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Showing content with the highest reputation on 05/04/15 in all areas

  1. Also, kudos on the balancing. I know there's bellyaching every time something is nerfed, so I figured I'd provide a bit of opinion from the other side - the game is much more fun for me when things are balanced. I may actually use ciphers now since it won't feel like cheating. Thanks for that.
    2 points
  2. The way you experienced it is the way it is intended; only 1 2nd faction quest should be able to be accepted and completed. However, there was a very specific way of progressing through the quests that allowed players to accept 2 of the 2nd faction quests, which also made it impossible to complete any of them. This issue should now be resolved.
    1 point
  3. Wizard and Cipher's base endurance has been raised from 30 to 36, and per level from 10 to 12. - Cipher is already OP. Doesn't need this buff. Sanguine Plate's Retaliate mod has been replaced with Spell Holding: Frenzy. - Now worthless. Please reconsider this change, you've already nerfed Retaliation! Otherwise it seems pretty cool.
    1 point
  4. For those of you worried about Cipher focus, there's a few things that the patch notes don't mention: - Draining whip now increases focus generation by 33% instead of giving +2 focus per hit (according to the ingame description. Haven't checked). That means no more blunderbuss-cheese, but at the same time it got nice synergy with Biting Whip (more damage = more focus). - Greater Focus now increases your "base" focus by 10! Tooltip still only says it increases Max Focus and I assume it still does that, too (haven't checked the max). It's still less focus overall and adds another talent that you might "need", but Ciphers will still be very powerful. Especially since their strongest abilites haven't been touched at all.
    1 point
  5. It's in the Options menu, under the Game tab I believe.
    1 point
  6. Ok, so the devs have said that the inventory bug is fixed and so it the difficulty level bug: Quote from cRichards http://forums.obsidian.net/topic/78824-105-patch-beta-live-on-steam/page-2 "Oderisson, on 01 May 2015 - 07:34 AM, said: This issue should indeed be fixed. Please let us know if it occurs again." Quote from cRichards http://forums.obsidian.net/topic/78824-105-patch-beta-live-on-steam/page-2 Adragan, on 01 May 2015 - 10:13 PM, said: From what I've seen, this issue should be resolved in patch 1.05. I'll try to get it added to the patch notes. And please let us know if you manage to reproduce the issue in the latest version. Thank you!" So from the list I compiled if common bugs, the following remain: 1. Sound cutting from companion dialogue. http://forums.obsidi...um#entry1654194 http://forums.obsidi...-over-gets-cut/ http://forums.obsidi...n-voice-acting/ 2. Reckless Assault bug. (Still) http://forums.obsidi...already +active http://forums.obsidi...already +active 3. Defenses and afflictions don't stack properly bug. http://forums.obsidi...stack-properly/ http://forums.obsidi...tribute-scores/ 4. Status Effect Bug (Especially Blinded) http://forums.obsidi...nently-blinded/ http://forums.obsidi...tly/?hl=blinded http://forums.obsidi...con/?hl=blinded http://forums.obsidi...ear/?hl=blinded http://forums.obsidi...ter/?hl=blinded http://forums.obsidi...oss/?hl=blinded 5. Monk Transcendent Suffering Bug. http://forums.obsidi...-damage-broken/ https://forums.obsid...ering-disabled/ 6. Battle forged bug https://forums.obsid...even-after-103/ 6. Duel wield and unarmed bug http://forums.obsidi...n-related-bugs/ Apparently something was fixed with Reckless Assault in patch 1.03: Restored modal flag for Reckless Assault.https://forums.obsidian.net/blog/7/entry-179-patch-notes-103/ But apparently people still face issues. Is this something that needs further investigation or is it fixed 100%?
    1 point
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