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Attack bonus from Roach Rage, mostly collect them; I don't really want to use them.
I think the attack bonus from this accessory could be increased to 25%-30%. After all, at the highest difficulty, players must maintain a minimum health level where they can only afford one mistake (for gear combinations aimed at maximizing damage). If it only offers a 15% increase compared to other pure damage builds, players might as well choose other damage types to quickly kill insects. I think this low-health playstyle needs to offer a noticeable damage boost compared to other damage methods even at the highest difficulty, making the high-risk, high-reward aspect more apparent. As for the eyepatch, I think the design is excellent, but I still feel the attack bonus could be increased to around 15%, because an extra 25% damage when hit is actually quite painful, haha.
- Today
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schlegel-noah joined the community
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Armor Upgrades
I feel like the easiest thing is to split the issue in three parts: Allow a way to apply a different appearance to any piece of armour (Spend bug parts/resources to make X piece look like Y, but retain all stats and effects) Make the Tier be a separate path to upgrade. Upgrading the Tier could just use set resources regardless of armour (or resources specific to the class type or whatever), and improve the base stats of the equipment. Allow a permanent one-way "Link" upgrade to make a piece of armour from Set X count as being from Set Y for activating the set bonus. It shouldn't be cheap, but doesn't need to be crazy expensive either.
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Bandage rework
Eh, with how easy it is to craft smoothies in bulk, I think bandages deserve a different function. My preference would be that bandages heal a set amount of health spread over a number of ticks, like 70hp in 10 ticks of 2-3 second intervals. Getting hit during the effect would simply pause the healing for the duration of 1 tick, but if you avoid being hit for long enough it keeps going again. I'd also make it so the healing effect is paused when you're at full health, and I'd give bandages 3-4X longer duration (but the same number of ticks). This means that they don't waste healing when you're at full health, and the healing resumes if you take a bit of damage (but the bandage still wears off over time regardless). That also means if you're getting hit all the time, the healing won't ever kick in, but in that situation you should probably be chugging smoothies for health recovery anyway. This way, bandages would serve better as post-combat healing, since using a smoothie to heal after combat ends means you're probably wasting the buff effect it has.
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makemiettinen joined the community
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Picture of Your Games the 17th
Brush Burial If the key is heavy enough, it can work for people too. Saints Row It actually worked. It's the Steamboat. Dungeons of Hinterberg, Unity Clash: Artefacts of Chaos, Unreal Engine (probably 4, as it at least runs) The plant did not bite. Making the environment interactive takes effort.
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What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
Tried Brush Burial. It is a stealth-focused immersive sim in a fantasy setting. Realised that I need to see the PC's model to navigate effectively (less of an issue when everything is slower and/or the PC feels "heavier"). Also, a map. So, I've got the 2 plants I needed to unlock the next level, but I do not know how to return to the portal I need to stick them in. The controls are not rebindable, the game saves when you kick a checkpoint, and, when you reload, everything respawns. The health is restored only on reloading, which is odd. The game does look quite good - the visual style reminds of the PS1 games and it is coherent. The UI does not - the health bar is the MC's face, while the inventory panel either takes too much space or you have to guess what items you have (no 3D model for the selected item; the key in hand is shown as an icon, but 2 of them have the same colour), the grab icon is black and mixes with dark environments. The sound design is present (i.e. there is combat music and things make sounds) and there is no VA. Also tried to resume my Serpent in the Staglands playthrough. It did not go well, as I did not remember where and why I stopped or how to play. I liked the story premise (a god stripped of their power trying to recover it) and the visual style, but the lack of a quest log (that is not a map in the inventory with the "Go there and talk to Bob" note; "Bob" was several rooms deep and unhelpful). The very close camera distance, the lack of item highlights, and the respawning enemies did not help either. Dungeons of Hinterberg looks and feels much less junky after playing Clash - the target lock actually works and you can both chase the target or hit in another direction effectively, the visuals are clear and crisp, and the game has a functional saving system. I also dropped the difficulty from Hard to Normal. It did not do much difference, but the opponents became less spongy. Clash: Artefacts of Chaos. Got the second Great Artfact out of 4-5 (not sure), then a corridor run started. Fortunately, the game helpfully highlighted the corridor I was to run and the levels are much shorter when cleared of enemies. Then the boss battle with an unavoidable mini-game started and the auto-battle option was unavailable for story reasons. The boss was both tanky and quite hard-hitting. I am fairly certain that this is a character from the previous game in the series, but I do not remember much from it. It also might be an effective roadblock as the game does not have difficulty settings.
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TheOriaHomes joined the community
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ebanashka2026 joined the community
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What You've Done Today...or yesterday...or what you are doing RIGHT THIS MINUTE!!!
I believe climate patterns are changing, and I believe the ice is melting. It's the predictions of when mega land/human inconvenience/forced changes - like the US East or Gult coast being totally flooded out or weather or farm/food potentials are so severely altered where heavily populated areas are completely abandoned - is still in the "who knows" category, yeah. Like trying to predict the "big one" earthquake wise. Could be 20 years. Could be 75. Or 200. Or maybe it won't hit the areas they think it will, first etc.
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Obituary thread
Another Legend gone. RIP Mr. Norris, thanks for all the fun action (and sometimes goofy) entertainment.
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What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
If you see reviews/gameplays of Crimson Desert and they go on a small rant about UI/interface control setup, it's true. It sucks. Can you get used to it and eventually "memorize" enough for it to work. Sure. But they suck, to the point where you wonder if the UI/interface designer should be fired. It's bad enough that the first few hours feels like learning how to not hate the Ui. I did try controller for a bit but it's not much better. And apparently you can't remap controller layout at all, unless some 3rd party app can force it. I got stuck on that arm wrestling bit (you have to do it re: main questline) because I couldn't do the QTE mash timing, even after 30 tries, no idea why I usually can do those things fine. I finally realized I could spam both the general key on KB and controller at the same time and that bypassed even needing the QTE press timing. Which seems like an oversight but whatever. The world outside is quite pretty even with lowered settings - but lower settings can turn candles/lights/fires into murky/artifact-y low res bloomy lighting making it hard to see in caves and/or at night occasionally. Camera inside tighter areas is annoying. Actual gameplay - it's fine. Exploration motivation is there. Early area combat is super easy (I'm sure it's not forever). The controls/UI is just klunky, time-wasteful/tons of extra clicks and button holds to do anything etc. Cats/dogs to pet everywhere. Little quests, random occasional bandit surprise in early/training area. Many early sidequests you may want to skip, you can't really, because rewards are often inventory increase bags. Early summation: seems like one of those games where if you can get past the bad UI, is one of those "it gets good after 15-20+ hours!" types.
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Anime and Manga - New Season
Perfect Blue (1997). Speaking of Madhouse productions, it's been...six, seven years since I first saw it? One of the very first anime movies I'd ever seen...I THINK possibly the first non-Ghibli period. Boy, time flies by, doesn't it? I watched the new 4K restoration, which is actually a real restoration and not a fake upscale (AI or otherwise) like Millennium Actress or Paprika or... It was a bit of a different kind of atmosphere watching it this time, as the reason I was re-watching it was because a friend wanted to watch it for her first time...and then we also had another four other people watching with us. Yep, just six totally normal people watching Perfect Blue, a cute little idol anime movie, together. Probably the funniest thing that happened during the movie was my friend calling me out by making this observation...: more stuff, spoilers All in all...it lived up to my Horrible, No Good, Very Bad memories of it. Great movie, little odd to re-watch it for the first time in forever with a bunch of other people for their first time and who don't watch pre-digital anime, but it went well!!
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Archie20202 joined the community
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The All Things Political Topic
A manpad missile has very little actual explosive in it, its warhead is usually in the 1kg range, they can still look very big on a thermal camera though. There could be other explanations, like some fuel igniting, but it's probably just the warhead exploding. (It has to be man portable- it's in the name, as they say- and be able to accelerate quickly up to 5000m altitude, and that requires a lot of propellant, a rocket motor, full manoevring suite, independent targeting electronics etc. There simply isn't much room left over after all that, and a bigger wahead --> less of anything else. 1kg will usually give a plane a very bad day and it's likely a write off even if it didn't crash. By contrast a Vikhr is very very barely man portable in theory, slow, only has to maintain level flight and thus can have a 10x larger warhead)
- Yesterday
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evilmoonknight joined the community
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The All Things Political Topic
Fair enough, who knows maybe it exploded too far away. https://www.reuters.com/world/trump-calls-nato-cowards-over-lack-support-iran-war-2026-03-20/ Art of the deal, call them weak and ineffectual and then demand their help.
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New bug in Aunties Choice questline
I went back to an older save and it worked. I lost a day but got tot finish the game.
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Xandearest joined the community
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Robert Bain joined the community
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Anaelya joined the community
- we need a mantis buggy
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sintell joined the community
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Obituary thread
aaaaaa.. ****. I'm late
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Obituary thread
- Obituary thread
Fixed that for you. Liked the larger than life persona that he became. Also some of his work - but none of his politics, obviously.- Picture of Your Games the 17th
- What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
OK, semi-scratch some of the above. For some reason, for me, it looks better on DLSS-Ultra-Performance vs. Balanced. >.> Post-Processing Quality seems to hit fps fairly hard and so far doesn't seem to lose much looks if you have it Low. I might even like it better, since stuff like chromatic aberration/other seems tied to it. Ray Tracing (global illumination) vs. non-RT global seems to have little fps effect on/off so I left it on. Anyway, I got it where it looks pretty good/better on the big TV at 50-55fps. I'll post a vista scenic SS in the pic thread. Don't judge graphics vs performance too much in the tutorial section, wait to you get to the first town/world proper (won't take too long). There's a simple PhotoMode. Kliff still feels like a brick. Flavor NPC's say the same things over and over and over. Voice acting is ok but nothing distinctive. Horse riding is fine. There seems to be an auto-loot chest available but you cannot (?) put anything into it, it's only for "rescuing" dropped loot that you missed/didn't see. I picked up a bird and Kliff just held it in his hand I've gone over refund time, so I guess I'm keeping it. :P- Obituary thread
- Rogue SAP Appreciation Thread
my rogue have 6 int and sap duration is 4s . I don't feel that it's too little, a most of the time the enemies I use it on die before they wake up from it. I don't have to use it often (only to interrupt the casting of dangerous effects or if I don't want lose hp with my rogue) but agree that sap is op that point must have on every type roge- [CLASS BUILD] The Shadow Blade, Sneaky Backstabbing Rogue
Nice. I also enjoy a high risk/high reward build from time to time. It just makes things more exciting.- [CLASS BUILD] The Shadow Blade, Sneaky Backstabbing Rogue
I'm currently playing a similar rogue concept but with a different build (different talents and different attributes) and with a different team set. I'm at the end of the game, I only have white march 2 left and in white march 1 I have to finish the Durgan's Battery floor (Foundry).. and i dont know when i end it becaose and dont always time have time to play that game I don't want to tell you how to play or how you should play„ but you say quote „ She is also squishy. Very squishy. She will die a lot „ if your roge die lot you do smothing wrong. my experiences with a similar concept rogue are different. I'm playing this game for the first time, and it is on „Potd” ( Because hard was to easy i must start again after 5 level) and I make a point that I'm not a pro player (I don't do everything perfectly, I forget to use spells, I often don't press pause at the right moment, I don't want to list all the mistakes I make but I have to say there's still a lot of room for improvement) If I had to define myself, my level would be advanced. My rogue was squishy only erly game, but once you learn how to play rogue and you will know how to use the team's potential „Potd” you will feel like you play not potd but something between easy and storyline. My set-up is so broken that I have no challenges in the game ( only andra the dragon was a challenge I defeated her on level 12 after lot attempts without sroll,consumables and summons with no one party mebers dying,but now when i know how to do it would be easier) Alpine dragon was the easiest dragons (I lost so little hp that I had to check to be sure it was not bug that i immortal and as a reminder, I play on potd and this was supposed to be one of the more difficult bosses) and I make a point that if difficultly scaling show up choose High level ( and even that not helping) I don't want to criticize you or take away your joy for your rogue but I see better choices. Personally, I would have distributed the points and talents differently but even if I were forced to play your build your selection order is not optimal. I'll give you one example: Backstab at level 2 is a bad choice. Even if you put all your points into stealth (i go for 16 level with items and bonus like boon, and dont regret it,) , you won't be able to use it on every opponent because it will detect you before you use it. Therefore, I would advise taking it only after you take Shadowing Beyond and no earlier than level 6, because earlier you have much more important talents that you will need- What You've Done Today...or yesterday...or what you are doing RIGHT THIS MINUTE!!!
Amen... I spent a full afternoon trying to work out if it was safe trying to roll back my phone to v18 again 😆- What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
Crimson Desert -- initial setting/performance evaluation etc Spent 70 minutes trying to find performance that fits me. I will say that if you're a 1080/1440 type, the game looks decent, whether native or a bit of upscaling. You can have a lot of things on High/Ultra and it may still get you 60fps, which is good re: older systems. With 4k as the starting resolution, it's a bit tougher on my old rig. I can get the usual mostly 60 if I fiddle a lot, but the game has the usual modern day problem where dropping a lot of settings doesn't really do tons for FPS until you go so low it's awful - and if you go below High on lighting, post-processing, shadows etc it start to look like poo ( especially if using DLSS 4, Quality or Balanced), like more and more artifacting and blurriness. Motion Blur, btw, is under Accessibility. oh, if you have it don't use ray reconstructuring, it appears to dramatically tank fps at the moment. EDITEDIT: so for me it's not that I can't get ok FPS, it's that upscaling doesn't seem to work very well/doesn't look as good as DLSS usually does. Like the way they optimized graphics = less pixels for DLSS to work with and the result is kind of a mess. My main issue in this early time is that Kliff moves like a brick. I feel like if I'm walking and want to get him to turn, he's a 3ton brick. Stiff, slow to respond. It's driving me crazy, can't get used to it yet. This is using KB/Mouse, haven't tried a controller. KB/Mouse can be remapped - somewhat. But there are so many actions that require two or more button inputs, and many actions that use the same key, that it's difficult. I typically want to move anything tied to CNTRL and ALT elsewhere, to the right, and it's tough in this game. And I think WASD cannot be remapped, if you're left-handed or other preference. I am undecided. I guess I have 30-40 more minutes to figure out if refunding/trying later would be better. :P- What You've Done Today...or yesterday...or what you are doing RIGHT THIS MINUTE!!!
Finally had to upgrade to iOS 26 - iOS 26 compatible devices don't get the iOS 18 updates with the current security fixes needed to fully stop DarkSword. Needless to say I hate every change Apple made to the UI. President Trump, it's not the hard working, illegal Mexican immigrants that you should lock away in CECOT. It's people who think changing user interfaces for the sake of changing them is a good idea, and round and lock up everyone who was involved in creating Liquid Glass as well. - Obituary thread