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Showing content with the highest reputation on 12/04/24 in all areas

  1. Avowed forces you to hear politics at about the same rate as both Pillars of Eternity games. Hope that helps.
    2 points
  2. Trying to catch a few previews and news of dat new Indy game, and thinking: You know, it's fine that apparently we get a WOKE GAME warning now on every single game years before release. (I fully expect Kingdom Come II to get flagged by at least some attention seeker and clickbaiter at some point as well). However, I'd rather be warned about DORK GAME. God Of War has puzzles your pet hamster won't get stuck on. The Witcher witcher senses itself and never leaves its tutorial. Generally, Nintendo asks more of its audience than M-rated Western blockbusters these days. The jury's still out on Indy, and Indy has always been brawns AND brains. But srsly, where's the warists when you actually need them? Maybe they're fine with themselves and their kids being conditioned to not THINK for a second before falling for all the ragebait on the internet, who knows. To end on something positive, I found something new about Kindcom Come II. And it's glorious.
    2 points
  3. My gog galaxy says I'm only 100 hours into Stalker 2, but that is most definetly a lie, I suspect that the crash I had a few days ago messed up the galaxy logging, I've spent atleast 12 hours a day in the zone on average, so about 150 hours in. Still haven't gone to finish the game or do much of the main story line, I've just been exploring every nook and cranny, parkouring my way into places I really shouldn't be. If GSC Gameworld continues this frenzy of dropped patches, we will be at stalker 2 2.0 in just a few months
    1 point
  4. Type A. Being any other way would result in violence from my mother so I learned.
    1 point
  5. Man, that 10/11 obstacle when you have to move upwards again!
    1 point
  6. Heh, theres an entire television show here in the US based on that: American Ninja Warrior - Wikipedia
    1 point
  7. Yeah I did that (advanced settings as well, disc release). There are some micro freezes in busy areas that seem more to do with A-Life though, that is AI entering the fold and spawning. Plus there is one underground sequence so far where the fps drop (very briefly). So the game isn't completely without drops even on a 2019/2020ish computer (that's what my PC is roughly spec'd at, not a high end one though). Overall, the game plays fine. Also gave Call Of Pripyat a shot for the first ever time. Seems they went into the Stalker 2ish direction years ago already, with more open maps and all. There's also surprisingly few battles so far in that one, unless you actively engage every mutant roaming the zones. Considering that the introduction states there'd be just like 100-200 stalkers roaming the entire area, that seems more believable. Internet rumor has it that THQ pushed them to have more gunfights for Shadow Of Chernobyl back in 2007. Considering that was also the year Bioshock's devs were scared chicken of boring the FPS crowd if they didn't introduce more stuff to shoot in the face (sorry, German), I'm almost inclined to believe that rumour. Watching a couple Chernobyl docs these days too. Still remember when we had to wash our hands after playing outside in kindergarten (I was in my last kindergarten year in Germany, April 1986 was a couple months before I went to elementary school that summer). #allindazone
    1 point
  8. This was my husband for ... 12+ years? Mostly the coffee. Now, he wasn't the only talent there, mind, and at the end he also had managerial duties, and it was a small company, but when he finally burnt out (60+ hour weeks) and quit, his boss sold/closed the company. eg, boss didn't want to continue without him.
    1 point
  9. ^ Looks like that Indy game is going to require a GPU that is RT capable. They are listing 2060Super and Ryzen 5 3600 (for 1080) and specifically mention "gpu hardware ray tracing required." To be clear, that does not equal "needing" full blown fancy bling ray tracing being "on", but that they are using RT tech for their basic lighting/illumination or something like that, with no other lighting tech method offered, thus gpu has to support that tech. Wouldn't surprise me if AAA games all start going that way before too long. edit: I guess dev's may also like the RT lighting tech vs. older methods (I hear it's easier/simpler for them or some such? don't quote me, could be wrong)
    0 points
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