All Activity
- Past hour
-
evan.guinot joined the community
-
Picture of Your Games the 17th
Arkannon changed their profile photo
- The All Things Political Topic - world tidings
- I need help mid max my main character Mele DW Rogue (Potd -the hardest difficulty level)
If you don't want to savescum for that +2 Mechanics gloves, I suggest getting Mechanics yourself instead of on a companion. All companions are stuck with +1 base except for the other rogue, whom you can't get early. Instead you can start with +3 and because of how skills work, you'll be able to handle hard locks, traps especially hidden treasures MUCH earlier. I would move points from might to max perception. Sneak attack makes might less relevent, also as melee rogue, you want either crit to prone/stun weapons, or +crit damage weapons, both favour perception over might.- Today
BoogerDick joined the community- Spiritshift attacks (Bug?)
Arkannon replied to Arkannon's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I just realised that's only for Full Attacks 😐jeromefrancis420 joined the communityaidanjosephlynch joined the community- Where to build?
makes sense! Using walls and stairs to manipulate creature pathing is such a smart move. I like how you blocked the Ranger Outpost: Ceremony for the infinite water and set up a secondary defense at Trash Bags — really strategic.ArnoldHwartz joined the communityArkannon started following Spiritshift attacks (Bug?)- Spiritshift attacks (Bug?)
For some reason I am getting a -35% on my attacks in spiritshift form because of "Duel-wield", This doesn't seem to apply to my other characters when duel wielding only my spiritshift. I have the community patch so I don't know if that's causing it or what... ☹️- The All Things Political Topic - world tidings
adriankvn joined the communityBobbyBobsen joined the community- Omnitool & TAP TO ACTIVATE LOST
VelisaVetril replied to garbagepukestupidname's topic in Grounded 2: General Discussion (NO SPOILERS)full agree with you bro. please fix thisVelisaVetril joined the community- The TV and Streaming Thread: Enough episodes for syndication
I just watched Predator: Badlands. Not sure what to make of it. I didn't hate it, and I think it wasn't a bad movie. But it felt so... Disney family-like? It has all the family adventure movie cliches, enough new stuff to sell merch and toys, and it felt very sanitized all in all.Fun88 chính thức joined the communitybest300c joined the community- Patch 1.0.6.0 DID NOT fix "Hand over the Calcaduceus" issue on PS5
1.0.6.0 didn't fix the switch issue in the N Ray Range when trying to get to Victor. The switch in the other room to unlock the stuck door won;'t toggle again after the lasers get you.- What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
- What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
- The All Things Political Topic - world tidings
- The All Things Political Topic - world tidings
EU needs stable alliance to ensure that it has efficient ability to respond anywhere in EU. But it is then question of should EU take additional steps to become federation and form its own military or should member states form EU wide defense alliance that works separately from EU. This isn't new question but something that has been talked even before EU was founded. NATO has kept this question as hypothetical for now, but now it looks that EU needs to make its mind on this issue. Although currently separate alliance is option that can be done because EU currently isn't able to change its constitution. Currently NATO can't function without USA, as majority of its command and intelligence structure is in hands of US. So if USA leaves NATO there is anyway need to reform the alliance and how it is structured in such extend that it will be almost new alliance even if it is still called NATO.- What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
- The All Things Political Topic - world tidings
Sure but what do you think the EU\UK should do going forward around its defense? Stay in NATO or create something new specific to its common defense or if the US leaves NATO keep NATO going without the US? I appreciate your analysis of the current reality but Im looking for what you think is best for the EU\UK in the future- Yesterday
- Please allow us to toggle off enemy respawn
The latest update added respawning mobs to the game, and I understand that a lot of people asked for this feature and I'm not asking for its removal, only for the option to turn it off. It’s genuinely a hassle having to clear a horde of enemies every single time and makes me put in less effort into exploration.KrashLog started following Please allow us to toggle off enemy respawn- Fireplace functionality
Would be awesome to be able to cook in the fireplace like the campfire.Jeremiah Busch started following Fireplace functionality- Audio bug possibly caused by radial menu spam
My audio gets messed up when I use the radial menu and possibly caused when another louder audio occurs at the same time, like an explosion, which makes it so things like ambience and footsteps to sound like your ears are blocked/underwater. Only fix so far for me is to close the game but this is occurring way too much for me. I haven't played since launch and the only change was the new patch and using a PS4 pad this time instead of KB+M.- While in Fullscreen, Alt-tabbing out of the game disables the use of keyboard shortcuts.
- Repair Glue and Cooking issue
I noticed today that if I am at my base and my buggies are all stored in their respective homes that if I use repair glue to repair my weapon it will take the repair glue from my buggy inventory even if I have repair glue in my inventory, in a chest within range, etc. Inventory should be pulled first from the player's inventory, and should never be pulled out of the buggy inventory if the buggy is stored in its house! This is similar to the issue I've noticed when I cook food it will always be pulled out of my nearby storage, even when there is food in my inventory also. I've also noticed it doesn't pay any attention when it pulls a food item out to be cooked as to its freshness... it just takes whatever one it finds, even if there is food closer to expiring ready to be cooked.Christopher Firman started following Repair Glue and Cooking issue- Fixes and some ideas
What prompted me to post, was the confusion over dagger damage type. The tool tip for wolfsbane fangs in our back pack says slashing damage, where looking in the craft menu it says stabbing. The mighty claws (while not a dagger in truth, but in the same realm - both made of fangs) are theoretically the same mechanism in fight style, but they are slashing damage. While this isn't effected so much in mutations any more, which is nice, it is a little confusing in fighting certain creatures which may be resistant or weak to one vs the other... Secondly, I miss my handy gnat so much. With all the new possibilities for places to build, this feels like such a blow to not have early on. It is so hard to build a decent base right now. Yes, it's available in creative mode, but literally nothing else is... And I don't want to play creative. Furthermore, the distance limit is, I find, unacceptable. This park even thus far is so big... And I can't even imagine playing on harder difficulties without friends, but you're going to end up dropping tiny bases here and there just to keep all your stuff. The handy gnat absolutely needs whole map clearance like there was before, considering only the ant can "relocate" and run with decent speed. Ain't nobody got time to physically run back and forth collecting and moving everything regardless though. That's tedious even with the gnat. Without it, i wasn't too log off and cry. Sooo... Long range gnat STAT! Please, respectfully. Buggy gear would be helpful since they are fighting with us. Passive pets with bonus perks would be legit... Little aphid makes it so the wild aphids don't run away immediately. Maybe you get like 3 seconds before they realize you're there and scram. Maybe it adds a buff to your run speed half the speed of the slippers cause no one is wearing those late game. Idk. Tiny weevil collects mushroom bits passively... Maybe his nose sucks up stink gas in range so you don't have to carry the mask around at all times... Gnats... Idk, lead you to water sources or out of tunnels since they're always flying toward lights and around water. The ability to resize things in game would be legit. You guys did implement that to an extent in the playground mode in 1... Instead of making more sizes and variations of floors, walls, roofs, etc. You could just alter the size. Larger sizes take more materials. Sure, keep what you have because the variety is nice, but maybe you want one big burr floor tile instead of 20 small ones purely for design goals. Maybe I want the style of the vertical half stem wall, but I want it 3 stories without all the breaks... The same with roofs. I LOVE the new thatch roofs, but i don't like the way they lay when you need more than one slanted to get to the peak. Resizing would be fantastic for that - someone else mentioned it for stuffed bugs, which is also another great idea. That said, I'm super excited for what's to come. Thank you to all the people involved in creating this game and for whomever takes the time to take any of our suggestions into consideration ❤️Lieuceal started following Fixes and some ideas- The Venus Flytrap
there are gardens and a Green house in grounded 2 and I feel like Venus Flytraps should have been in the Toxic Tangle update . Venus Fly Trap - Aggressive : The Venus Flytrap can be found in gardens and Green houses , they can gobble up almost any insect and arachnid , Venus Flytraps drops Venus Flytrap seeds , Venus Flytrap leaves , and Venus Flytrap TeethDHD started following N-Ray Range Power Switch Bug- Obituary thread
- Help finalising a thematic Cipher build
Hi, I'm playing a Beguiller and I find me always casting Phantom Foes and Secret Horrors to generate a large amount of focus indeed! With large group of enemies the focus generated is absurd! You can generate focus, then charme, then buff yourself and you have again so much focus to detonate, disintegrate and so on... My problem is I subclassed him with a Shattered Pillar, so I have half a character focused on casting and the other one interested in dealing melee damage :D But it come in helps with single enemy fights ;)