Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. Today
  3. the other way i can picture this arena is if it is exactly a glass jar, the lid has a computer terminal on it that you input the material to choose the boss and then the lid opens, you drop in(fall damage removed for entry) and then the boss drops in and lid is shut, kinda like when kids would catch 2 bugs and put them in a container to make them fight. if you lose you bag appears at a predetermined spot outside the jar.
  4. to start off this idea came about because ive always hated the idea of cheesing bosses. wether it be by building up out of their reach, hiding behind wasp paper and shooting through it, or climbing the rose plant. doesnt matter if its your first playthrough or NG+10, bosses are supposed to be a challenge. especially since they arent story locked. in original grounded there was the emitter that allowed us to call waves of any bug we wanted except bosses, and if we wanted bosses we had to trek to their spawn. the problem is their spawns were designed to look like where they live and because of this each arena has several ways to cheese the boss. my idea is quite simple. a location/lab that you enter and has a "glass jar" looking room to fight the boss in. in the middle is a pedestal to put boss items in. either a cooked recipe or it could be a crafting bench style to select the boss there. when the fight starts the pedestal lowers and the door locks. the room is completely smooth and has no build rights. the door would have a bridge that connects it to the lab that retracts when the boss fight starts and you fall into the abyss if on it so you cant cheese shoot through the door, as well as the boss despawns if no person detected within the room. the boss would be spawned in by command or beamed in. nothing else is in the room so there is no hiding. just you and the boss toe to claw. this lab would be connected via pneumatic tube system to other labs for ease of access after unlocking it. could even be a mutation for beating the bosses in this arena specifically.
  5. all valid points. they have pointed out on the roadmap that there will be buggy upgrades, so im hoping that those will alleviate the lvl 2 stem problem cause this frustrates me as well. ive also noticed that telling them to stay acts as a pseudo-passive mode as my buggies dont tend to attack anything unless it gets right up on them when i tell them to stay.
  6. i wont hate on your attempt to give feedback, but knowing that this game is in early access what aspects that cant be tweaked are worse? sure the omni tool can be a bit frustrating to get used to, but thats now 4 items not in your inventory, 3 if you only ever pulled wrench out when stuff broke. buggys are truly awesome, even if they are a little, well, buggy. but again its early access. sure the catepillars have spikes but dont deal thorns damage, i can logic arround that depending on the weapon. is the resource analyzer a little buggy too? sure but now i can change it without having to go to a lab/tent and it shows spawns of resources. the main thing i can think of thats worse is the overall stats. some things hit harder than expected, but ive been playing with 9* armor sets for the last while and there are still plenty of kinks to work out in the damage vs armor vs buff area of the game. i guess what im saying is i truly dont see "Many" things that are worse than grounded 1 keeping in mind that this is early access/development. you make it sound like we are in arachnophobia mode with all models and its a finished project comparatively.
  7. Yesterday
  8. The DOT issues with the talents "Scion of Flame, Heart of the Storm, Spirit of Decay and Secrets of Rime" have not yet been fixed. You can find information about this here, regarding a patch made some time ago, but this patch currently cannot be used with the current version: https://forums.obsidian.net/topic/93221-community-bug-fixes/ I’m not sure, but I think the problem with these talents also applies to some class spell or item. You also have these mods that fix some bugs that haven’t been corrected yet either: https://www.nexusmods.com/pillarsofeternity/mods/385 https://www.nexusmods.com/pillarsofeternity/mods/384 https://www.nexusmods.com/pillarsofeternity/mods/377 https://www.nexusmods.com/pillarsofeternity/mods/371 -> I think this one fixes the DOT issue with the talents mentioned above. Maybe not all of these mods are actually bugs for you, I’m sharing them so you can take a look and consider whether it’s worth fixing or changing the behavior of the spells they adjust, for example. I think the DOT bug with the talents (and as I said, I believe it affects more than just those 4 talents) is quite important, because one chooses these talents to increase the DOT damage of spells/abilities of those elements. So, if you use a particular spell as your main damage spell and want to get this talent to boost its DOT damage, it’s useless because it doesn’t work. I think it’s crucial to fix this already.
  9. The Buggy Is The Biggest And Only Source Frustration In The Game.(Ive Played Start To Finish 2 Times And Another From Mid To Finish Twice. Attempting To 100% Current Content) Firstly The Buggy Desperately Needs A Passive Mode, Having It Instigate Fights And Or Take The Last Shot Preventing You From Getting Credit For The Kill To Add To The Stats Of Your Mutations That You Are Currently Working On is Ridiculous. Secondly Getting Off The Buggy To Harvest Lvl 2 Resources Not Only Doesn't Make Sense (Why Can I Cut Lvl 2 But Not My Buggy) But The Buggy Is Consistently Getting In The Way!! I Would Have Figured This Would Get Addressed With How Many Hot Fixes There Has Been But No. Unless I Tell The Buggy To Stay It Tries To Walk Between Me And WHATEVER It Is That I Am Attempting To Harvest. PLEASE FOR THE LOVE OF EVERYTHING AWESOME ABOUT THIS GAME FIX THIS!!
  10. Ok, went back into Silksong after coming down. Finally was able to beat the stupid mothwig ****ing piece of ****. It was pure random chance in the end, which is exactly what I hate in a boss fight. I'm close to the end of act1 as far as I am aware. Got 6hp now, upgraded the needle, got some tool damage and amount upgrades, and wrapped up most of the side quests that were available. The stick mother fight was pretty nice, I also liked the widow - though the widow phase 2 took me a couple hours again, because it was so damn fast, I could barely see it. Phase 1 was no big deal, made it through without getting hit, but then it became a bit much... Anyways. Same as HK, the game is great when it doesn't feel incredibly unfair and random. IMO they could have made the beginning a bit less harsh for sure, and people would have accepted it more. /Edit: I've also unlocked the reaper and the wanderer crests, but decided to stick with the default moveset. Feels more fitting for Hornet, and also I don't really have any issues with it.
  11. Got all excited about the Beast Crest in Silksong and used a Memory Stone on it (i.e. expand it's capacity to carry Silksong's variation of Charms) only to find out that the heal-on-attack mode doesn't activate instantly. I mean sure, it is faster than binding your wounds normally, but not enough so considering that you need to attack something to heal up afterwards. Great idea, disappointing implementation. Devs probably wanted to make sure it won't lead to players being able to facetank bosses, but as it stands I don't see the value. Yet, perhaps. I don't know how many hit points one can get by the end of the game and how much you could heal with the Beast Crest in a protracted fight. It might just edge out the regular healing. With the beginning five masks? Yeah no.
  12. Arrow Quiver – to avoid wasting multiple inventory slots when carrying different arrow types. Gear Loadouts – to quickly switch between classes (e.g., Ranger → Rogue), (armor, accessories, weapons, mutations). While also minimizing inventory slot usage for gear sets.
  13. I've made an account to also voice my support for a Switch 2 update... it would make a potentially huge benefit to playability!
  14. I have an idea for a light source So my idea is to make a wall related light source maybe made from firefly parts(if they coming back) or from the unstable goo Like on the picture:
  15. There's a better chance of them adding in a transmog machine to let you just make one set of armor look like anything else. With the 'founders packs' that override a cosmetics look they can just implement a system where you put into a machine one set of armor that holds the image then wear whatever you want and your look wont change. That's how Abiotic Factor solved it so they could have Tiers of armor while still letting the players look however they wanted to. I also anticipate them selling other ones in the future too. It's easy money for companies to make now.
  16. I made a few attempts to give feedback. Got 0 responses too. The game is heading in a direction I'm not excited for. Tons of changes were made, and many of them are downgrades, and it doesnt seem like they care. It's a bit depressing, made me lose my hype for the game. And I'm nearing 1000 hours in the first one now, the sequel was something I'd dreamed about for a while. But not like this, not like this.
  17. currently nothing with a spoil timer stacks, but that is one way to do it sure. but i was say some games if you have for instance a stack of 9 that has 30 seconds left, then make a new item with max time, then move the old stack onto the new item they all gain the timer of the new one. some games when the timer is done only 1 spoils, others the whole stack expires. they probably havent decided on a version that feels right.
  18. I also have been getting plants growing through my base, but that’s been happening since the beginning for me.
  19. nra the last defender of trans right endless clown show for this ridiculous world
  20. Hey! I think it’d be awesome if Grounded 2 had a friend pass. Basically, if one person owns the game, their friends can join them for free. Since the game is all about co-op, it’d make it way easier to play together and probably get more people into it. Even if friends can only join but not host or save, it would still be super fun and a good way to bring new players in. :)
  21. It is getting to a point where they might as well bring it out as freeware..
  22. Same here. The update also caused plants to grow in my bases where I did not have that issue prior to update
  23. Bonjour Une suggestion pour un bien être lors des constructions beaucoup de constructions ne ce pose pas en diagonale ce qui crée pas mal de frustration pour les constructeurs, pour ma part j'ai un modèle en version normale qui peut pas être repris en version diagonale. Merci à vous
  24. What it just averages the timers?
  25. I mean, this was an extremely obvious cash grab attempt that felt very insulting to players. Hearing this was a thing made me want to check out the game even less. My guess is that the pre-order sales numbers were so damn low that they decided it's not worth it and now move back on it.
  26. I started a new run where I aim to make my watcher a ranged single target dps guy by the endgame (Soulblade + Shattered Pillar, with the plan to use Chromoprismatic Quarterstaff + Instruments of Pain). I want a 2nd Tank to hold the line beside Edér, and I'm thinking about a human Steel Garrote + Streetfighter combo. The plan is to keep a dynamic balance of health right around the bloodied mark, but not sure if I could make it happen as I'm planning to, so I'm asking for your experiences. The plan would be to wear all the engagement gear: Reckless Brigandine + Kapana Taga + Last Word + Champion's Helm for most engagements (Akola's Apex Ward, Thaos' Headdress, Sungrazer and a number of other weapons also kept at hand). I would keep a reasonable CON, so being bloodied is less risky. Edér would be geared for deflection. He would also be supported by Herald healbot (troubadour + shieldbearer), with the possibility to also chant Old Siec Has anyone tried such a lifedrain tank? Can it actually survive on lifedrain in tougher encounters? Also is lifedrain affected by + healing done enchantments? Thanks for your answers
  27. Looks like people are not into day-0 DLCs anymore: https://www.eurogamer.net/vampire-the-masquerade-bloodlines-2-to-refund-all-premium-editions-following-backlash-over-paywalled-clans
  1. Load more activity
×
×
  • Create New...