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- What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
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Christopher J Yates joined the community
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- What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
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What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
Finished Unavowed, fun game, even if rather easy (such is modern adventure gaming) I guess killing people did kind of bite me in the ass, I expected as much - why do they have to punish me for wasting people these days I am still mad at Gamdec for keeping a better ending from me merely because I ventilated some scumbag killer kid's chest.
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Scooter_McLefty joined the community
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What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
Hellblade2 What an odd… game? Tech demo? After beating the game I am not even sure if the combat is an actual mechanic or bunch of smokes and mirrors. The whole game is somewhat confusing as to what is interactable and what is a cutscene. It’s so inconsistent it really disconnected me from the experience. The story… is that the same team that did the original? S’sS had such a strong vision and purpose, but the sequel while has some promising concepts feels underdeveloped, poorly paced and just not as purposeful.
- Yesterday
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cruz.anton97 joined the community
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Spiritshift attacks (Bug?)
Boeroer replied to Arkannon's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes, all Full Attacks (while dual wielding) get a 35% dmg malus. This was done to counter the massive advantage that the combo "dual wielding + Full Attack" would have otherwise (see Full Attacks in PoE1). It's part of the vanilla game and has nothing to do with mods etc. Also see: https://gamefaqs.gamespot.com/pc/227477-pillars-of-eternity-ii-deadfire/faqs/76599/full-attack-vs-primary-attack
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JerroldMus joined the community
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evan.guinot joined the community
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Picture of Your Games the 17th
Arkannon changed their profile photo
- The All Things Political Topic - world tidings
- I need help mid max my main character Mele DW Rogue (Potd -the hardest difficulty level)
If you don't want to savescum for that +2 Mechanics gloves, I suggest getting Mechanics yourself instead of on a companion. All companions are stuck with +1 base except for the other rogue, whom you can't get early. Instead you can start with +3 and because of how skills work, you'll be able to handle hard locks, traps especially hidden treasures MUCH earlier. I would move points from might to max perception. Sneak attack makes might less relevent, also as melee rogue, you want either crit to prone/stun weapons, or +crit damage weapons, both favour perception over might.BoogerDick joined the community- Spiritshift attacks (Bug?)
Arkannon replied to Arkannon's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I just realised that's only for Full Attacks 😐jeromefrancis420 joined the communityaidanjosephlynch joined the community- Where to build?
makes sense! Using walls and stairs to manipulate creature pathing is such a smart move. I like how you blocked the Ranger Outpost: Ceremony for the infinite water and set up a secondary defense at Trash Bags — really strategic.ArnoldHwartz joined the communityArkannon started following Spiritshift attacks (Bug?)- Spiritshift attacks (Bug?)
For some reason I am getting a -35% on my attacks in spiritshift form because of "Duel-wield", This doesn't seem to apply to my other characters when duel wielding only my spiritshift. I have the community patch so I don't know if that's causing it or what... ☹️- The All Things Political Topic - world tidings
adriankvn joined the community- Omnitool & TAP TO ACTIVATE LOST
VelisaVetril replied to garbagepukestupidname's topic in Grounded 2: General Discussion (NO SPOILERS)full agree with you bro. please fix this- The TV and Streaming Thread: Enough episodes for syndication
I just watched Predator: Badlands. Not sure what to make of it. I didn't hate it, and I think it wasn't a bad movie. But it felt so... Disney family-like? It has all the family adventure movie cliches, enough new stuff to sell merch and toys, and it felt very sanitized all in all.- Patch 1.0.6.0 DID NOT fix "Hand over the Calcaduceus" issue on PS5
1.0.6.0 didn't fix the switch issue in the N Ray Range when trying to get to Victor. The switch in the other room to unlock the stuck door won;'t toggle again after the lasers get you.- What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
- What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
- The All Things Political Topic - world tidings
- The All Things Political Topic - world tidings
EU needs stable alliance to ensure that it has efficient ability to respond anywhere in EU. But it is then question of should EU take additional steps to become federation and form its own military or should member states form EU wide defense alliance that works separately from EU. This isn't new question but something that has been talked even before EU was founded. NATO has kept this question as hypothetical for now, but now it looks that EU needs to make its mind on this issue. Although currently separate alliance is option that can be done because EU currently isn't able to change its constitution. Currently NATO can't function without USA, as majority of its command and intelligence structure is in hands of US. So if USA leaves NATO there is anyway need to reform the alliance and how it is structured in such extend that it will be almost new alliance even if it is still called NATO.- What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
- The All Things Political Topic - world tidings
Sure but what do you think the EU\UK should do going forward around its defense? Stay in NATO or create something new specific to its common defense or if the US leaves NATO keep NATO going without the US? I appreciate your analysis of the current reality but Im looking for what you think is best for the EU\UK in the future- Last week
- Please allow us to toggle off enemy respawn
The latest update added respawning mobs to the game, and I understand that a lot of people asked for this feature and I'm not asking for its removal, only for the option to turn it off. It’s genuinely a hassle having to clear a horde of enemies every single time and makes me put in less effort into exploration.KrashLog started following Please allow us to toggle off enemy respawn- Fireplace functionality
Would be awesome to be able to cook in the fireplace like the campfire.Jeremiah Busch started following Fireplace functionality- Audio bug possibly caused by radial menu spam
My audio gets messed up when I use the radial menu and possibly caused when another louder audio occurs at the same time, like an explosion, which makes it so things like ambience and footsteps to sound like your ears are blocked/underwater. Only fix so far for me is to close the game but this is occurring way too much for me. I haven't played since launch and the only change was the new patch and using a PS4 pad this time instead of KB+M.- While in Fullscreen, Alt-tabbing out of the game disables the use of keyboard shortcuts.