kill. Large shield modal makes sure I don't receive damage much from spells while you can still move around with Escape. DEX could be a bit lower, PER a bit higher (to counter the -8 ACC from large shields). Armored Grace and Riposte obviously... I think I used Reckless Brigandine iirc for the added engagement, +AR when at low health and the added speed via engagement. I liked it very much because it performed a lot better than I expected. I guess it would work well with any good one-handed weapon, but Riposte and Mob Stance might favor battle axes with bleeding cuts. Against lower level kith the Magistrate's Cudgel should be absolutely devastating (crit => instakill => Cleave => maybe another crit and so on), but maybe then Mace + Devoted isn't the best pick (crush only). Stalker's Patience should also be great bc. Riposte and Cleave can trigger the recovery skip. It was a "hands off" character though - I didn't need to manage him a ton (like you would need to manage a Monk or so). I didn't even bother with special attacks like Crippling Strikes or so because he was a meat grinder just with auto-attacks. Used the Guile and Discipline for other stuff. Some players like that for their MC, others want "more to do" for their Watcher.
    1 point
  20. In a future update i would love to see scorpion buggy’s! I think it would be a great addition and pretty badass too.
    1 point
  21. Hi, Grounded 2 story, seasonal or festive themed live events could spice up the mid and end game for players across the map, and extend the co-op experience further. Hopefully people can rally behind this idea, by not only voting for it, but also suggesting ideas for live events as they learn more about the story.
    1 point
  22. As a buulder, Id KILL for us to be able to remove those big ass leaves near the trees, even if its just to be made into trash!!!
    1 point
  23. If you have thoughts about the recent issue with payment processors enforcing some rules about "wrongthink", GOG has put up a press release about it and is offering a bundle for grabs for 48 hours (now already less). https://www.gog.com/pressroom/gog-and-game-publishers-launch-freedomtobuy-games-to-raise-awareness-on-censorship-in-gaming/
    1 point
  24. ^ I’m sure it’s a big ask given the scale and graphics of this game, but I’d happily settle for potato graphics or a leash if I could play with my kids. Games featuring local coop like “It takes Two”, are elevated from a good/great game to a must play for couples and families. This game is better together, and online only generally excludes the people you’d most like to share it with.
    1 point
  25. My family was just talking about this! Gaming together has always been an important pastime in my home but so few games allow couch co-op now. There's no way we can afford consoles for all 3 of us (my dad, me, and my sister) to play together, but we love Grounded so much we really, really tried to find a way to make that work! We have 2 consoles, but if couch co-op were an option we could adventure together.
    1 point
  26. Context While playing Grounded 2, I noticed some bugs seem to be part of related species groups. For example: Attacking a Stinkbug causes nearby ****roaches to become hostile. Attacking a Ladybug triggered aggression from a nearby Butterfly. This inspired two separate armor system ideas. These are independent — either could be implemented on its own. Option 1: Mixed Armor Set Bonuses Currently, wearing 3 pieces of the same armor grants a full set bonus. The suggestion is to add secret synergy bonuses when wearing specific mixed armor combinations. Wearing 1–2 pieces from related bug families (e.g., 1 Ladybug + 2 Butterfly) could trigger unique passive bonuses. Bonuses are only unlocked through specific armor combinations, encouraging experimentation. Keeps set mixing viable without breaking full-set benefits. No specific bonus ideas yet, just the base system concept. Option 2: Familial Team Set Bonuses If multiple players in a group wear full armor sets from bugs in the same insect family, they unlock team-based passive bonuses. Example: One player in Orb Weaver armor, another in Wolf Spider — both receive a shared bonus. Bonuses scale based on the number of players and whether their sets fall under the same bug category. Adds value to multiplayer coordination and set variety. Dev Notes Bonuses could be subtle (minor resistances, shared regen, etc.) to stay balanced. Promotes deeper armor crafting, team coordination, and experimentation. Does not interfere with existing full set mechanics. Just a system-level concept, no mechanics nailed down, mainly to explore ways armor sets could interact beyond individual bonuses. Thank you for reading to the end and considering this idea. I will be posting more suggestions. I love Grounded and Grounded 2, STAY TINY!
    1 point
  27. Trump removes official overseeing jobs data after dismal employment report Correct me if I'm wrong, but isn't that the type of action only a rather stupid person would take? "Speak not into the ears of a fool; for he will despise the wisdom of your words.”
    1 point
  28. First of all, I wanna say, I think that the buggies are an amazing addition to the game and I can't wait to see the other buggies and what else we're gonna be able to do with them. I still get amazed at how fast I can travel with the Ant buggy. I'm sincerely asking that we move the zip lines up the schedule even if it's the most rudimentary. I for one took a lot of pride in my ability to build, bounce towers and got really proficient at it as my main way to travel around the map. Quick escapes and having many bases at the base of the zip line, towers were lifesaver for me and they're just fun to build a general. If there was a way where we could have a prebuilt bounce tower, somehow section by section that would be amazing as well. I understand that we possibly may have flying buggies. I also understand that we may have teleportation as well buy vacuum or something. But for the meantime, since a lot of the environment is very similar to grounded one it shouldn't be too difficult to add the ability to create zip lines and grounded 2. Please make this available sooner than next year. Let's move this up on the schedule.
    1 point
  29. Oh, finally (I wish listed it almost 2 years ago). Early access tho, not the "full game" available, totally "unoptimized" etc. But it doesn't look bad, and most importantly, zero MT and no "online required." It's 20% off this week ($24), supposedly will be $50 on non-EA release. I'm 98% sure I'd buy it at release anyway, so despite early access, I'm going to buy it now, play it a bit, then uninstall it and wait for it to be finished in a year or three. I think my biggest concern (outside of performance demand/issues) is whether the later added Masteries would be one's I like, since that would affect replayability a lot.
    1 point
  30. Hey folks, Since we can’t throw pebbles anymore in Grounded 2, what about adding a Slingshot as a fun mid-game ranged weapon? It could use simple ammo like pebblets, sap balls (to slow), spicy bits (to burn), or bug bait (to lure). Fast to draw, light damage, but great utility. What do you think? Would you use it? Got ammo ideas? Let’s shape this together!
    1 point
  31. While on your buggy you can just collect the resources
    1 point
  32. It would be cool to implement a trait or special ability for each teen. Since each teen does get a personalized Omni-Tool and custom SCA.B 2K I think it would be appropriate or add a fun twist to the second installment of Grounded. Based on personality and or character description. For example Pete could do increased damage to arachnids because he knows all about arachnids or Hoops could throw spears and other objects further because she plays basketball. Max can have increased carrying capacity or and extra inventory slot. Willow could have damage resistance or poison/venom resist.
    1 point
  33. I’d like to see even MORE lines customized to their styles, hobbies interests and more like when max pulls a torch out in day or night he mentions it being dark, he could have a line for when it’s day like “ isn’t it a little to bright for this?” Just stuff customized more to how they think like Pete could mention how “light waves wouldn’t actually help In the daylight” or something the have tons of fun lines I loved hearing for the first time playing grounded 2 I’d love to see even more added in a near future! And for the thing TopOppCloudy said, maybe they could each have a buff to the archetypes, Willow gets buffed in rogue like daggers and such, Pete gets mage buffs because he like minatours and myriadons, max gets warrior buffs, and hoops gets ranged because she can shoot far in basketball.
    1 point
  34. Hello guys! I play a LOT of survival/base building games and always "bugs" me, when I find a nice location for my base, clear the resources, build it and then wake up the next morning, only to find everything has respawned up through my floor. Currently in I find myself cleaning my house every day in the game, because my OCD simply can't handle a clover stickup up through the floor. Earlier today, I also had an issue with grubs digging around under my foundation, so had to relocate the floor and then fight a Larva inside my house. Can we please asap have foundations prevent things from spawning? Even better if we can set the respawn prevention distance our selves from 1-10m or something like that! Thank you for a great game btw, really enjoying it so far
    1 point
  35. It would be so cool to have ants create an ant colony supply chain between multiple bases on the map! Like if you had one main base and the smaller outposts around the map to unload resources and stock backup on supplies without having to go back to your main base. Or pneumatic tubes for resources would be cool too.
    1 point
  36. Ive had this issue but i did the orc waves to defend the spinning purple thing and i cant progress any further
    1 point
  37. I think bugs are scary in this game, but aside from nearly flying out of my chair after accidentally running into a bug’s detection range and triggering the scary music, I think there should be some sort of way for the bugs to, like a lion, stalk their prey—especially the praying mantis and different spiders. Imagine how cool it would be (and admittedly scary) to get snuck up on by a spider or praying mantis. If you catch them stalking you, they could just switch back to the default AI. Also, mantises are pretty buggy—they keep getting stuck on the leaves when trying to jump down.
    1 point
  38. I'VE FOUND A FIX THAT WORKED FOR ME I made a new xbox account (had to make a fake email and everything). Logged into that xbox account on the xbox app on my PC. Profile > Settings > Link Steam. Linked my steam account to the new fake Xbox account. Launched grounded 2 from my steam Still didn't work initially. Enable crossplay > sign in to that new fake Xbox account > click multiplayer > fixed it Quit grounded 2 Launch Xbox App > Sign out of fake new xbox account > sign in to your REAL Xbox account > Profile > Settings > Link your steam to your REAL Xbox account Launched grounded 2 and it worked and is fully connected to my REAL xbox account and working
    1 point
  39. I think it would look insanely cool if there were really big bows that are like the size of you. I think these would be slower firing but they would do really insane damage. I think it would also be cool if they had an overcharge feature where you could charge your bow past the normal charge to do way more damage in one hit.
    1 point
  40. Hello. I’ve been playing Grounded 2 since it’s release on Game Preview, and I wanted to share something that I think might be cool. When I explored some of the new areas, I noticed a new fiery, sizzling area up north, but would it be cool to add a new sandy/dune area, like the sandbox? Antlions could be brought back with some new armor, and gear. I’m also hoping that new spiders will be added, specifically a Jumping Spider, and maybe it can crawl along walls while being mounted on, and use it’s jumping to move across the yard?
    1 point
  41. On the official issue tracker now: https://grounded2.obsidian.net/issue-tracker
    1 point
  42. If it helps anyone... Due to my game pass subscription, I was able to play on my PC via cloud gaming and it worked just fine...
    1 point
  43. Work problems this week have made my depression resurface. So today I felt so bad, I thought I couldn't breathe and that I would collapse on the floor. So I dragged myself downstairs to check if there is a nice wind in the garden and maybe sit there, or close the garden door and drag myself back upstairs and collapse in bed. When I got to the garden I found myself face to face with a nearly solid cloud of smoke. To the point where you would have had trouble to see your extended arm. And as I had all windows open, the smoke was getting throughout the house. Turns out it wasn't depression. Idiot neighbour across the street had a kitchen fire in the restaurant. I guess it is "just" smoke inhalation.
    0 points
  44. Once you collect water in your canteen you can only add it to the water container, equip it with X or hold X to drop, you can not drink from it as that button is also X Needs sorting Cheers jammychap
    0 points
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