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Showing content with the highest reputation on 03/01/12 in all areas

  1. Inxile has hired mark morgan to do the soundtrack. This gives me enough reason to back the project honestly. :D
    1 point
  2. Augghh, so many things come to mind! I certainly agree with something Planescape or an Isometric turn-based rpg. I wouldn't mind something like NWN2 graphics-wise but with more freedom in terms of character face creation so the player could tweak things more. Other than that anything in the Forgotten Realms (or any other D&D setting) could do. But most of all I'd love to see some new IP. Planescape and Fallout really stand out because they don't fit with your usual fantasy or sci-fi setting. I'd love to see a type of fantasy that isn't all orcs, dwarves and elves (how about unique races for a unique world). And I don't mean just grabbing an existing culture and making a fantasy version of that (though this can be done well sometimes), I mean completely making everything up. It would be so nice and refreshing. I really liked how colourful the spirit creatures were in NWN2: MotB. The way that you worked your character up from such a low level to practically being able to take on gods in NWN2: MotB and BG2 really gave a sense of your character progressing. And the way both those stories tied to the players character personally (I don't get this whole thing against 'chosen ones' some people have, they can be used to create very good and immersing stories). Would definitely like to see something focusing on dialogue, character interaction and player choices in dialogue too. I dislike the way a lot of games seem to be trimming down on what the players character can say these days. I don't care about the players character being voiced, I want the freedom to actually make my own character, not have it decided for me. Bring on the interesting and intricate plots that can actually surprise and shock you. Also: Choices that aren't plain black/white or good/evil. I am a big fan of neutral options, or being able to sneakily have things both ways by double-crossing people. I've been interested in the idea of a science fiction setting with magic for a while too and how that might work. But there are so many different ways you can go with making up something new. As long as it was an rpg where I could make my own character I don't think I'd be able to resist trying it. (Whoops, I ramble)
    1 point
  3. Hi Chris, First off, I support another game along the lines of Planescape: Torment. I recently installed the game on my wife's computer and convinced her to try it. She is an avid reader (mostly fantasy) though not much of a gamer (Chrono Trigger, FFVII and dozens of unfinished attempts at others). She rabidly tore through PS:T in a marathon of gaming which culminated with her burning 2 1/2 days of sick time last week to finish. Needless to say, I am now replaying PS:T as well. It was a joy sitting side by side with her, playing through this great game and randomly reading aloud bits of enjoyable dialogue or narrative to one another. Though the hardcore RPG demographic would certainly eat up another game like PS:T, I am writing this post with the hopes of convincing your bosses at Obsidian that there is likely a fortune of untapped, inactive gamers that would get behind an amazingly well written game. A game not necessarily complex in rules, but in well thought out story. Lets be honest, no one plays PS:T for the combat, though if postings on the Internet are to be believed, this game continues to see immense popularity over a decade after it's release. That is no small feat. Hopefully your Kickstarter project will get the go ahead. I know plenty of loyal fans of yours that will fund and purchase your products regardless and you have my full support. Thank you for your years of dedication to the genre.
    1 point
  4. Completely wrong. People are asking for a spiritual successor to Planescape, not necessarily a sequel. That would be nice, but everyone knows it's unlikely to happen. To put it another way, what you're arguing for is yet another game that's been lobotomised to fit consoles and handhelds. The thing is, there's plenty of people cranking out those games. Hardly anyone is producing good party-based RPGs, and there's a real demand for those even without AAA production values. I didn't finish Torment until 2007. The first time through, I thought I'd hit a bug that made my game unfinishable, and gave up. When I picked it up again years later, I liked it just as much as the first time through... And it wasn't a bug, I'd just misread something. Anyway, whatever. You have your console and handheld games. Those are everywhere. Some people would like a good, solid, party-based RPGs. If you don't, you don't. You might want to reconsider what allusions you cast about if you ever plan to leave your parents' basement. Perhaps. But there are a lot of them, and they make good money, and they're prepared to spend it. So why not produce the game they want? Order of the Stick, a stick-figure comic about Dungeons and Dragons - can't get much nerdier than that - raised $1.25 million. Now, they handled it brilliantly, but it's just a comic. A new game along the lines of Baldur's Gate or Torment... There's a lot of people who want that. A few thousand dollars in a month? Are you kidding? There are individual people out there who will put up a few thousand dollars by themselves. I'd certainly put up a few hundred if there was a nice reward level available. Some games cannot be played on every platform. That's fine. That's a good thing. As for accessibility, that's a worthwhile consideration, but relatively easily handled. Text that isn't fully voiced can be made available through a screen-reader program. No. No. Completely wrong. That's precisely the type of game that gets published by the big existing publishers. What Obsidian need to do make this work is find a niche that isn't getting served well by the current system, and it so happens that their expertise overlaps such a niche perfectly. As noted, other devices can take a running jump. An old-school RPG can be made accessible to handicapped people to a large degree without abandoning the concept - which is NOT true for the average console release. Except, your protestations aside, that is what everyone is asking for.
    1 point
  5. Do us all a favor and ignore Wulf. Please.
    1 point
  6. I think you lost the context completely. Double Fine started the Kickstarter exactly on the premise of creating a game that only "breaded nerds" as you say would want. There's no need for a Kickstarter to make an up to date game that everyone agrees has a big market. What it's needed for it to make a game that doesn't fit the current market but for which there are a lot of fans. An overhead turn based RPG is exactly like a 2D point and click adventure, a powerful nostalgia trip for older gamers who don't want all that newfangled first person 3D stuff.
    1 point
  7. You have to monitor RPGCodex? You poor bastard.
    1 point
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