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The All Things Political Topic - What's Going On...?
Malcador replied to Lexx's topic in Way Off-Topic
How's that too far? Near idolatry of symbols isn't a good form of patriotism -
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Joe Hartong joined the community
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The All Things Political Topic - What's Going On...?
Hurlshort replied to Lexx's topic in Way Off-Topic
https://www.washingtonpost.com/magazine/2021/04/19/girl-kent-state-photo-lifelong-burden-being-national-symbol/ -
Building Materials-Suggestion
Alynxkia replied to Bonellama's topic in Grounded 2: Feedback & Suggestions
I like all the suggestions, particularly the stained glass as we can mess around with the lighting features near the windows.- 1 reply
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- base building
- base materials
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Buggy Ramps
Alynxkia replied to chevy84camaro's topic in Grounded 2: General Discussion (NO SPOILERS)
I’m Interested but the speed on them is so slow except on edges (which might be a glitch they remove) and with orb weavers. I would want an additional feature where we can apply a spray to the webs we build to make them less sticky. An upgrade rather than a replacement like reinforcing in Subnautica or Raft. Honestly wouldn’t mind being able to reinforce/upgrade a lot of what we build. -
isaac becks joined the community
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Today's update deleted my save :(
Ger_w replied to Ger_w's topic in Grounded 2: Feedback & Suggestions
Scratch that. All back to normal this morning. -
Aristide started following New type of spider looking like an ant : Myrmarachne
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The Myrmarachne is a spider which lift its upper legs to look like ants. Doing so, it's extremly hard to tell the difference with a real ant just by sight. This new mob would look like an ant from a little distance, but when you look closer you'll see that it's a spider that attacks you. Wikipedia with references images (tw: arachnophobia) : https://en.wikipedia.org/wiki/Myrmarachne
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Lezah joined the community
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Jumping Spider Buggy
Alynxkia replied to Zeal warrior 98's topic in Grounded 2: Feedback & Suggestions
You gave it a good perk while also keeping it from being OP. Then you added in some fun to it like dancing and fetch. I like the idea.- 1 reply
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- feature request
- buggy
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francois.giao.nguyen joined the community
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Buggies craving of closeness
kerwyn8322 replied to Maex's topic in Grounded 2: Feedback & Suggestions
I'd like to add to this request, please get my buggy out of my tent in the mornings. Same issue, the buggy is right on top of you. In my base I get shoved into the floor, unable to move by my buggy crowding my lean to. Only way out is to mount my bug, dismount, and possibly mount a second time to finally get out without destroying my base. I think a great way to fix the overnight snuggling issue would be to require a nest before hatching, and their spawn point is the nest. If you're not at your base, then the buggy can appear from off scene like when leaving a cool or hot biome, as if summoned from home without the delay. Like an automatic whistle when you wake up, just give me my personal space. I wasn't raised to spoon with insects. Sorry -
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Nick0097 joined the community
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Pleingazzz started following "Feedback and Hope for Future Development"
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Bonjour l'équipe, En tant que joueurs de Grounded du premier jour avec plusieurs centaines d'heures de jeu et de nombreuses constructions réalisées avec des amis, nous étions extrêmement impatients et excités par la sortie du deuxième volet. Je dois cependant admettre que nous sommes déçus par cette suite, et je tenais à partager nos commentaires et les bugs que nous rencontrons encore à ce jour. Ne prenez pas cela comme une simple critique ; c'est une critique constructive. Nous espérons sincèrement que vous prendrez nos commentaires en compte afin d'améliorer rapidement l'expérience. Bien sûr, nous savons que le jeu est en accès anticipé, mais mes amis et moi nous attendions à retrouver au moins tout le contenu du premier opus dans le second. Sinon, il semble plus logique de revenir simplement à Grounded 1. Nous avons déjà terminé le contenu disponible. Malheureusement, le bestiaire est très pauvre, avec peu de nouveaux insectes et une absence totale des anciens. Les zones où l'on trouve des insectes ne semblent pas non plus avoir de logique écologique liée à leur environnement, contrairement au premier jeu. Les options de construction sont beaucoup plus limitées par rapport au premier jeu, ce qui est extrêmement regrettable, car la construction était ce qui permettait aux joueurs de rester engagés en attendant du nouveau contenu. Pourquoi supprimer l'option permettant d'activer les tirs amis ? Cette fonctionnalité rendait le multijoueur si amusant dans le premier jeu et créait des moments hilarants. Où sont passés le four et les briques champignons ? Les toits en plumes ? Toutes les pièces de construction ? Les portes rondes en forme de gland ? Les lucioles, les lustres, les cheminées… ? Pourquoi ne pas avoir implémenté le système d'interrupteurs du bac à sable du premier jeu ? À notre avis, la suite aurait au moins dû inclure tout le contenu et les fonctionnalités de construction du premier jeu, puis y ajouter de nouvelles fonctionnalités pour lui donner l'impression d'être une véritable suite. Pour l'instant, il y a beaucoup trop peu d'objets à fabriquer et aucune innovation dans ce domaine. Le jeu aurait vraiment besoin de beaucoup plus d'objets à fabriquer pour faciliter la progression, ainsi que d'objets décoratifs de base (différents types de sols, arches, lustres, canapés, meubles, fontaines, etc.). Il serait également formidable d'avoir des systèmes agricoles adaptés. Les parcelles de jardin actuelles sont pratiquement inutiles. Laissez-nous cultiver des fleurs, des petits arbres à baies, des herbes aromatiques pour les graines, divers champignons (comme les champignons noirs) pour varier les plaisirs, et prévoyez un système d'arrosage. Il est également dommage que le système de confort ne soit pas présent dès le départ. Nous espérons que bientôt, au moins, toutes les anciennes options de construction seront de retour, et que nous pourrons ensuite découvrir de nouvelles fonctionnalités. (Par exemple : la collecte de verre pour la fabrication de vitraux, de miroirs, etc.) L'histoire est intéressante, mais beaucoup trop peu développée – sans cinématiques et très courte – même s'il ne s'agit que de la première partie. Le problème, c'est qu'une fois l'histoire terminée, il n'y a plus rien à faire en attendant les nouvelles mises à jour, car la construction est trop limitée. Nous n'avons pas envie de développer des bases gigantesques sans tous les matériaux et options de construction, qui, nous l'espérons, arriveront rapidement. Mais pensez-vous que, contrairement au lancement, de nombreux joueurs reviendront dans quelques mois ou un an ? Malheureusement, nous ne le pensons pas, et nous espérons que de nombreux éléments seront implémentés rapidement, et non dans des mois, sans quoi cette suite risque de perdre son élan. Il y a aussi des points positifs, comme les buggies : ils sont très amusants, même s'ils ne sont pas encore parfaits, et constituent une excellente nouveauté à découvrir. La zone froide est également intéressante, mais malheureusement, il n'y a pas grand-chose à y faire et aucune ressource ne justifie un retour. Il serait préférable de donner aux joueurs de vraies raisons de revisiter ces zones, par exemple en récoltant des blocs de glace pour alimenter les réfrigérateurs, ou du charbon pour alimenter les fours et les cuisinières. Pour être honnête, nous avons déjà l'impression qu'il n'y a plus rien à faire – rien à construire ou à fabriquer – et le jeu a donc été mis de côté. Et malheureusement, d'après les retours de la communauté, la plupart des joueurs partagent ce sentiment : le jeu est trop pauvre en contenu, avec trop peu de variété et trop peu de possibilités de construction. Nous adorons Grounded, et ce depuis le premier jour. Nous étions très enthousiastes à l'idée de Grounded 2, mais il faut admettre qu'il nous semble pour l'instant bien inférieur au premier opus. Nous espérons que vous implémenterez bientôt tout le contenu et les fonctionnalités du premier jeu, tout en développant de nouvelles fonctionnalités pour les prochaines mises à jour (la météo dynamique est très attendue). Courage à vous tous et merci pour ce que vous faites et de nous transporter dans un monde aussi fascinant.
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Pleingazzz joined the community
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Hello there The Buggy in my opinion is defaulting way to close to the Player when OOC. It happens sometimes that the buggie is roaming around right in front of my nose making it very hard to pick up items. I think this would be fixed by adding a little bit more distance as default as the problem comes from the buggy standing inside of me. Cheers Maex
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The All Things Political Topic - What's Going On...?
BruceVC replied to Lexx's topic in Way Off-Topic
https://www.whitehouse.gov/presidential-actions/2025/08/prosecuting-burning-of-the-american-flag/ Trump wants to pass a law where burning the US flag can get you prosecuted I support this and I have never understood how this type of behaviour was normalized and fine You can get angry with your government and protest legally but burning your flag goes too far " Our great American Flag is the most sacred and cherished symbol of the United States of America, and of American freedom, identity, and strength. Over nearly two-and-a-half centuries, many thousands of American patriots have fought, bled, and died to keep the Stars and Stripes waving proudly. The American Flag is a special symbol in our national life that should unite and represent all Americans of every background and walk of life. Desecrating it is uniquely offensive and provocative. It is a statement of contempt, hostility, and violence against our Nation — the clearest possible expression of opposition to the political union that preserves our rights, liberty, and security. Burning this representation of America may incite violence and riot. American Flag burning is also used by groups of foreign nationals as a calculated act to intimidate and threaten violence against Americans because of their nationality and place of birth." -
The All Things Political Topic - What's Going On...?
BruceVC replied to Lexx's topic in Way Off-Topic
The Ali G interview with Trump has become one of my favourites, this was way back in 2003 and before Trump got involved in politics Its classic Cohen parody and its why he is my funniest actor, Its even funnier because we know how Trump acts and thinks now and you can see how annoyed Trump gets -
jessehuntsinger12 started following New creature maybe a boss
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Y'all had tadpoles in the first game but no frogs so Im saying you should add frogs it would be a cool creature to fight and maybe tame and give stuff to make armor or weapons and you could put different age ones starting from tadpoles up to frogs and different types like tree frogs or just make a hard boss like a bull frog
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Dedsek started following Many ideas for grounded 2
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[IMPROVEMENT] -Glider improvement: we could create gliders that would make us hover further with bee wings for a level 1 glider and with butterfly wings for level 2, for example. We could put this equipment as a back accessory, for example. - Improvement of the backpack with a "cooler" section: we could improve our bag in the cooler, which would add an inventory line only for food and keep it longer, for example, or if a water bottle is in this location, would fill us more greatly the water gauge. It would save us space in the inventory, besides that, since the food would have its dedicated location. - Improvement of the roasting spit: better design, barbecue or brazier for example, allows to put more meat at once, and to make better quality meat [GAME MECHANICS] - Flying mount: you may have already thought about it, but bees mounts, butterflies or why not add dragonflies in the game could be interesting. - Integration of fishing and fishing rod: For this improvement, I don’t have too much idea what it could be used for haha, but a fishing mechanic could be cool, maybe to fish resources or food? [NEW ITEMS/RESOURCES] - Integration of the electrical element and the steel material: We could pick up metal and rust debris to make stronger weapons and armor, and for the electrical element, we could recover ORC elements or copper wires that might be in cables or electronic elements like the calculator that are already present in the game’s decor. - Integration of the glass material: This time it would be for the decorative side of the game, to create windows, greenhouses for example for our base, it could be created from heated sand in the ovens. And why not use that for some weapons (arrows in glass point for example) [CONSTRUCTION BASES] - Decorations: >Swimming pool, football cage, volleyball net, sofa, trophy/statuette with the image of each insect (when unlocking a gold card for example), panels on which one can write what one wants (variable size), mannequin able to carry the weapon in hand, Fountains of youth or equivalent (to be put in our base and treated over time when we are nearby. Creation limited to 1-2 copies), Safe with password, to have a personal safe in coop - Structure: >Predefined building construction: Models of houses, rooms, bases already predefined directly to place and build. >Creating our own predefined and shareable buildings/base online? >Creation of activatable dynamic elements with switch or something equivalent (drawbridge, secret door) >Creation of traps, doors/passageways while crouching >Wall and structure with picks (for protection) >Roof windows >Descent bar >Vertical Zipline (abseil up and down) >Elevator system for bases - Customization of furniture and objects: >One could customize, for example, the color of chests, beds, walls, etc. Customization could be done through color pigments that one could unlock against raw science. Or a machine that transforms the game’s resources into color pigments (example: berry for purple, pieces of red ant for red... etc) [WEAPONS / ARMOR] - Ideas of elementary sticks: >Stick usable in water, with sound attacks or water current. (when water will be available obviously) > Healing stick (Send a healing substance to the allies - Weapon and bone armor: Several skeletons are scattered across the map, if we could collect them, it could be used to create weapons and armor and various crafts. - Idea of arrows for the bow: >Sound arrow (to attract insects to a place and create a diversion). >Spider web arrow (create a spider web around the insect to immobilize it). >Friendly arrow (to make an insect an enemy, as an allied insect for a given time depending on the power of the insect, and some would be immune). >Explosive arrow (arrow + bombs) in limited number, they could do big damage. >Healing arrow (creates a cloud of healing for allies and oneself over a small area) > Fireworks arrow (just for fun and available for holiday days, New Year’s Eve for example) All these arrows greatly improve the archer class and its role as a distant player and support - Armor skin: armor designs could improve and change depending on the level of improvement given to them, the more the armor is improved, the bigger and badass it becomes (same for weapons?) or maybe just for boss armor/weapons [ENVIRONMENT] - Addition of carnivorous plants, which could attack us when we are nearby. Once killed, they would give resources to make insect traps, to farm gnats for example. Every X time, a dead gnat appears in the traps - Vegetable/fruit seeds: Seeds could be scattered all over the map, with the addition of a "vegetable garden" production craft, we could plant them, grow them and serve them to make dishes. - Some ideas of insects and their armor/weapons/ kraft: >Grasshopper: Armor that allows jumping higher and greatly reduces fall damage. Full set bonus: shock wave with each jump during a fight. >Dragonflies: flying mounts? Or high level gliders. >Urticant caterpillar: armor that slightly poisons enemies when they hit us >Phyllium: armor very weak, but allows to be undetectable for almost all enemies as long as one does not attack them. >Rhinoceros beetle: a shield with the beetle’s horn on it that would allow charges forward, doing big damage and knocking out enemies. - Weather system: Depending on the weather, some insects or resources could appear more often and others, on the contrary, more rarely. (Rain, for example, could cause more snails and fungi to appear) Here is a part of the ideas I had for additions in the game, I have been playing grounded since 1 and I really like your game, I would be delighted to propose other ideas in the future!
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Zeal warrior 98 started following Jumping Spider Buggy
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I propose we add a new type of buggy to the game which is the Jumping Spider (more specifically Naphrys pulex). It is a small sized spider that is slightly smaller than the Red Soldier Ant and is neutral unlike all the other spiders that has more personality which is very curious and inquisitive. They will only attack if you attack them or steal their eggs. The Jumping Spider will drop Jumping Spider parts, fangs and webs on death. Maybe we could have a set of armour, a weapon and other miscellaneous items to build alongside the usual trophies. You’ll be able to take the egg and hatch it into a Jumping Spider Buggy. They aren’t as fast and powerful as an Orb Weaver but can make up for that by being able to jump very long distances or high up places on top of being able to walk on those web bridges like the Orb Weaver. Other than petting it, you can also teach it tricks like unique dances or being able to fetch a basketball. Hope you like the idea and consider it’s addition!
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Mutation kills won’t progress
tecknotot replied to Mortazah_Morty's topic in Grounded 2: Technical Support (Spoiler Warning!)
I already posted this and noticed it too. its inconsistent and some kills dont give you credit. I know neutral insects dont give you any credits but anything that alerts a threat SHOULD give you credit. -
While they have just started production of the 'ERAM'* it does have a pretty direct equivalent in the GBU-39, which is basically a JDAM kit with rocket assist; and Boeing has a Powered 500lb PJDAM already which is most likely to be the 'ERAM' in question. The only questionable bit there is the cost, since they claim they'll be cheaper than the gbu39 despite being heavier, but supposedly at least that is the cost of a PJDAM. Which makes no sense, since an unpowered JDAM kit is of similar cost, hence 'why would you make anything else', but that's the claim. *maybe, one WSJ article citing anonymous sources is doing an awful lot of heavy lifting. Even the acronym is wonky since up to a week ago ERAM was used for an anti air missile
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chevy84camaro started following Buggy doesn't get in my way while axe grass weed ect. , Buggy Ramps and Mushroom Bricks
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I would like to be able to build web ramps that are scattered throughout the park. Could use silk and web for them.
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Suggestion Box
WeevilProtector replied to Atomic Toxin's topic in Grounded: General Discussion (NO SPOILERS)
What about a larva buggy that can let you dig underground? -
Please unlock mushroom bricks early on we will need start stocking up before new Bosses arrive.
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Lock items from being deposit or moved.
chevy84camaro replied to Nodachi's topic in Grounded: Feedback & Suggestions
I want this too please!!!!!!!! Where you have lock and unlock inventory like juice snacks ect. Further more candy bar were unavailable for boss fight burgle head