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Showing content with the highest reputation on 07/13/25 in all areas

  1. This is ridiculous Obsidian. This time your excuse for no romance in The Outer Worlds 2 is not that you don't have enough money but that it somehow detracts from the RPG??? (and I own POE 1 & 2 Complete Editions and The Spacer Choice Edition of the Outer Worlds) RPG's are about RELATIONSHIP's. That's why you develop a Role-Playing Character to relate to the game world in certain ways and not being able to romance NPC's you come across is just plain ridiculous and inorganic. You walk into a bar and see this pretty young lass across the bar and say "Let me buy you a drink" and one things leads to another and your in the sack. What the heck is wrong with THAT? That's the essense of RPG's. You walk around and interact with the world and the characters you meet including romancing some of them. I just don't get this AVERSION to Romance with Obsidian Now? Larian Studios is able to do it. Rockstar is able to do in MULTIPLE Games (The scenario I painted is straight out of Red Dead Redemption 2). You have the largest publisher in the World backing your work and placing a $80 price tag on The Outer Worlds 2 and you weren't able to any romance to it for that price?? You may not want to hear what I'm saying but I am a Customer and the "Customer is always right" because if we don't buy your games, your out of business, Period!
    1 point
  2. Done with D4 season nine. Hydra sorcerers are hilariously overpowered. Squishy compared to other classes, but with that kill speed it's fine. Once again made the mistake of playing a melee character in with the current T4 meta, so it took me a couple days longer than it would otherwise. Not significantly better than the last season, but less much annoying journey elements. With Blizzard removing the secret achievement for completing all the elements, I can also pretty much just leave the grindy ones. Don't really care about running a ton of nightmare dungeons.
    1 point
  3. It also has that rarest of rarities, Adam Nagaitis not playing a bad guy. OK, maybe not quite as rare as Burn Gorman not playing a bad guy. Chernobyl is a really weird one for me. It's simultaneously both the best and most flawed series of the past ten years. It's not just the "what is the price of lies?" tagline demanding accuracy, it's that the changes were narratively unnecessary half the time*. Why send Akmetov (?) off to stare into the reactor on pain of being shot when you had the alternative of the three valve closure volunteers historically not actually being volunteers but just being the first three on shift alphabetically? If you want to show The System not caring that's a perfectly fine example which actually happened. Why imply they died then admit they didn't at the end? Why use the Bridge of Death myth if you've already got the historical firefighters and plant workers to use? It's not like what really happened wasn't dramatic, and making stuff up for the drim drams cheapens what really happens. It's a massive compliment to how good the good bits are that I've gone out of my way to watch it so many times. *and occasionally badly so. The Soviet Minister of Coal at the time actually was an ex miner. If you want to skewer a system for having out of touch suit wearers appointed for ideological reasons who have no idea about what their workers actually do you might consider a documentary on the MBA types running post merger Boeing, uh, into the ground.
    1 point
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  5. Tim Cain's channel is so wholesome and interesting! I'm not a gamedev but the way i hear him talk about it makes me regret my lifechoices. And what an amazing run the guy has had. Some of my favourite games of all time. I undestand that he's semi retired but i'm hoping to see more of his work sometime. And if not, i'm glad we have the channel.
    1 point
  6. Right, well, I'm a customer too, and this customer says "Great job Obsidian for ditching stupid, useless romances in your RPGs." Their developer resources are much better spent on pretty much anything else.
    0 points
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