As sad as it is, this statement is accurate, if we're defining "BioWare Game" as a proper RPG. It's not BioWare's last great game, I would argue that's Mass Effect 2, which came out just 1 year later IIRC. However, as much as I love ME2, and I do, it's soooooo much less a RPG and soooooo much more an action/adventure game than DA:O, or ME1, for that matter. ME2 is where, and again, I want to stress how much I like ME2, it might be BioWare's best ever game. Right now there are people with BG2-shaped pitchforks and BG1-shaped torches marching toward my home. I don't care, ME2 is ****ing awesome. Anyway, back on track, ME2 is where BioWare stopped making RPGs and fully switched over to making RPG-Lite action/adventure games, much like Zelda. Nothing wrong with that, BTW, that style of game can be fantastic, like, well, Zelda, but it's not truly a RPG.
[random tangent]Zelda is RPG for Dummies, and I mean that in the absolute best way imaginable. Zelda takes much of the stuff RPGs do and dumbs them down just enough so that they become completely intuitive. The design is absolutely brilliant, this Miyamoto guy might have a future in the business. 🤔 You put someone who has never played a RPG in their life in front of a character sheet and you either have some explaining to do or they have some reading to do before y'all can begin. Anybody can just pick up a NES controller and start playing the game without so much as looking at the cover of the instruction manual. Anyone can understand I have more hearts means I can take more damage and this sword is better because now the monsters die in less attacks and I need a key to open a door. You go to a dungeon, you find something in said dungeon, and at the end you fight a boss. Lather, rinse repeat. That's basically what you do when you play RPGs, dumbed down, sure, but what you gain is that it's plug and play to pretty much anyone.[/random tangent]