All Activity
- Past hour
-
The All Things Political Topic - What's Going On...?
Malcador replied to Lexx's topic in Way Off-Topic
Stupid people want their leaders to not be trolls, I guess. - Today
-
I have nephew who is colorblind who would benefit from this as well as some items look very similar and being able to see grass vs dry grass from a distance rather than walking up to each blade (they look like the same color to him) would be handy. It would also help differentiate dried up leaves and milk pods on the stalk. While I don’t have trouble with that, I fully understand that some people do.
-
papydje joined the community
-
The All Things Political Topic - What's Going On...?
uuuhhii replied to Lexx's topic in Way Off-Topic
while finland sitting there justifying join ww2 at nazi side -
Hi guys. I tried to complete the Network Center task. Unfortunately, I died, went back home to resupply, and when I returned to the room where General Berserker should be, I found out it was stuck inside the wall… I really don’t want to start all over again. Any ideas how to fix this?
-
Betreff: Problem mit Speicherstätten in Grounded 2 („Bearbeiter“-Anzeige, kein Zugriff auf Speicherstätte) Sehr geehrtes Support-Team Ich habe ein wiederkehrendes Problem mit Grounded 2 auf meiner Xbox: Ich kann nicht mehr auf meine geschäftigen Spielstätten Zugreifen. Statt einer Liste meiner Speicherstände erscheint oben rechts lediglich die Option „Bearbienen“ – egal ob ich online oder offline spiele. Folgende Schritte habe ich bereits mehrfach ohne Erfolg ausprobiert: Spiel deinstalliert und neu installiert Geschäferte Daten lokal und in der Cloud gelöscht Konsole vollstäddig neu gestartet und Cache geleert Internetverbindung / erneut verbunden Xbox-Konto ab - und wieder angemeldet Crossplay-Option getestet (ein - und ausgeschaltet) Leider Hutkeiner Dieser Versuche das Problem behoben.
-
I need death spell caster joined the community
-
Chaalee87 joined the community
-
Aliceei joined the community
-
tin.giang joined the community
-
Alan Perfect joined the community
-
BDals joined the community
-
PoE1 (and PoE2 for the matter but that's another story) have 3 early difficulty spikes : Eothas Temple, Caed Nua and Raedric Hold in roughly that order. You have no place to level up before Caed Nua so you have anyway to hit at least one of these walls. That said, Raedric Hold final battle is by a fair margin the hardest of anything you can access before Maerwald. I tend to keep it for later. Also because kicking Raedric backwater bottom with ease is somewhat satisfying. So you strangled your wife ? See how you fare against Returning Storms and Fireballs. If you go through the castle sewer, it's the only difficult battle though... Not going through the sewer isn't that difficult apart the final battle (worst case you go back to buy camping ressources) but I did it once, I was overleveled and it was horribly tedious and repetitive. I can't imagine how unbearable it would be while being still act I. I guess it is a matter of taste. I don't have much time to play, so... well... I choose to keep my battles at "cozy potd" level. Ah, the mighty Chiper class. Great to turn foes into chips I guess.
-
None of the dual wield weapons display correctly on the display mounts. The mitey claws seem to be the worst in my game as they just float in the air near the display mount. A lot of weapons seem slightly off in their positioning. It’s cosmetic so likely not a priority fix, but hopefully it will be addressed.
-
v.davidov joined the community
-
Canuck-Errant started following FEATURE REQUEST: Resource highlighting in PEEP.R mode
-
USER STORY I'm a gamer who has visual impairments - not severe enough to prevent me from playing, but enough that it can make spotting resources difficult. Having some way to highlight sources of previously scanned resources via the PEEP.R would make it much easier for me to find those resources, especially in cluttered / busy environments, without having the additional UII clutter of an always-on resource scanner overlay. While this is different from the resource scanner mechanic currently in the game, the map scanner does not aid in distinguishing, say, a dandelion stem in the middle of a field of grass stems, which can be frustrating. Since outline highlighting is used in other contexts in the game, this could be used for the visual part with minimal changes; to avoid confusion with scanning creatures, though, a different colour should be used as users might want to locate insect parts (e.g., Ladybug Chunks) WORKAROUND The resource scanner option on the map can help narrow down the location of resources in the game space, but is not useful for finding the actual interactable item(s) in the game space; as such it is only a partial solution to the issue. ADDITIONAL CONSIDERATIONS As this is an accessibility request, I would argue that it should NOT be locked to the Resource Scanner mechanic; however, I acknowledge that using the Resource Scanner item selection UI would be the most straightforward way of implementing this functionality. I would also suggest making it a toggle under Accessibility Options in the menu, possibly with a colour selection option for e.g. colour-blindness or just user preference.
- 1 reply
-
- 1
-
-
Block and Parry while dual wielding
Jay.bro replied to Jay.bro's topic in Avowed: General Discussion (NO SPOILERS)
Noted I'll be sure to find that. Thanks for the tip. -
ktabarov joined the community
-
Since I started playing FPS games in 1996 I've never used WASD for movement, as my hands are too large to cramp my fingers into such a small space. I use 5 for forward, E to strafe left, T to strafe right and Spacebar to move backwards. Not being able to bind Space to backward is a problem! Is there a reason why select can't be bound to another key?
-
Zepthura joined the community
-
SUGGESTION - Target dummy
Alynxkia replied to tecknotot's topic in Grounded 2: Feedback & Suggestions
It would be nice for there to be some reason to use the dummies. In addition to weapon damage feedback, I wouldn’t mind if there was like a fourth tier to weapon mutations only allowable by interacting with the dummies with that particular weapon. There’s a part of me that feels like it should be a truly tedious amount of interactions, something most players would not attempt to do in one go and instead would just put in some training time when they’re back at base at night and eventually unlock. -
Sounds like something to claim while not in Australia
-
Hello everyone, Last Tuesday (August 12, 2025), I had an update for Grounded 2, and since then, I can't find my girlfriend's game score or my friends. I updated XBOX Games Pass and the app and tried everything I could think of. I can't find the game we played together before, nor the friends who are also in the game score. My friends have no problem finding the game. Do you have any tips?
-
Block and Parry while dual wielding
Joseph Shaw replied to Jay.bro's topic in Avowed: General Discussion (NO SPOILERS)
Thanks, if you do play a magic build next, I highly recommend getting a hold of the arcane seal spell for spell reduction. Once you have that it’s a game changer, and specially from a maxed out Auroch’s Skin Grimoire. -
Possible Errors ------------------ extra brackets anywhere? ] and }? Did you type ," instead of ",? Not enough brackets? extra "," before the end of any section? not a "," where there should be one? You can't have IDs past the letter f. Must be hexidecimal friendly. It's possible to generate bad IDs. Does the code start with the Gamedata header & {[ String tables reference the right folder name inside the string code?? Abilities are not in the AbilityMods section, or ability mod component brackets(if that exists)? Did you finish each segment to return to Game Data? ItemMods/StatusEffects end with } ] } for example This is really to segment each GameDataObjects-->Data-->Component segment If it's an ability, does it have the right level? You lowered the levels so you can test it. Did you copy+paste code from 5.0 or later? This includes extra lines for turn-based mode. Does your code reference files like /\folder\/ instead of /folder/ ? It looks like it's all /folder/ format now. If the menu keeps spinning gears so you can't load a save, then that means you probably - have two text strings w/ same ID in the stringtable files. - Or </Entry> at the beginning of the text string instead of <Entry> - Or you put the text after </DefaultText> instead of before - have two of the same debug names - have two of the same main ID numbers (GUID) - you can't use "<" and probably other similar symbols in those xml files as normal text Did you even activate your new mod? If there's nothing wrong in the output log but you can't load your item (or whatever) Did you change the required class IDs and levels and UsageType to a class source so they fit the ability trees correctly? If your ability has an "O" at the bottom left corner, that means the ability doesn't work right (no string/ID conflict) (I think this is false) Abilities upgrading from another ability do not use UpgradedFromID in their ability gamedata. It's replaced via the progression table. Passive abilities do use the UpgradedFromID in the ability section SpecialEffects spelled "Receive" mostly wrong! ApplyStatusEffectToEnemyByDamageRecieved is "correct" although Recieved isn't a word +Sometimes you just have to copy a different piece of code that does the same thing. When making Execution, I compared my DamageMult code to Sworn Enemy. They were the exact same, but Sworn Enemy worked. Copied it, remade it, and it worked. Attack target types force it against all possible targets in attacks connected to it? Hostile attack --> Friendly attack must have the first attack allow "All" targets "ForcedTarget" can only be "None" or "Self" and not much else Child/Transfer parent effects may have been copied, without changing it back to "None" so another effect is referenced but not linked to it Did you add the ability to the ring, granting it to your character? Did you change the class that uses the ability? Did you change the level of the ability to one that your dual-class character can use (7 or lower, not 8 or 9)? Your fancy trigger effects on special effects may have caused the ability to not show up "OnHit" isn't an event! It's OnPlainHit you dummy, unless it's a vfx Stack Overflow error when you try to grant an item/ability means your attacks self-reference each-other, or some other circular reference maybe. The first time you try, the game will just immediately quit. Did you put the Vfx in the StatusEffects section instead? Or some other similar category mix-up? The VFX can prevent the ability from loading if you put Event": "OnHit" for a SE that itself doesn't check for an event Did you mix ApplicationBehavior with ApplicationType? If depending upon an autogranted passive, and the passive isn't given via an item, then you have to retrain your character to level up and get the autogrant. If the item or ability didn't load, then you probably - misspelled the StatusEffectType - mistaken StatusEffectType name, i.e. there is no AttackTargetOnEventWithChance - misspelled an entry in TriggerAdjustment - conditional used an invalid InstanceID Attacks use "Deflect" damage types not "Deflection". Passives already learned will always be the old versions. If testing a passive, an ability on the ring should replace the old one, but it's not safest to test
-
The All Things Political Topic - What's Going On...?
BruceVC replied to Lexx's topic in Way Off-Topic
I have often mentioned that Trump likes to joke and troll the media and yet many people dont seem to know when he is joking Yesterday he made me laugh when he realized how Ukraine cant have an election Constitutionally under martial law https://people.com/trump-jokes-no-more-elections-if-united-states-at-war-11792856 " During one part of their press conference, the U.S. president latched onto a statement by Zelenskyy about pausing elections during wartime, and spun it to hint at the possibility of him outlasting his two-term limit in 2028. "So you're saying during the war you can't have elections," he said, interrupting the Ukrainian president's remarks. "So, let me just say, three and a half years from now... if we happen to be in a war with somebody, no more elections. Oh, that's good." -
The All Things Political Topic - What's Going On...?
BruceVC replied to Lexx's topic in Way Off-Topic
Why because they want an end to the war and they aware they need to engage with Trump in the normal obsequious way, all world leaders do that when they meet Trump if they want the meeting to be constructive. Its really easy to do once you understand Trump. But Trump was also very complimentary to the EU leaders End of day its clearly only the US who can get both Russia and Ukraine to the negotiating table and achieve a significant and lasting peace And that means keeping Trump happy around how you engage with him Compare this meeting with Zelensky to the disastrous one in February, that wasn't funny -
tecknotot started following SUGGESTION - Target dummy
-
Wouldn't it be nice if the target dummy did something (instead of just be a decorative statue) like give us feedback on how much damage a certain weapon does? (at a certain tier?)
-
Grounded 2 Bugs and Feedback
davidjjanson replied to Makayla's topic in Grounded 2: Feedback & Suggestions
Smaller bugs and feedback: Sorting. I can't get sorting in my inventory to work when I have a chest open. Pressing the sort button or key do nothing. I can't get sorting in chests to work at all. If I open a drying rack, "w" isn't an option unless I also have an empty slot selected in my inventory. The default is that the upper level square is selected, so if there is something there, I have to manually select an empty slot for "w" to work. It really should have the same behavior as looting a corpse... merge with existing items or take the next slot. I really need multiple hotbars, like Grounded 1. One hotbar for weapons, one for consumables. I never really needed the 3rd, but it was handy to swap armor or trinkets. A single hot bar doesn't cut it. The hotbar should show and be accessible when mounted. I shouldn't have to dismount or use the inventory to eat shrooms or light a torch. I've noticed several times that if I use the mouse to click a button in the inventory, the escape keyboard key no longer escapes the dialog. I can click the on screen escape button though. I agree with a previous poster that I should be able to lock some inventory items. I'm able to manage items like mushrooms and arrows (and weapons ) by only storing them in chests that don't hot-sort. But I like to keep a stack of clover for making markers without it getting sucked off me when I click "n". -
Grounded 2 Bugs and Feedback
davidjjanson replied to Makayla's topic in Grounded 2: Feedback & Suggestions
Omni tool feedback. I like having the tool being abstract better. I didn't like having to carry around (and pointlessly repair) 4 tools, 6 weapons and consumables. The tools used too much inventory. Repairing the wrench (over and over) while repairing my hard-built house is disheartening. The omni tool makes that a little less painful. However, I don't like is so much activity tied to the E button where I don't have enough control. I'm chopping grass even though I'm trying to pick up an item. I'm mounting my ant even though I'm trying to bust a tooth. Nothing catastrophic but it keeps happening. Unfortunately, I don't have a suggested solution. I'll experiment with remapping the omni tool to another key. -
https://www.bbc.com/news/videos/crlzey2j406o What a completely different and positive meeting with Trump compared to the disaster in February, the EU and Zelensky should be very happy with the outcome which was expected considering the number of prominent EU leaders who attended Zelensky had clearly been prepped around how to engage with Trump and this included he was smartly dressed and he received a compliment from a right-wing journalist he thanked Trump and the US on several occasions he presented a personal letter to Trumps wife who cares about the reality of the thousands of kidnapped Ukrainian children. This went down very well with Trump, he likes this personal touch Zelensky avoided responding in too much detail around his expectations when asked certain questions Trump was also much more relaxed and complimentary to both Ukraine and the EU leaders who travelled to the US. He joked about several things But key takeaways which we have to wait and see how these things unfold the US would be involved in a peace keeping role in Ukraine in some form with the EU. This would be part of the peace negotiation agreements around security guarantees for Ukraine Trump wants to arrange a Putin and Zelensky direct meeting Trump believes Putin will make compromises The US is selling Ukraine an additional $90 billion in weapons I do think we are some distance off to this war ending but this was a very constructive engagement with both Russia and Ukraine and a good step in the right direction For me it highlights again the global influence and agency of the US, it really is the only country that can bring the likes of Russia and Ukraine with the EU to the negotiating table in a significant way