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  1. Today
  2. Big fan of the first and having a lot of fun with the sequel. Perfect family game to play with the kids. Bugs 1) Placing a waypoint from the map seems to pin it to the tallest object at that location. Meaning most waypoints end up being on the top of a plant far above the view box when navigating. You have to look up in the air to see them. 2) The grinder converts milkweed fluffs into chunks. That doesn't make sense. You can't grind something loose into something solid. It should convert chunks into fluffs. 3) If a buggie is aggro'ed and the target dies, it will aggro onto any other insect in the area. This is a problem when there is a passing ladybug or butterfly, as it initiates combat without need. 4) You can't build a floor on top of a foundation, yet the foundations are too irregular to reliably place small objects. Instead of orienting to a vertical position, they follow the curvature of the foundation so an armor dummy can be built standing at an extreme angle if placed at the edge or between foundation blocks. You should be able to use the foundation to even out the terrain then add a floor on top of it so that objects can be built level. 5) I had a backpack dropped far below the world level immediately after death. I used the recover backpack function and it moved it to the starting ravine, but still far below the ground. After restarting the game twice, it moved the backpack up to the surface so it could finally be recovered. QoL requests 1) Change the UI of the fireplace, garden place, and drying rack to the same as the spinning wheel and oven. The big difference is that with the first you have the have them in your direct inventory rather than nearby storage. Annoying that they work differently for no apparent reason. 2) Increase buggie follow distance. They like to get all up in your face while working, meaning they overwhelm the UI and replace whatever keybindings you were expecting, or replace the bow reticule when aiming. 3) Slow down day/night phases. Day passes too quickly, and then when it starts to get dark it goes from light to pitch black in only a few minutes. 4) Make Super Build construct all adjacent structures if resources are available. It is literally faster to click 4 times to build a section of wall than it is to hold it long enough to Super Build. It serves very little purpose as is. There also should be a similar Super Recycle/Cancel to abort multiple blueprints at once. 5) Allow upgrading building sections in place. You start off building a grass house. Then you want to upgrade it to pine walls. To do so you have to recycle the existing wall. If anything was attached to it, then it will also be recycled. It would be nice to instead focus on an object and change it from grass/weed/pine/etc. 6) At the same time, I don't always want to walk around with object interaction tooltips. For example, building a foundation means constantly having the move/recycle buttons highlighted on the screen. I'm never going to want to recycle the foundation that the entire base is sitting on. I'd like to be able to toggle items to be locked. Then the only way to interact with it again other than to repair is to go to the menu to override locks. That way if something changes it can be undone, but don't have to see it during normal gameplay. 7) Move candy staffs to late game. They were a late game item in the original, and I feel they are available way too early in the sequel. 8 ) Increase the storage radius to follow any other storage containers. So, for a large base the chests at the far end are still accessible as long as there is a chest in the middle. 9) Make the side table a storage device instead of cosmetic only. 10) Hanging light fixtures 11) Wall or table mounted bust statues for the headgear only items, ie gas mask and marksmen cap.
  3. I have started New Arc Line. There are currently three races to choose from: Human, Elf, and Dwarf. Humans and Dwarves can choose between Diesel Tech and Voodoo Shaman as classes. Dwarves choose between Steam Tech and Hellfire Mage. I am trying out a human Dieselpunk Gunslinger. The writing... has some problems. On the one hand, a lot of writers, they try too much. Lots of words, lots of fancy words, all to prove "Look ma, I have a vocabulary." I do not like that. Other people do. The writers seem to not have English as their mother tongue. The odd mistake here and there. The attempt to write "British" characters, with slang and all, without understanding the slang - thinking they do because they watched Austin Powers. We'll see though how the story goes. Mr Simon made a great first impression as NPCs go. Unlike Mick... who is a bit boring. Why is it so often in RPGs, that the first character to join your party is boring? I hope the story works out as interesting. Somehow other than Arcanum, there hasn't been a good tech vs magic RPG - Silverfall fell a bit short and was also a long long time ago. The game is a bit unstable. Trying to load a previous save can crash the game for me That's Early Access I guess.
  4. I'm having issues with this game crashing in a certain spot (basically when its loading the next event) and even with NVIDIA Reflex Low Latency disabled, turned off Ray Tracing, FPS is set to 60 and I forced DirectX 11 in the Properties by using -dx11. Computer runs hot with this game but runs normal with all my other games. I've been able to stop the game and let cool to continue past crash points ( 2 so far). Here are my specs: 12th Gen Intel(R) Core(TM) i7-12650H (2.30 GHz) 16.0 GB (15.7 GB usable) 64-bit operating system, x64-based processor Is this being reported and is there a fix?
  5. Well I got killed. Lost my pinchwhacker. I can see where it is it inside a stone but cant pick it up. Very frustrating. It let me pick up my backpack but not the weapon. Hopefully the final release will fix this bug. Still, it's a good game so thanks for that.
  6. Today's gift is Master of Magic Discount for all games and DLCs on store. It will go for 72 hours.
  7. there are fantasy novel about character seem insane to bystander because they can see into multiple parallel dimension those character sound more sane than the mascot president of usa
  8. The way he goes on and on about this stuff, I think he really believes what he is saying. Every other person would be checked into a mental hospital already.
  9. Eh, if you ignore every bit of negative information for Ukraine- and there's been a lot; those horribly lop sided exchanges of bodies, averaging around 50:1 against Ukraine, and the continuing press ganging including people who patently aren't suitable or should be excluded being probably the most obvious- then yes, it's all positive for them. If you ignore every bit of positive information for Russia then it's all negative for them. You got so much of that sort of garbage propaganda in Afghanistan where the Taleban constantly failed in their aims while everything right for them/ wrong for the coalition got swept under the carpet; right up to the point the Taleban won. And there are probably still people who think the Taleban actually lost because it took them too long? actually it was all Trump's/ Biden's fault so they lost? whatever? It's attritional, much like the western front in ww1 it'll be static with little movement and high losses on both sides, precisely until it isn't. That blog approach is like taking Zelensky's 'aim' of 1991 borders and saying that he failed spectacularly because he lost more ground.
  10. Yesterday
  11. Heading for the Autobahn?
  12. I had a suspicion they were... Space Colony is an interesting premise though becomes too chaotic and annoying with 8 or more crewmen (mostly the same 3 voice lines over and over and over, especially Billy Bob) D4 started so played that to satisfy the urge to kill after each work day.
  13. Found this and am seeking management support.
  14. I finished the main plot in Hogwarts Legacy. Overall I think it is a good game. A bit too Elder Scrolls like perhaps and a bit too collection focused. I think every bit of content overstays its welcome just a tad. The good thing is, for the bonuses you don't need to do everything. Just over half the Merlin Trials unlock max inventory. You can ignore the other forty something trials. The game doesn't force you to do every repetitive thing. The writing works. The plot works. The endless hordes of enemies do not work for a game that is focused on such a small area. The hundreds of poachers you kill mean you basically depopulated the wider area around Hogwarts and Hogsmead. Some comments the characters make are very on point. When your character wonders why nobody has looted the chests in the dungeon, even though you known it has been explored before. When you wonder why your professor has very specific ingredients for a potion on hand. Whoever wrote the story has felt those plot quibbles themselves and isn't above some self irony when they find themselves in that situation. It's the exact type of little thing that wins me over. The combat is fun. It is far more involved than a lot of action rpgs. The different spell combos and the way different spells may uniquely interact with different enemies are great. I still need to figure out how to hit a troll with their club. I don't like all the voice actors. I understand criticism that it is less a game about going to wizarding school and more a run around kill stuff game. I don't know how a school simulator would have been fun though.
  15. Is funny how the Gadsden flag crowd doesn't care about this.
  16. You're good lol, we all have blonde moments ha.
  17. Ruh-roh Ferdinand Trump is planning to send troops to peaceful Portand in order to deal with so-called "domestic terrorists". I've visited Portland several times and it is hardly a bastion of crime or terrorism; it's just a nice place to live. Trump says he’ll send troops to Portland, Oregon, in latest deployment to US cities Maybe he's hoping the Proud Boys stir up some activist behavior? How Portland Stopped the Proud Boys
  18. The very unfortunate thing is, these are absolute empty words, for which the Kotaku is pretty well known. It would be more believable, that this is not just a clickbait virtue-signalling, if they would voice the same stance, whenever a chinese company acquires/put stakes into a western developer or distributor, which pretty much never ever happens. Seems like Uyghur lives do not matter as much to them when the venture capital flows
  19. Black Geyser: Couriers of Darkness? Promise Mascot Agency
  20. Finished Hollow Knight and strongly disliked it. Thus, I can safely skip Silksong. Currently playing Promise Mascot Agency. The game is incredibly enjoyable in both story and gameplay and feels like Saints Row without combat (the car can climb like a Tamriel horse and glide) and with every gang member having their own sub-plot. The main character is not customisable, but having an ace vegan who can and does beat the **** out of everything on his way while talking about the joys of the chosen family is quite welcome. Also this:
  21. From the article, Let us work towards affordable renewable energy and the fossil-fuel dictatorships having no power over us, wherever they may be located.
  22. Will the games still be woke if they put all the ugly women in burqa?
  23. Nope, it just means that Disney are lazy. They think they need to add one very scary scene into almost every movie because it is their shortcut for emotional responses. Just as they so often kill off a family member to make the audience bond with the protagonist - they use shortcuts. The Lion King is not so complex a story that a five year old can't understand it. But a lot of five year olds get scared at that one scene.
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