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  2. It's why Conan Exiles is still my favourite "survival" game. There's an actual story, though Funcom, probably in preparation of Dune's launch, kinda pushed it aside for some "modern" checklist bollocks, but it's still all there. What I enjoy is that you have to go out and *find* the story and slowly puzzle together what happened. And the game has a goal that you can complete, if you so choose: getting out of the situation you find yourself in after the intro. I'd imagine the gameplay is similar to Dune, at least my impression of Dune is that it's just Conan Exiles in the Dune universe without the option to host your own server (but I haven't played it, just to be clear) Personally I haven't really stopped bouncing around half-finished games. Went back to the original DOOM reboot and apparently I'd left that off at the last boss, so I killed that and freed up some disk space. I also made a little bit of progress in Mass Effect: Andromeda, but the game just hasn't been able to hold my attention after first contact. I'll probably finish it, eventually. Mostly I've been having a lot of fun in Stellaris, tried getting through a game with Knights of the Toxic God a few times (using the predefined species) and got absolutely stomped in the early game multiple times, so I increased galaxy size with less of us in it to give me some more breathing room at the start. Also added another 300years to the "game end" condition as my last game where I wasn't sniffed out early ended when stuff started getting real. After beating the endgame crisis the awakened fallen empire decided to go after me for war mongering (I mean, I was sitting on massive fleets and I just cleansed the universe of two crisis, which I guess makes me the bad guy) and everyone else decided to close borders, blocking some of my fleets from getting out of the Contingency system, so they were stuck until I could buy a Gate to teleport out (I expected this, so I came prepared). They had a bunch of fleets with 2 to 3 times my fleet's power but decided to attack me in a heavily fortified system (3 maxed out Citadels set up to deal with them specifically). Lost like half of the ships I was able to actually field but managed to murderify both of their strongest fleets (somewhere around 4million fleet power together). Little while later that Gate got finished, freeing up two fleets in prime fighting condition, and now I'm just happily stomping down Awakened Empire systems. Hope I can take them down entirely before the war ends, if not I may just declare them a galactic crisis and have everyone beat down on them (I have so much political influence due to my fleets that anything I want done in the Galactic Community, goes, it's hilarious, maybe I should run for Emperor next...)
  3. Today
  4. So it's basically gonna be the normal Spicy Coaltana except it will look blue (as it is frozen and chilly) and deal chill damage. There are two ways to obtain this "Chilly Icetana", the first way is by crafting it the same way you would like the Spicy Coaltana for Grounded 2, you need to beat the game, get the recipe, and craft it then with the spicy globs, except it will be mint globs. The way to get these mint globs are to find the key somewhere in the ice cream cart. The second way is by freezing your Spicy Coaltana in the Ice Cream Cart, somewhere in the cart will show a prompt indicating you to stab the ground will your Coaltana, it will be like the Mix.R event where you need to protect it from Northern Scorplings, Northern Scorpion jr's, and finally, Northern Scorpion's. After a couple minutes, the Coaltana will be Chilled and Frozen and you unlock a recipe for it. If you miss your Coaltana, you do the same thing but at the fire pit with the Icetana.
  5. Having just spent an embarrassing number of hours on the first game here's what I would like to save a little time. Harvesting mutators permanent: Rock cracker, grass master and hauling hero could be made into milk molar upgrades as they have no impact on combat, this would save constantly switching mutations. Customisable radial menus: I miss being able to quickly switch mutations. Also the d pad down menu with open inventory, crafting, map and hot deposit (this also frees up the option to hot deposit into a single storage box. Grounded 1 had multiple pages of hot pouch which was nice. I realise there are other menus assigned to the d pad in 2 but the option to customise would be nice. Eg as a solo player I've never used the emote menu so would like to swap it out. "Hot sort" Say you've got twenty chests with mixed contents. Open a new one, add a peblet and click hot sort. Now all nearby chests send their peblets to the new box. I also preferred having separate buttons to deposit/retrieve one item and a stack rather than the slower hold option. Cheers!
  6. I'm not talking about the meals, I'm fine with those being unstackable, I'm specifically talking about the raw meat and the roasts. We can stack jerky, why not raw or cooked meats?
  7. Silking the song since 12 minutes after it officially released. Need to get used to the new attack pattern still. First few bosses took me more attempts than I like to admit. Music is amazing again. Visually very good looking. Will see how the quest.. I mean.. the wish system ends up later. Hopefully it won't be fetch-quest filler. We'll see, I guess. /Edit: So my first impression after a couple hours is that the game is a lot harder than the first one. There wasn't a single boss fight yet that I could do in first attempt. Lace also looked a hell of a lot easier in the E3/ gamescom videos. She's mopping the floor with me. I'm at attempt 10 or whatever already and about to give up for today.
  8. +1 Good thing GOG has manual downloads. The Galaxy service is completely borked. As is Steam it would, uhm, seem. Anyway, see you guys in December.
  9. Yes, and now even with full sizzling armor, mutation fresh defence, max health with molars and eating mint I still have only a couple of seconds before sizzling meter flies up.
  10. oooo that would be neat.. I wasn't even thinking about that... but interesting indeed
  11. I am preparing for this epic battle. Tarantulas are not venomous that I know of... so I am thinking that the venomous armor would not be appropriate. What do ya'll think?
  12. ytube getting worse with every update as expected
  13. Could be, but remember when going through the start and they have posters of all the scientist with their start and end dates on them, there is a young female scientist that doesn't have an end date like the others. I believe it might be her... she does appear younger than all the others. I think it might be her.
  14. I really like the idea to add armor/enhancements to the buggy. Initially I was really hoping the ant buggy would be able to chomp through tier 2 resources when I upgraded my axe. Seemed like a fair progression, my ant can't harvest higher tier resources unless my character has reached that point. It would definitely save a lot of trips on and off the buggy, especially when it gets too close and I end up back on it anyway.
  15. Grounded 1, you would just wear full antlion set, turn on fresh defense, and increase your max health with molars.
  16. Yes, it is. Then with the right gear and aphid shoes you had time enough.
  17. @melkathi Melkie my stepmom is leaving tomorrow for a 30 day overseas holiday, 7 days in London and 3 weeks in Greece at Paxos and Corfu Have you been to these islands, anything you can recommend outside of the normal advertised tourist things?
  18. I had 2 snail shells (large and tiny) in my base since the start! Fenced off and torched up as trophies. i log in today to find them gone! Well actually i noticed one missing at a different base and was worried for my main base. Then went back and was like ugh wth. wth!!!
  19. just like uk criminaly attacked axis ship docked in portugal port or uk criminaly attacked axis logistic between norway and germany or usa criminaly disrupt transportation between japan and their colonial territory international criminal all
  20. I have just completed the 1st part of main story, weapons, gear quests. Love the building in game , this has endless possibilities. Exploration has been great & excited for new areas to open up one day. I have a couple of hopes to see in game to keep things interesting beyond the main story. NPC: We have some interaction with stranger & Ominent CEO but would love to see Ominent employees who have survived you can interact with get quests, gear, etc. Can we add the other kids in to interact with that have their own camps & do quests with so you don't always have to do multiplayer to have help? Cross over: A dream crossover would be to include Honey I Shrunk the kids characters. Maybe other Obsidian characters that end up in Grounded world. This can help bring more weapons, gear & new side quests. I have more but for now, Thank you so much for this game. Xbox GT: Fastback6768
  21. I wish international waters were respected but its often not the case The Houthis have been targeting ships for 2 years now in international waters and you will find people who justify this criminality and support it
  22. This is no different than the grill area in Grounded 1.
  23. Seems appropriate to post this video: Personal story: Among the reasons my own family is heavily pro-vaccine was the fact that growing up I had a daily reminder of what it was like to live in a world before then. My father walked with a permanent hobbled step as one leg was left shorter than the other as a result of polio. And having got Chicken Pox in 1994 I was probably among the last kids in North America to have gotten the disease since the vaccine only came out a few months later. It put things in perspective when I realised that future generations would be bewildered by this story arc from Calvin and Hobbes:
  24. For the Sounders, after being all Messi'd up...
  25. One thing I really liked in grounded 1 was the ant queens. I enjoyed the different rewards you could get based on your approach to dealing with them, i hope you’ll reintroduce this concept in grounded 2, you could even incorporate other “Queen,” bugs too, I think it would sync well with the archetypes by making the kind of armor you get differ based on the Queen you harvest from. For example the ant queen could be an assassin armor/weapon, the roach could be a fighter, a queen bee could be a ranger, then maybe a termite queen for the mage? I hope you’ll bring back the concept along with the “antbassidor,” and other mutation variants that your team ends up incorporating.
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