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Is PoE2 too easy?
Boeroer replied to Ocelot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
That's what I meant with "if you really know what to do". Who thinks Raedric's Castle is difficult to clear out doesn't really know (yet) what to do imo. To me it's a fairly easy (but lengthy) step in the early game - and the reward is very high (bc. of masses of loot). That makes the following encounters even easier. Imo PoE encouters can be cracked open more easily with the right tools while Deadfire's might be generally easier to manage for somebody without much (meta) knowledge, but imo they are also less prone "to get played" as much as the PoE ones. I guess also because PoE has some weird, obscure mechanics (besides obscure stacking) which can make a big difference but is hard to discover. One exception on Deadfire are naval battles. Those can get tricked very easily (if you know how) and can get you superb and unique loot along with gold and XP extremely early (which makes the rest of the game easier, too). But in Deadfire, if you follow Benweth directly after meeting Furrante, then immediately go to Dunnage afterwards and think "ah okay, off to the Hanging Sepulchers" right away, you will get wrecked so substantially you might want to abandon the game. This can even happen if you meet Eamund the Fox on Dunnage right after solving Benweth and doing some "running around" quests on Dunnage. Eamund's party will be very hard to beat and it will feel very unfair because there's no indication that Dunnage might have such difficult battles beforehand. But if you level up in Nekataka with some non-violent quests before, mayne do a few easy ship bounties etc. and then go to Dunnage, suddenly Eamund is a joke and the Hanging Sepulchers aren't that bad afterwards. If you solve Arkemyr's Manor peacefully very early and then sail to Berkana's Observatory right away, the Torn Bannermen will crush you. If you manage to beatvm them with tons of resting and resources anyway, Concelhaut and his friends will finally bring you down. And imo he cannot really be tricked unless you are willing to pull out Lover's Embrace, Gouging Strike/Brand Enemy and are willing to exploit a pair of Bounding Boots. If you are lucky on your first run you won't even notice all that and think that Deadfore is easier than PoE. And I would say on average it is. But I've also read many rants from unlucky new players who complained about those perceived unfair difficulty spikes. And they had not many problems with PoE before. It can happen in PoE, too (cannot count the amount of rants about Crägholt Bluffs) but to a lesser extend because the game is less open. TL;dr: it depends. - Today
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Random video game news... RNG is your friend!
Hawke64 replied to Frak_the_2nd's topic in Computer and Console
I thank you for your input and I am happy to know that Avowed was working on your hardware. Nonetheless, I would like to point out that at release the Steam Deck performance was reported as poor with the FPS dropping below 30 at the lowest settings (the handheld is a decent indicator of whether it would run on my main system, excluding some OS version-related fluff which is a no-go), while the system requirements still show both the minimum and the recommended storage space as 75GB, meaning that the unusable for me textures are baked in and I would be forced to download them regardless. The Outer Worlds 1 was an excellent example of handing it - the players who could afford to spend more on their hardware and energy could access the more energy-consuming graphical features for a modest fee, while the others still could play the game comfortably without missing out on anything. Still, I am happy to wait for my hardware to be able to meet the recommended system requirements which is also likely to coincide with the price being equal to the consideration the developers gave to the optimisation. It is applicable for both The Outer Worlds 2 and Avowed. I do hope that PoE3 will have "less graphics" and full save file import, should it ever happen. Arguably, PoEII is ~50GB, but it was worth it. -
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Is PoE2 too easy?
Ocelot replied to Ocelot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
About 80% of the quests I've done were under-leveled. Therefore trivial to beat. Even the ones with 1 or 2 levels higher were easy to beat. The only fight I struggled was with Who was 3+ levels higher than my team and I was still able to beat on the second attempt. I generally avoid level scaling RPGs but I think my first PoE2 run would have been much better if I had it enabled. PoE1's beginning felt harder to me, specifically because of Raedric's Castle questline and deciding to face him instead of helping him. -
KJ9 started following Inventory Suggestion
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Hey guys, first of all i use community patch and no other mods. I wanted to try single class trickster, old school dual wield sneaky chracter with some casting(oh boy gaze of the adragan + freezing rake combo very satisfying with the eye of wael+sun and moon power level boost). Anyways my vanishing strikes breaks invisibility after i hit, it shows vanishing strikes duration(8.7 in my build) but when i hit with auto strike or any ability my invisibility immediately breaks. I hope i could explain myself, can anyone test it if its happens to you too. Thanks in advance.
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Honestly this would be really cool lol, it could be the “rogue-like” buggy for stealth and attacking
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Cinema and Movie Thread: coming 2 a theater near u
Bartimaeus replied to PK htiw klaw eriF's topic in Way Off-Topic
I've been in a re-watching mood. 12 Angry Men is so good, it's a film that can really change someone's entire outlook on how they perceive the world and all the assumptions they make about it, and the impossibility of really trying to figure out what's actually happened or what's truly right or wrong given our pathetically limited point of view. - Yesterday
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At the time, I was not able to message anyone as my account was too new. Now that I am able to, I have.
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Random video game news... RNG is your friend!
Pidesco replied to Frak_the_2nd's topic in Computer and Console
Avowed was surprisingly well optimised I felt, and I'm expecting the same from OW2. -
I'm finding the writing a few notches below Witcher 3. Nothing anywhere close to the Baron quest, or to Hearts and Stone, even in Phantom Liberty. Also, I've just generally found Silverhand to be absolutely insufferable, which is not helped by digital Keanu being a bit worse than real Keanu at expressing emotion. Regarding the gameplay, quest design is often lacking, especially for stealth, and some quests just force you to shoot it out, regardless of your build. Player agency just is generally very limited in this gsme
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could the buggies that won't be flying have themed parachutes i.e. for any spider themed buggy they use there webbing (just like real spiders).
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Lost my Spicy Coaltana
Rabenschwarz replied to Rozen's topic in Grounded 2: Technical Support (Spoiler Warning!)
Is it possible that you've upgraded it? Then it will be grayed out in the quick menu, and you'll have to re-equip it. It should still be in your inventory. Unfortunately, since Grounded 1, upgraded weapons are no longer available in the quick menu and need to be re-equipped. -
Hello, I’m trying to play Grounded with my friend through GeForce NOW, but I keep getting the following error message when joining their game: Error: JoinPlatformSession: Failed: 2 "The game you are trying to join no longer exists." Things I’ve tried so far: Restarted GeForce NOW and the game. Made sure I’m signed in to Xbox Live inside the game. Asked my friend to re-invite me several times. Tried joining both via invite and from the friends list. Additional info: Another player is able to join the same host without issues. Up until recently, the game worked perfectly for me. On my regular laptop (without GeForce NOW), I can join without problems — but the laptop is too weak to run the game smoothly. Other players can also join my hosted games on GeForce NOW without any problems. So the issue seems to happen only when I try to join someone else’s game through GeForce NOW. My setup: Platform: GeForce NOW (Steam version of Grounded) Xbox Live account is linked and active Error happens every time I try to join Could this be related to GeForce NOW cloud sessions, or is there another fix? Any help would be greatly appreciated! Thanks in advance.
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Talk to Fionavar. You write it. He posts it. We read it.
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The What Are You Reading thread (now with a simpler name)
melkathi replied to Amentep's topic in Way Off-Topic
Saw a Sally Rooney novel in the supermarket. Bought it just so I can say I can't travel to the UK for fear of getting arrested. I don't think I'll enjoy reading it -
Hello guys, how are you? Hope you're doing well, i've been playing Grounded 2 for a while now. Something that i think it could make it cool it would be to have enchants effects like MMO's visual effects for the weapons (glowing effects depending on the enchant or the type of enchant) If i enchant with menta it could give a blue/white glowing effect and which is even stronger when you enchant more. If you enchant with the red one ( sorry not sure the translation ) it should have a red effect. If you enchant with poison then green or purple depending on the type of poison. electricity yellow/orange and so on... Not just when you're pressing hit button or hit effect but when you're standing it's pretty nice and beautiful to see those effects. Glowing systems of MMO's examples: ( not sure what games are those below i just typed glowing effects MMO) haha. Other thing that could be nice is to add more inventory space through the molar upgrades system. Thank you in advance!
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1. In Multiplayer cross platform, tried killing Masked person, died then respawned. Now we can no longer get through the Scab 2k scanner to access the boss fight. The scan option displays but is greyed out and can’t be activated. Can’t move on now. 2. Ant buggy keeps disappearing. 3. Ramps go invisible. 4. Keep getting kicked off the server. 5. Get stuck within the floor and can’t move.
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gentleman1013 started following No option to increase visibility range of lamps/torches
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In the game, when you place lamps in your base, you expect to be able to see your illuminated base at night, and if you have a lot of lamps, it should be increasingly bright (cumulative total of all light reflecting off the same surface). If you are close to your base (less than 20 tiles away, you can clearly see the light from plant lamps, our brightest source of light currently. However, if you move further away, like 50+ tiles from the light source, your base fades into the blackness of night like a shadow being swallowed up like a black hole. So can the developers either fix the light casting mechanic ingame, or if that is not possible, maybe let us chop up the pop cans in the yard to get some reflective aluminum?