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  3. On my 3070 I was able to run Avowed mostly ok, but unfortunately, I do start feeling the limits of my 8GB memory. I tried Doom: Dark Ages, and oh boy. That just wasn't worth playing with that performance. Technically I was able to push to 60FPS with heavy use of DLSS, but it definitely wasn't smooth 60FPS.
  4. This literally just happened to us in our game. I've been building a mega base high up next to the hot dog cart, been building for days now and all of a sudden, after misplacing a blueprint, I went to delete the blueprint and the whole structure fell to the ground. I'm not the one hosting this world so the host reloaded the previous save and the structure was back, he ran over to try to get rid of the blueprints via the game repair option and once again the whole structure fell to the ground. After again loading a previous save we started looking at all the blueprints and they all say they are supporting 700+ things, which doesn't make sense. Even ones that are clearly above other objects and not connected to anything are saying supporting 700+. The most interesting thing is this was not happening yesterday at all. We all were working of different base builds and had to remove blueprints, and nothing was destroyed. Now all of a sudden today we have this bug. Very weird, and annoying.
  5. For me, Lil Fist and Mithridatism are stuck. Lil Fist is stuck at just 5 kills and Mithridatism is stuck at 94 kills.
  6. Goal nr. 7/2025 August 24, 14:45 – I have been lately busy at work, so I have decided, that I need some easygoing experience, so I have purchased Hero of the Kingdom on GOG and finished it over the weekend. It was exactly what I have needed. Playing with tempo of your own, no stress, just clicking with a mouse to start and finish quests and to gather materials. And as a bonus, I found out, that it was made in Slovakia . A little bit over 7 hours was needed to get all of the achievements in the game.
  7. Since termites are coming to grounded 2 since the out of bounds area has been discovered bringing back the termite king and since we are gettting huge bosses like axl a termite queen would be amazing maybe it could shoot eggs at you and you would have to hit them back or maybe you could trade with it or accidentally step on one of its eggs would start the boss battle also having more detailed termite den would be really cool like having a fungal farm in it wich you could eat or cover yourself in a scent that makes termites peacefull would be really cool or a ventillation system or maybe you could start a wars between the termites thank for reading
  8. Same issue here, hope it gets fixed soon :[ the arrow keys workaround will have to do...
  9. I played the new update Patch 0.1.2, and the story mission ‘Defeat the O.R.C. Guards at the Stone Stash’ is still glitched. Please help/fix.
  10. Hi everyone, just wanted to share the Light Tower that I've been building in Grounded 2. I started working on this design years ago in original Grounded, and I'm updating it for the new base building and crafting introduced in Grounded 2. The goals of this building are to act as a navigational beacon, create a defensible base, enhance base crafting experience, and to provide an ideal zipline network. Obviously the current tower is not a completed design as I continue to source milkweed and other Tier 3 materials, and we do not currently have access to Tier 3 Omnitools and raw materials like pine cones, lint, and more. Any feedback and suggestions on how to improve the design are greatly appreciated, so you can comment in this thread or directly on the YouTube video as well. https://youtu.be/j-4xGy5cnMc
  11. Garden Warfare was such a fun twist on the classic PvZ formula turning tower defense into a goofy third person shooter worked way better than I expected. Curious, did most of you prefer Garden Ops or the full multiplayer? Lately I’ve been checking out PvZ Fusion Free too, some neat mods there that bring back that same vibe.
  12. This forum is for Obsidian Entertainment, the video game company. I believe you are looking for the Obsidian app people - https://obsidian.md/
  13. Why would South Africa need nukes, what are you talking about? We have nuclear energy but we definitely dont need nukes and NATO has nothing to do with it
  14. That's what I meant with "if you really know what to do". Who thinks Raedric's Castle is difficult to clear out doesn't really know (yet) what to do imo. To me it's a fairly easy (but lengthy) step in the early game - and the reward is very high (bc. of masses of loot). That makes the following encounters even easier. Imo PoE encouters can be cracked open more easily with the right tools while Deadfire's might be generally easier to manage for somebody without much (meta) knowledge, but imo they are also less prone "to get played" as much as the PoE ones. I guess also because PoE has some weird, obscure mechanics (besides obscure stacking) which can make a big difference but is hard to discover. One exception on Deadfire are naval battles. Those can get tricked very easily (if you know how) and can get you superb and unique loot along with gold and XP extremely early (which makes the rest of the game easier, too). But in Deadfire, if you follow Benweth directly after meeting Furrante, then immediately go to Dunnage afterwards and think "ah okay, off to the Hanging Sepulchers" right away, you will get wrecked so substantially you might want to abandon the game. This can even happen if you meet Eamund the Fox on Dunnage right after solving Benweth and doing some "running around" quests on Dunnage. Eamund's party will be very hard to beat and it will feel very unfair because there's no indication that Dunnage might have such difficult battles beforehand. But if you level up in Nekataka with some non-violent quests before, mayne do a few easy ship bounties etc. and then go to Dunnage, suddenly Eamund is a joke and the Hanging Sepulchers aren't that bad afterwards. If you solve Arkemyr's Manor peacefully very early and then sail to Berkana's Observatory right away, the Torn Bannermen will crush you. If you manage to beatvm them with tons of resting and resources anyway, Concelhaut and his friends will finally bring you down. And imo he cannot really be tricked unless you are willing to pull out Lover's Embrace, Gouging Strike/Brand Enemy and are willing to exploit a pair of Bounding Boots. If you are lucky on your first run you won't even notice all that and think that Deadfore is easier than PoE. And I would say on average it is. But I've also read many rants from unlucky new players who complained about those perceived unfair difficulty spikes. And they had not many problems with PoE before. It can happen in PoE, too (cannot count the amount of rants about Crägholt Bluffs) but to a lesser extend because the game is less open. TL;dr: it depends.
  15. I thank you for your input and I am happy to know that Avowed was working on your hardware. Nonetheless, I would like to point out that at release the Steam Deck performance was reported as poor with the FPS dropping below 30 at the lowest settings (the handheld is a decent indicator of whether it would run on my main system, excluding some OS version-related fluff which is a no-go), while the system requirements still show both the minimum and the recommended storage space as 75GB, meaning that the unusable for me textures are baked in and I would be forced to download them regardless. The Outer Worlds 1 was an excellent example of handing it - the players who could afford to spend more on their hardware and energy could access the more energy-consuming graphical features for a modest fee, while the others still could play the game comfortably without missing out on anything. Still, I am happy to wait for my hardware to be able to meet the recommended system requirements which is also likely to coincide with the price being equal to the consideration the developers gave to the optimisation. It is applicable for both The Outer Worlds 2 and Avowed. I do hope that PoE3 will have "less graphics" and full save file import, should it ever happen. Arguably, PoEII is ~50GB, but it was worth it.
  16. About 80% of the quests I've done were under-leveled. Therefore trivial to beat. Even the ones with 1 or 2 levels higher were easy to beat. The only fight I struggled was with Who was 3+ levels higher than my team and I was still able to beat on the second attempt. I generally avoid level scaling RPGs but I think my first PoE2 run would have been much better if I had it enabled. PoE1's beginning felt harder to me, specifically because of Raedric's Castle questline and deciding to face him instead of helping him.
  17. Hey folks, I’ve been experimenting with using Obsidian for more than just notes, and one idea I’m trying out is managing my bag essentials inside it. For example, I want to keep a simple packing list for my messenger bag (laptop, charger, notebook, water bottle) and maybe a different one for my travel backpack (passport, toiletries, clothes, etc.). My questions are: Has anyone here set up a bag inventory system in Obsidian? Would you recommend using a simple checklist in Markdown, or something more structured with Dataview for sorting/filtering items? Any tips for making it easy to quickly update before leaving the house (so I don’t forget stuff)? I’d love to see how others handle this kind of “real-world gear management” in Obsidian.
  18. Weird. I hope there was no secret "fix" because that would turn Vanishing Strike from decent into *pfffrrrt*. Unfortunately I cannot try it out atm because I'm on vacation and won't be back until September 7th.
  19. As primarily a solo player I would love to have an extra trinket pouch or mini inventory for trinkets. So I can bring a selection with me to switch between as I'm exploring and they wouldn't take up so much space in the main inventory. Also I think I would utilize them more rather than just picking a favorite and never really thinking much about them after that. Also to be able to lock into place in the inventory the spaces I want my weapons, food, smoothies etc. So I'm not searching around to see where things have rearranged themselves this time if I've switched out weapons with the hot bar or what have you. A special row designated for "these items do not shift about the inventory" would work fine for me too.
  20. Wow so many amazing suggestions! I would like to add a couple as well to this thread: Bring back from Grounded 1: 1) 3 X Hotkeys sets 2) Mutations Cap back to 5 and not 4. 5 felt very optimal. New Suggestions: 1) Build stuff on bigger buggies. For example if the OX Beetle comes back as a buggy we can make a platform on its back and make a mini mobile base to take around. Of course there will need to be a build limit to it. Somewhere folks can put down a turret and a couple of crates and maybe even a workbench. 2) Mixing Station/Chemical Workbench. We can mix some base ingredients like venom, spice, mint etc and make new ingredients. 3) Buffs from Buggies. In Grounded 1 companions gave buffs to the players. Maybe Buggies could do the same. 4) Buggy Armor with armor upgrades. 5) Buggies unlock their own mutations as well. Allows buggies to have builds of their own. Also I've seen a few mentions of folks asking enemy scaling to be based on story progression. I disagree with this. This is what added to the magic of grounded 1. The defeat at the hands of the stronger bugs and wanting to get stronger by exploring , gathering and making newer weapons, armor, getting stronger mutations, getting those milk molar upgrades and finally conquering those bugs.
  21. Flying buggies might in a way defeat the purpose of exploring the park properly. This is the first thing I thought of too when they first mentioned they were adding buggies. This is why they want to introduce ziplines late so folks will use the land buggies and travel around and discovers caves, holes, secrets, perform intricate parkour to climb bins and stuff. Flying buggies makes sense but I think they'll need to limit its flying to kinda like a gliding thing by giving it a very short stamina bar or something so we don't just dart across the map.
  22. You may have to temporarily remove walls so it can leave. Or kill it.
  23. Bug: Not sure if the O.R.Cs coming through the walls is intentional but I imagine that I shouldn't be encountering many bugs just waltzing through my base by phasing through walls. It's actually very frustrating.
  24. Hey guys, first of all i use community patch and no other mods. I wanted to try single class trickster, old school dual wield sneaky chracter with some casting(oh boy gaze of the adragan + freezing rake combo very satisfying with the eye of wael+sun and moon power level boost). Anyways my vanishing strikes breaks invisibility after i hit, it shows vanishing strikes duration(8.7 in my build) but when i hit with auto strike or any ability my invisibility immediately breaks. I hope i could explain myself, can anyone test it if its happens to you too. Thanks in advance.
  25. Honestly this would be really cool lol, it could be the “rogue-like” buggy for stealth and attacking
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