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Random video game news... RNG is your friend!
BruceVC replied to Frak_the_2nd's topic in Computer and Console
Here is a quick 6 minute Bloodlines 2 gameplay video It seems okay, I will wait for final release to see how good this game really is. Im a little reassured but not much -
Mzsofly joined the community
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Mutation: Dominance Unlock Condition: Defeat a set number of predatory insects or creatures (e.g., spiders, centipedes, carpenter soldier ants) Effects: Predator Instinct: +10% melee and ranged damage against aggressive creatures Top Predator: +5% defense while engaged in combat with stronger enemies Resource Opportunist: Small chance to gain bonus crafting materials from defeated predators (+10%) Dominance Buff: After defeating a predator, gain a temporary +10% damage and +10% movement speed, representing supremacy in the ecosystem Theme: Represents control and mastery over other creatures in the backyard ecosystem, rewarding combat efficiency and predator awareness. Mutation: Scavenger Unlock Condition: Automatically unlocks after harvesting any amount of any plant Progression tracked by total plants harvested Levels & Effects: Level 1 – Novice Scavenger Resource Tracker: Resources being tracked through the scanner are highlighted within 10 meters Resourceful Hands: 5% chance to gain extra resources on harvest Opportunistic Loot: 2% chance to find bonus items in containers Level 2 – Skilled Scavenger Resource Tracker: Scanner-tracked resources highlighted within 12 meters Resourceful Hands: 10% chance to gain extra resources on harvest Opportunistic Loot: 5% chance to find bonus items in containers Level 3 – Master Scavenger Resource Tracker: Scanner-tracked resources highlighted within 15 meters Resourceful Hands: 15% chance to gain extra resources on harvest Opportunistic Loot: 10% chance to find bonus items in containers Theme: Represents growing expertise in scavenging and resourcefulness—efficiency and awareness of the environment increase over time.
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Hillerious changed their profile photo
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Yea, i see that in the same way. Usually when walking around the garden you don't switch the smoothies every time you see a specific enemy. For example, you would use the smoothe wich prevents toxic when encounter a wolf spider. But in the time you opened your inventory, find the specific smoothie in that chaos, put the correct smoothie in the "hotpick" menue - you are dead I do it like KJ9 and pick 1 smoothie i can easily craft and stick with that one. I did so in Grounded 1 aswell. Except for Bosses - like the Wasp Queen - where you prepare your inventory ahead. btw. why there are no "trash" smoothies like in grounded 1? where you could put anything in the mixer and just get a basic smoothie with no other benefit then quick healing?
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dudunobro2 joined the community
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Carpenter Ants – Wood Pile Carpenter Worker Ant Abundance: High (more common than other ant types) Combat: Deals more damage and has more health than regular ants Behavior: Fast-moving, aggressive swarming attacks Drops: Chitin Shard – 1–2 Ant Leg Fragment – 1 Worker Ant Mandible (5% chance) – trinket that increases melee damage Carpenter Soldier Ant: Abundance: Less common than worker ants Combat: Increased damage and health Special Ability: Summons Carpenter Worker Ants to assist Drops: Hardened Chitin – 1–3 Ant Mandible (15% chance) – trinket that increases melee damage Carpenter Queen Ant: Behavior: Neutral; can be befriended or attacked if provoked Boss Mechanics: Two stages Calm Stage: Summons Carpenter Worker Ants Stomps and bites Low movement, medium damage Enraged Stage: (Activates at 25% health) Summons Carpenter Soldier Ants Stomps, bites, and screams to increase Soldier Ant damage Giant stomp can stun and damage other ants Medium movement, high damage Drops: Ant King Mutation: Chance to summon Carpenter Soldier Ants on melee hit Optional Bonus Trinket (20% chance): Carpenter Ant queen Mandible Carpenter Ant Armor Set: Pieces: Mandible Helm – +5% melee damage, 5% chance on hit to briefly summon a baby worker ant for 5 seconds Chitin Chestplate – +10 Armor, +5% health Segment Leggings – +7 Armor, +10% movement speed, increases dodge distance by 20% Full Set Bonus – Ant Colony Tactics: 15% chance on melee hit to summon a Carpenter Soldier Ant for 8 seconds Nearby friendly summons deal +10% damage Dual-Wield Weapon: Mandible Twins Appearance: Two small, segmented blades resembling ant mandibles, faint amber/brown glow Stats: Moderate base damage, very high attack speed, +10% critical chance, medium durability Special Effects: Swarm Strike: 10% chance on hit to summon a baby worker ant for 5 seconds Bleed Effect: Damage-over-time on every third consecutive hit Agile Strikes: Increases dodge distance by 10% while dual-wielding Crafting Recipe: 2 Silk Rope 2 Soldier Ant Mandible 4 Blueberry Hide Flavor Text: "Sharp as a soldier’s mandibles, light as a worker’s step. Strike twice, strike fast."
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The All Things Political Topic - What's Going On...?
BruceVC replied to Lexx's topic in Way Off-Topic
How are things in Denmark, are you still enjoying it and spending time with family? Are you planning on staying, also how is your Danish? With you living abroad for so long can you still write and speak Danish fluently? -
Zip Lines
Hillerious replied to chevy84camaro's topic in Grounded 2: General Discussion (NO SPOILERS)
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The All Things Political Topic - What's Going On...?
BruceVC replied to Lexx's topic in Way Off-Topic
The principle of the belief in what the flag signifies in the new South Africa doesn't change The old flag didnt represent the whole country but it had significance, for example South Africans died in 2 WW under the old flag We are opposed to anyone burning the flag Its a pity in many countries like the US the flag is taken for granted and burning it has just become a form of outrage protest " Im angry with my government ...lets burn the flag and make sure its on SM" I am very glad I live in country where we respect what the flag represents but we still criticize government and vote for different political parties -
I have no idea what legislation is around flag burning in Denmark, but it probably violates some kind of fire safety regulation edit: Danes regularly offends anyone and anything, especially ourselves
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Strazi joined the community
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Ice Affinity Unlock Condition: unlocked when the Ice Sickle is acquired. Effect: Increases damage with frost/ice weapons. Successful hits apply a brief slow effect to enemies. Theme: A shard of icy resilience running through your veins, chilling every swing. Fire Affinity Unlock Condition: unlocked when getting the heatwave Effect: Increases damage with fire weapons. Successful hits apply a burning effect to enemies over time. Theme: The smoldering fury of the backyard fuels your strikes with searing heat.
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imre.varga1980 joined the community
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Patoto13Pete joined the community
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endermooo joined the community
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robsontutidealencar12 joined the community
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Grilled some burgers and I also fried up some yucca chips to pair with it instead of fries
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Blot_King started following Owl Colossi and Two New Bugs
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Let get the bugs out the way. Spiny Flower Mantis I know we have the praying mantis nymph and will probably get the adult one soon in the future but I would like to suggest another mantis. The Spiny Flower Mantis, the nymph could be tier IV and the full adult could be tier V and be a park boss. Moths I know some of us really liked the moths, so I suggest two moths. The first one I could think of was The Antler Moth, at most a tier III bug but it would look nice in game. And the second moth is The Fox Moth, why? Because I like foxes and we can't exactly have a fox running around the park so this is and nice substitute. It was think Tier III or IV. The Owl So the main reason I'm suggestsuggesting the owl is because I can hear a owl at night in game so why not add one? Honestly I don't know what owl to suggest so I'll let y'all decide that and the tools, weapons, armor, and decoration. But I say it should be a tier III or IV with the feathers and the time it should spawn till it can't appear is 19:00-5:00.
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Blot_King joined the community
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DeadlyMateXD started following Grounded 2 Feedback
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Grounded 2 Feedback
DeadlyMateXD replied to apoisonedgift's topic in Grounded 2: Feedback & Suggestions
I’m going to keep this short and sweet. I bet others will love this. Chests should snap on half floors and close to floor edges not direct middle. This is only a suggestion of course from someone who’s picky with lining things up -
i could also serve a a higher tier axe buggy for harvesting. that honestly would be really helpful
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Building Materials-Suggestion
John.krise replied to Bonellama's topic in Grounded 2: Feedback & Suggestions
id be cool to see them use snail shells as abuilding material as well, maybe roofing of some kind. i guess like slate roofing tiles maybe- 2 replies
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- base building
- base materials
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(and 1 more)
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Would love to see them adding a seasons/ weather system as well as a gaint tree that is hollowed out that you could build in maybe be a lab or something as well
- Yesterday
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Each time you eat something, there is a short timer before you can eat more. I feel like it's a little long, since the animation is over long before the timer runs out, but that's not the main topic of this. The main issue I have is that when you eat something while in the inventory, the timer doesn't progress. Well, sometimes it does, but mostly not. This means if you eat something in your inventory, you then have to go OUT of the inventory to let the timer pass, then go back IN again to eat more. This mostly affects the intended to be useful 'eating while riding your buggy' ability, which you have to do from your inventory. It feels all kinds of annoying to want to refill your health by eating a few granola bars, only to have to click in and out of the inventory to let your character actually do it. Worse, there is no visible timer when you're on bug-back, so if you click back in too soon, you have to click out again and wait the half second or however much you missed it by to eat another item. This timer needs to pass faster, and it needs to pass while eating items from the inventory screen, at least when not in combat, so people aren't using food to cheese their way through fights. If the food timer works as it currently does *while in combat*, that is fine and makes sense. Out of combat it just makes the simple process of topping off your health tedious as heck.
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Tiberian Sun was the first truly "mass hype" I experienced. If you discount the school yard nerd excitement over Zak McKracken as the "not quite sequel" to Maniac Mansion, but that was contained to that, school yard 1980s Commodore nerds. Tiberian Sun though? Was all over the gaming press, the WWW was also a thing already. Germany's PC Games ran specials months before release. Tiberian Sun turned out a pretty alright game (no Starcraft / Warcraft 3 though). But it's also the first that didn't quite live up to all the hype for me. In the end, it was merely another C&C. Even the pre-release screenshots were faked. Some backlash was naturally inevitable. Still, it's..... ok! As to be expected, that commercial is far more "original" and the bolder take tho.
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I have the post for November with another ad already planned The UK at the time had good video game ads. I remember watching those when I was in Birmingham at uni.
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Please bring back Zip Lines!!!! I loved transporting weed stems over great distance.
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The All Things Political Topic - What's Going On...?
Zoraptor replied to Lexx's topic in Way Off-Topic
South Africa is a terrible example for illustrating the sanctity of flags. One day burning an orange white and blue flag was sacrilege and everyone should be singing Die Stem, the next burning a red white yellow black and green flag was sacrilege and everyone should be singing Nkosi Sikelel iAfrica.