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  2. Atlas Fallen: Reign of Sand If I haven't mentioned it, there is a built-in photo mode and I was playing on quite low settings. The screenshots are spoiler-free. Alas, I could not "donate" 5 inches of steel in its eye socket. The priest had an "accident" shortly after. The most annoying boss battle in the game, as the boss was flying around the arena, getting stunned almost always out of reach, somehow preventing me from gaining Momentum (used for abilities). Thus, it was 10 minutes of slowly chipping away its health bar. Somehow, I did not have this issue with the other flying enemies and was able to stay close.
  3. I have finished Atlas Fallen: The Reign of Sand and liked it. Aside from the loot, 1 very annoying enemy type, and the inability to tear human NPCs apart, the game is excellent. Review:
  4. The issue is that the developers' expected playstyle is you, firstly, scouting ahead, then sticking your party in the most favourable positions, so the combat is over on turn 2. I considered it my failure if I ended up in combat at all. As you've mentioned, it is disorientating/unpleasant to play, and the game is more of a immersive sim and generally allows to progress without it up to the end of Act 2. Then it is nigh unavoidable setpiece battles which I loathed. Still managed to Thunderwave a main boss into the nearest chasm, thus skipping its monologuing at the party, and it is the high point of the game for me. The visual environment design is quite generic, but I am unsure how orignal one can be in Faerun with the uncanny valley of "too realistic to be cartoonish" and "too stylised to be realistic". Every companion is a possible PC (was worse in DOS2, especially with the developers' favourite NPC) and the quest design is more sandbox than, e.g., Owlcat's. Thus, the first batch of quests are disconnected from each other while also providing a sufficient story hook for the party. The main (but optional) conflict/quest line there is druids vs goblins. Yes. Just yes. It gets jollier if you see the game as a sandbox immersive sim and actively try to push the limits of the system. Playing it as an CRPG was decidedly unfun. Also, the amount of lootable containers combined with the clunky UI quickly dissuaded me from touching anything that is not a chest or a corpse. In terms of story, I am somewhat familiar with the setting, so the only surprising things for me were Larian's homebrew (e.g. a certain Githzerai-like Githyanki). At the start, you are saving the druid leader who is not working for the goblins and is there to assassinate the goblin leaders. He will return to his post as soon as your party accomplishes it. The devil (not a demon) does have a deal and it is his introduction. You can help 1 friendly individual illithid, but the other ones are enemies. Still, if it is too stressful and unpleasant to try again and you are confident that there is nothing you like about the game, saving your time and looking for something else might be a better option.
  5. Today
  6. Peter Greene
  7. Latest hotfix 0.2.2.4 seems work. Onlinetime at least 3 minutes in stead of 1 second. No more time to test today. We will test the gameplay next week, but its looking good. Thanks for the fix. Maybe interesting. We saw many overlapping dewdrops below the catcher. We needed to slurp 6x before they were gone.
  8. Couple things I disagree with and couple I agree. As far as enviroments and visual variety I think BG3 is 2nd to none. Every area is unique and handcrafted. If anything, my complain would be that each act is so distinct it almost feels like I am playing a different adventures. There are some similar sensibilities to Divinities - Larian gonna Larian. And I personally don't like some of them. Old ruins and temples tend to look more like alien spaceships then ruins. But I still see it as fairly small fault. I also think Engine itself if quite fabulous. In general, I would agree with you on 3d, but Larian offers interactivity that a static 2d engine would struggle to offer. I think the tradeoff is well worth it, though UI and controls could be done better. I like dice rolls. Never felt a need to reroll - inspiration points might be already generous, as I felt I can force through any check that I feel I should have won. But for some ability to reload will be too much of temptation, and overall I do prefer Obsidian's static check design for PC games. But it is D&D, and being a table-top ruleset D&D relies on dices. Personally, I found Disco Elysiums double dice system to work better - I think Josh S. have written about it at some point. Story wise - yeah, I always had issues with BG3 narrative. Really disappointment comes in act3 where they have to try to wrap everything together and try to pay of the promises off. I don't know why Larian games are they way they are - it feels to me like they just throw everything they can think of into the pot, and don't have defined big picture. A collection of non-linear, organic encounters can work well, but their worlds are so artificial and incoherent. I love that BG3 is, I just wish someone else made it
  9. Thank you guys for the reply! Definately will try Bloodmage/Ranger with a one handed pistol But what about classes such as cipher, fighter, paladin, chanter, monk, ranger? Is it possiple to make a good build with combination of these classes?
  10. Heh, I doubt it. My guess is that they went through a list of common complaints (graphic is crap, VO amatourish, story crap) and attempt to address those 2nd time around. Let's be honest, is still doesn't look like a decent budget production. Still, I quite liked how "old school" Solasta1 felt, and I wonder how the sequel with end up. I really didn't care for the demo, while Solasta1 crowdfunding build made me a backer. I just hope that the more interesting aspects of Solasta won't get sanded off in pursuit of nicer presentation.
  11. Hello everyone. I want to solo the game in Potential DPS mode (without boosting). I've already completed it on Blood Mage/Tactician. I'm looking for melee builds, especially Paladin + something else (but not Monk). I've searched the forums, but I still haven't found a complete solo build for Paladin. I'm asking for help, as I'm not an expert in building builds. I'm using a translator, so I apologize in advance for any errors.
  12. For Aza's companion quest, Stabbing at Shadows, every time I speak to Aza at/around the place where we are to rendezvous with her old friend Severin she only barks the following line: "I told Severin to meet us at a spot near here, let's keep moving." Therein lies the problem: Severin is already dead - we have already beat him and his lackeys. She will say and do nothing else at/around this area. I am stuck at this part of the quest without any means to progress. After I had beaten Severin and his lackeys the dialogue (w. Aza) which was suppose to trigger emerged (faded from black) before abruptly cutting out of dialogue prematurely. I know what is set to happen as I tried it with my second character. My first character can't seem to get over this glitch and progress. Was hoping the latest update (1.0.6.0) would fix this. Frustrating that I can't proceed with my favourite companion's arc.
  13. https://www.pbs.org/newshour/politics/justice-department-fails-twice-to-re-indict-new-york-attorney-general-james-ap-source-says I see for the second time a jury, this time in NY, failed to reindict the case against NY AG James Its embarrassing when the DOJ decides to prosecute someone and makes a sensationalized public announcement but the case doesn't even get to court Trump needs to rely on actual evidence and not emotion if he wants people to be successfully prosecuted
  14. how many flute one orchestra need pretty sure it was less than 4 flute 3 year ago
  15. It's fixed for me, but I'd already completed all the Order quests and was stuck at Auntie's Choice.
  16. Me too - The 1.0.6.0 did not fix Hand Over the Calcaduceus if you've already activated the lift and can't interact with the speaker.
  17. Tried for the fifth time to give BG3 a chance. I need to stop giving it a chance. There is nothing I like about it. Closest thing would be the combat. I don't mind the combat but I absolutely hate the 3D enviroments for CRPGs. Constantly feel disoriented. Also everything tends to look the same from what I've seen. Some abandoned temple looks the same as a goblin fort. Which also looks exactly like every dungeon i saw in divinity Story wise there is just way too much going on. Squid people, demon people, every companion is a vampire, or a demon or some person who has a demon in their head or sold their soul to a demon. Dice rolls for dialogue is painful. It feels like they want you to save scum. Can you not? Sure but you will just die in that combat and end up redoing the dice roll anyway. I might be just dumb or not giving it as much attention as it needs, but I never know what the hell is going on. I'm going to save some druid leader but then he's working for the goblins and also some demon has a deal for me, but not yet he will be around later. And I guess I'm supposed to help squid people but also they are the enemies. I just... don't care. It's way too much stuff that is thrown at you with little context. Anyway I hate this game and hopefully I never try to play it again.
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