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Showing content with the highest reputation on 09/17/24 in Posts

  1. Never mind the (cute, sorta amusing) meme "song" - it's what happens at 1:46 that made me snort water out of my nose.
    3 points
  2. Trump being a threat to Democracy should not be a particularly controversial statement, unless you're particularly dedicated to the gimmick of enlightened centrism. He repeatedly refused to accept the result of an election, up to and including inciting a terrorist attack on the Capitol, he tried to convince his VP not to certify the election, he said that maybe his VP deserved to be murdered for not overthrowing the election, he said he'd be a dictator, (but only on day one!) he's repeatedly cosied up to and expressed admiration for dictators, including suggesting that maybe America should have a President for life like China has, he told people that after they voted him in they'd never have to vote again. I know for some reason you are relentlessly dedicated to giving Trump the benefit of the doubt that maybe his seemingly infinite bounty of statements that reveal what a corrupt, horrible person he is actually mean something else, but just once, why not listen to what he actually says, over and over and over again?
    2 points
  3. Paradoxically, while I think Trump being dead (or just, removed from the public consciousness and discourse and with his tiny sex offending hands kept well away from the nether regions of women everywhere) would immediately make the world an immeasurably better place, I don't think politically motivated assassinations are a good precedent to set. I also don't think we need to avoid criticising fascists for being fascists just because the fascist gun loving country they've helped create might use any excuse to shoot someone. Also, while we're on the subject of gun violence, there have been 527 mass shooting deaths in the USA so far this year, and if you picked any of those 527 victims at random, I would cheerfully and without hesitation swap them for any one of the predominantly Republican law makers who consistently refuse to pass legislation restricting the sale of firearms, because maybe if the violence was happening to them they'd feel it was worth taking action.
    1 point
  4. yes every side fanatically support gun violence gun access and refuse to offer treatment for mental illness does the pretence of enlightened centrism ever get tiring
    1 point
  5. ALAN WAKE II About 5 hours in - got to play a bit with our titular protagonist. Man, I love this game so much so far. I thought Remedy found it's footing with Control, but this so far has been firing on all cylinders. I love the narrative and how they are using FMV's so far. I also love their callbacks and nods to wider "Remedy Universe". Gameplay is... servicable (very much Resident Evil2 Remake inspired, but much, much more shallow) but unlike, lets say Control, here combat and puzzles play 2nd fiddle to the narrative stuff. And with Remedy doing the narrative I can get behind it. For a game that takes soo long before you get to do "gameplay" (aka. Shoot) it's been really well paced. I heard Alan Wake II went all survival horror this time around, but outside the tense opening, I thought the game is quite similar to Alan Wake1 - armospheric but not very scary. And I am someone who quit RE2Remake, as I just didn't enjoy the tension and gore.
    1 point
  6. I don't really know. I see the value in stripping Concentration or making really really sure you interrupt.
    1 point
  7. I wouldn't argue against this. That said, it is not like you have to choose once and for all. You can keep Spearcaster most of the time and swap Scourge for the couple of fights when it could be relevant (which is probably limited to Ooze Megaboss, and maybe Belranga and her habit to stack Concentration points on her head (there might be better way, such the Tongue chant). I also like multihits weapon to guarantee hitting those obeslisks with Tranquilizing Shot, that you haven't picked, even if it does no damages). All what it costs is like 1 proficiency point anyway. By the way, does multiple Interrupt stacks ? In my understanding, only if you're close to the end of a single big recovery.
    1 point
  8. Yeah that can be true. I put a disclaimer on top of all builds so that it's clear that I mean it as an inspiration - and I left a lot of abilities without recommendation (which aren't necessary for the basic "gist" of the build) so that readers can adapt it to their liking. I hope nobody feels they have to stick to everything I did beause that's not what I want or suggest. I personally love Force of Anguish in this case - but I can see that other players might like stuff such as Torment's Reach more. I mean it is very good if you can generate lots of wounds like with this guy. And if you want to take this to a slightly different role where you engage mobs more than singular enemies (which was what I did) it could be the better ability in the first place. I also tried to spend some more wounds with Instruments of Pain (could for example skip Interrupting Blows and Rooting Pain easily for it) and then do Body Blows and Swift Flurries etc. from afar - but I didn't really use it then because it takes some time to cast+recover and that felt less fun to me in this case. Usually you'd also spend wounds for Thunderous Blows - but that's redundant bc. of Berserker Frenzy. Dichotomous Soul is never a waste - but again in this case it also didn't feel right to me. What felt right was going in hot, seeing out single casters and healers and then using FoA all the time (also playing with the direction where to push the enemies) and finishing with Hulk Barbaric Smash (often for free - amazing finisher imo). And I really, really do like my interrupts, so...
    1 point
  9. For anyone who hasn't seen it before. The sync is great. I would like one as a pet. Best top comment (imo): As a hobby electrical engineer, I can say that this is the exact reason why most chips are usually soldered in.
    1 point
  10. Thanks a lot Kvellen, it worked great Una is back, and it's retroactive.
    1 point
  11. I put together a script that'll fixes the issue. My guess is the designers for that area were just being over cautious. Most other NPCs in that area only get disabled when the quest is started proper.
    1 point
  12. Following this thread from @Okkes about the damage of Soul Annihilation There are some DoT from abilities with the same graduate damage calculation : Taste of the Hunt Wounding Shot Arterial Strike Gouging Strike Toxic Strike Strike & Ring the Bell Their damages are dynamically affected by : PL Might Weapon quality enchantment Sneak attack, Deathblow, Streetfighter passive, Backstab (unmodded) Soul Whip (and upgrades) Fighter weapon spe Great Sword modal Two-Handed passive universal damage bonuses (human spirit, Inspired Beacon, etc) like every DoT That mean, with Taste of the Hunt from a Druid-Rogue with WotEP, every enemies take a Damage over Time that scale when the striker active the modal and being invisible, for example. Afflicting them with 2 afflictions unlock Deathblow for the current effect also. With some numbers, for Arterial Strike (on a friendly target to see the damage directly) : 5.5 damages (when I striked) >> 6.7 (I active the Great Sword modal) >> 9.7 (stealth, Backstab) Switching to another weapon seems to remove the Quality enchantment bonus to the DoT, but this last go back when re-switching to the initial weapon. Toxic Strike's first DoT seems affected, but also by PEN. The Stag's Carnage (with CP and unmodded) also profit from these bonuses. Taste of the Hunt weapon attack profit from Spirit of Decay +1pen. In other hand, Soul Annihilation doesnt profit from Penetrating Vision (+1pen with cipher's spells) but only from Hammering Thoughts (+1pen with weapon).
    1 point
  13. I'm really curious how people are able to keep doing this "both sides" mental gymnastics day in and out. Like, if I imagine myself to write every day ridiculous stuff like that... it would probably drive me crazy. Not even sure if I could do it if someone pays me a lot of money for it.
    0 points
  14. Atsuko Tanaka, the Voice of Ghost in the Shell's Major, Has Died (gizmodo.com)
    0 points
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